Originally Posted by Steve Yzerman fan
I'd be interested in designing and running a game sometime in the future but I have no experience doing this. Where do you guys get your ideas from in terms of roles and such? I've done a little research and have seen different roles and stuff but any insight you experienced guys could provide would be greatly appreciated
You're going to laugh at my answer, but here goes.
I like gimmick games. I get ideas for gimmick games when I run across some ridiculous picture on the net. For instance, I found a bunch of stupid class pictures on boing boing and got the idea for a homecoming horror game.
I think of neat roles. I might play a game and think, "ok, that's a cool role, but if I added this, it would be even cooler." I'll design an entire game around a single role. (An example would be my "one-night stand" in my masquerade mishmash--I thought it would be fun to have someone who could be a JOT, but also could flirt their way out of being killed). (OK, I also wanted to have tricks and treats events)
I find a TV show or movie that I like where I could get a lot of fun characters. Only reason I ran the Supernatural game was for the characters and the flavor I could add to the reveals.
For vanilla games, I typically go for goofy. Vanilla games can be kinda boring to run and, to a lesser degree, to play. All that's typically needed of a mod is vote counts and revealing names. If I can find a goofy twist, it makes it more fun to create write ups for it. I've run vanilla games based on Dilbert, a hooker with VD, and hating hipsters.
I'm running a vanilla game next week. I can always use a co-mod, if a nuB wants to learn.