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Originally Posted by Steve Yzerman fan
I'd be interested in designing and running a game sometime in the future but I have no experience doing this. Where do you guys get your ideas from in terms of roles and such? I've done a little research and have seen different roles and stuff but any insight you experienced guys could provide would be greatly appreciated
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You're going to laugh at my answer, but here goes.
I like gimmick games. I get ideas for gimmick games when I run across some ridiculous picture on the net. For instance, I found a bunch of stupid class pictures on boing boing and got the idea for a homecoming horror game.
I think of neat roles. I might play a game and think, "ok, that's a cool role, but if I added this, it would be even cooler." I'll design an entire game around a single role. (An example would be my "one-night stand" in my masquerade mishmash--I thought it would be fun to have someone who could be a JOT, but also could flirt their way out of being killed). (OK, I also wanted to have tricks and treats events)
I find a TV show or movie that I like where I could get a lot of fun characters. Only reason I ran the Supernatural game was for the characters and the flavor I could add to the reveals.
For vanilla games, I typically go for goofy. Vanilla games can be kinda boring to run and, to a lesser degree, to play. All that's typically needed of a mod is vote counts and revealing names. If I can find a goofy twist, it makes it more fun to create write ups for it. I've run vanilla games based on Dilbert, a hooker with VD, and hating hipsters.
I'm running a vanilla game next week. I can always use a co-mod, if a nuB wants to learn.