Two Plus Two Publishing LLC Two Plus Two Publishing LLC
 

Go Back   Two Plus Two Poker Forums > Sports and Games > Puzzles and Other Games

Notices

Puzzles and Other Games Discussions about Puzzles and other non-gambling games

Reply
 
Thread Tools Display Modes
Old 01-18-2012, 01:57 PM   #106
Howlpert
 
JimHalpert's Avatar
 
Join Date: Jan 2008
Location: I killed Sirius Black La la lalala
Posts: 33,131
Re: 2012 Werewolf Scheduling Thread

Quote:
Originally Posted by Gadarene View Post
Jim and I are still planning on running Mystery Mash 2 -- probably looking at a slot in early March after people have recovered a bit from the awesomeness of HP4.
JimHalpert is offline   Reply With Quote
Old 01-18-2012, 08:12 PM   #107
Carpal \'Tunnel
 
officedog's Avatar
 
Join Date: Aug 2009
Location: Guaranteed to be a wolf D1
Posts: 9,019
Re: 2012 Werewolf Scheduling Thread

Quote:
Originally Posted by Supine View Post
I stole the slowgame spot - make it a slow game if people want to have 1 slow game/month
I'd prefer a regular game. I don't have time for a slow game.
officedog is offline   Reply With Quote
Old 01-18-2012, 08:16 PM   #108
Carpal \'Tunnel
 
iversonian's Avatar
 
Join Date: Sep 2003
Location: First World Country
Posts: 11,616
Re: 2012 Werewolf Scheduling Thread

How does a co-mod work when everyone has to send their PM to one guy?
iversonian is offline   Reply With Quote
Old 01-18-2012, 08:22 PM   #109
Carpal \'Tunnel
 
Felix the Cat's Avatar
 
Join Date: Dec 2008
Location: :noitacoL Drinking: ldo
Posts: 13,016
Re: 2012 Werewolf Scheduling Thread

Next slow game isn't until the 16th?

ugh
Felix the Cat is offline   Reply With Quote
Old 01-18-2012, 08:26 PM   #110
veteran
 
Oreos's Avatar
 
Join Date: Oct 2009
Posts: 2,623
Re: 2012 Werewolf Scheduling Thread

Quote:
Originally Posted by iversonian View Post
How does a co-mod work when everyone has to send their PM to one guy?
Everyone has to send their PM to one account, but multiple mods can share an account at the same time. This is one of the advantages of using a gimmick to mod.
Oreos is offline   Reply With Quote
Old 01-18-2012, 08:26 PM   #111
Carpal \'Tunnel
 
Anarchist's Avatar
 
Join Date: Mar 2009
Posts: 63,202
Re: 2012 Werewolf Scheduling Thread

yummy oreos
Anarchist is offline   Reply With Quote
Old 01-18-2012, 10:02 PM   #112
*** VAGOS MAKES GOOD POINTS ***
 
Steve Yzerman fan's Avatar
 
Join Date: Oct 2011
Location: On the bandwagon
Posts: 18,038
Re: 2012 Werewolf Scheduling Thread

I'd be interested in designing and running a game sometime in the future but I have no experience doing this. Where do you guys get your ideas from in terms of roles and such? I've done a little research and have seen different roles and stuff but any insight you experienced guys could provide would be greatly appreciated

Last edited by Steve Yzerman fan; 01-18-2012 at 10:02 PM. Reason: dear god did I just edit a post in a WW thread!?!?!
Steve Yzerman fan is offline   Reply With Quote
Old 01-18-2012, 10:03 PM   #113
Carpal \'Tunnel
 
Anarchist's Avatar
 
Join Date: Mar 2009
Posts: 63,202
Re: 2012 Werewolf Scheduling Thread

Help co-mod a game first before you run your own
Anarchist is offline   Reply With Quote
Old 01-19-2012, 06:44 AM   #114
Malware Jedi
 
Gabethebabe's Avatar
 
Join Date: Oct 2007
Location: In front of my monitor
Posts: 13,019
Re: 2012 Werewolf Scheduling Thread

Quote:
Originally Posted by Steve Yzerman fan View Post
I'd be interested in designing and running a game sometime in the future but I have no experience doing this. Where do you guys get your ideas from in terms of roles and such? I've done a little research and have seen different roles and stuff but any insight you experienced guys could provide would be greatly appreciated
epicmafia.com has a learn section with a pretty nice list of roles. I´ve been through that list multiple times to generate ideas.

Also you need to establish what you want. A crazy high variance game or a low variance well balanced game. In the latter case for every role you design you should consider: can this be broken (or: what can go wrong here)?

I remember looking at the design of a game and there was a unkillable wolf, until it was peeked by one of two villagers. So I asked: what happens if both these villas are killed before this wolf has been found? Lock wolf victory? That was an "oops moment" for the designer. Have an independent person looking at your design is always a good idea.
Gabethebabe is offline   Reply With Quote
Old 01-19-2012, 01:27 PM   #115
Carpal \'Tunnel
 
officedog's Avatar
 
Join Date: Aug 2009
Location: Guaranteed to be a wolf D1
Posts: 9,019
Re: 2012 Werewolf Scheduling Thread

Quote:
Originally Posted by Steve Yzerman fan View Post
I'd be interested in designing and running a game sometime in the future but I have no experience doing this. Where do you guys get your ideas from in terms of roles and such? I've done a little research and have seen different roles and stuff but any insight you experienced guys could provide would be greatly appreciated
You're going to laugh at my answer, but here goes.

I like gimmick games. I get ideas for gimmick games when I run across some ridiculous picture on the net. For instance, I found a bunch of stupid class pictures on boing boing and got the idea for a homecoming horror game.

I think of neat roles. I might play a game and think, "ok, that's a cool role, but if I added this, it would be even cooler." I'll design an entire game around a single role. (An example would be my "one-night stand" in my masquerade mishmash--I thought it would be fun to have someone who could be a JOT, but also could flirt their way out of being killed). (OK, I also wanted to have tricks and treats events)

I find a TV show or movie that I like where I could get a lot of fun characters. Only reason I ran the Supernatural game was for the characters and the flavor I could add to the reveals.

For vanilla games, I typically go for goofy. Vanilla games can be kinda boring to run and, to a lesser degree, to play. All that's typically needed of a mod is vote counts and revealing names. If I can find a goofy twist, it makes it more fun to create write ups for it. I've run vanilla games based on Dilbert, a hooker with VD, and hating hipsters.

I'm running a vanilla game next week. I can always use a co-mod, if a nuB wants to learn.
officedog is offline   Reply With Quote
Old 01-19-2012, 01:37 PM   #116
Power Ranger
 
derwipok's Avatar
 
Join Date: Jul 2007
Location: Charicific Valley
Posts: 46,526
Re: 2012 Werewolf Scheduling Thread

Quote:
Originally Posted by Steve Yzerman fan View Post
I'd be interested in designing and running a game sometime in the future but I have no experience doing this. Where do you guys get your ideas from in terms of roles and such? I've done a little research and have seen different roles and stuff but any insight you experienced guys could provide would be greatly appreciated
Ideas come mostly from just playing games.
derwipok is offline   Reply With Quote
Old 01-19-2012, 02:02 PM   #117
*** VAGOS MAKES GOOD POINTS ***
 
Steve Yzerman fan's Avatar
 
Join Date: Oct 2011
Location: On the bandwagon
Posts: 18,038
Re: 2012 Werewolf Scheduling Thread

Quote:
Originally Posted by Gabethebabe View Post
epicmafia.com has a learn section with a pretty nice list of roles. I´ve been through that list multiple times to generate ideas.

Also you need to establish what you want. A crazy high variance game or a low variance well balanced game. In the latter case for every role you design you should consider: can this be broken (or: what can go wrong here)?

I remember looking at the design of a game and there was a unkillable wolf, until it was peeked by one of two villagers. So I asked: what happens if both these villas are killed before this wolf has been found? Lock wolf victory? That was an "oops moment" for the designer. Have an independent person looking at your design is always a good idea.
Quote:
Originally Posted by officedog View Post
You're going to laugh at my answer, but here goes.

I like gimmick games. I get ideas for gimmick games when I run across some ridiculous picture on the net. For instance, I found a bunch of stupid class pictures on boing boing and got the idea for a homecoming horror game.

I think of neat roles. I might play a game and think, "ok, that's a cool role, but if I added this, it would be even cooler." I'll design an entire game around a single role. (An example would be my "one-night stand" in my masquerade mishmash--I thought it would be fun to have someone who could be a JOT, but also could flirt their way out of being killed). (OK, I also wanted to have tricks and treats events)

I find a TV show or movie that I like where I could get a lot of fun characters. Only reason I ran the Supernatural game was for the characters and the flavor I could add to the reveals.

For vanilla games, I typically go for goofy. Vanilla games can be kinda boring to run and, to a lesser degree, to play. All that's typically needed of a mod is vote counts and revealing names. If I can find a goofy twist, it makes it more fun to create write ups for it. I've run vanilla games based on Dilbert, a hooker with VD, and hating hipsters.

I'm running a vanilla game next week. I can always use a co-mod, if a nuB wants to learn.
Thanks for the feedback guys. I'll be playing 2 mishmashes next week so co-modding is probably a bad idea
Steve Yzerman fan is offline   Reply With Quote
Old 01-19-2012, 04:22 PM   #118
Carpal \'Tunnel
 
officedog's Avatar
 
Join Date: Aug 2009
Location: Guaranteed to be a wolf D1
Posts: 9,019
Re: 2012 Werewolf Scheduling Thread

I was just reminded I promised to run a Survivor mishmash. I'll have to study to remember more about the show, but put me in for an available slot.
officedog is offline   Reply With Quote
Old 01-19-2012, 04:24 PM   #119
Howlpert
 
JimHalpert's Avatar
 
Join Date: Jan 2008
Location: I killed Sirius Black La la lalala
Posts: 33,131
Re: 2012 Werewolf Scheduling Thread

Assuming its run at a time where my avatar will be mine again, I look forward to busting out the jumping parvati avatar for that one
JimHalpert is offline   Reply With Quote
Old 01-20-2012, 10:42 AM   #120
Carpal \'Tunnel
 
Anarchist's Avatar
 
Join Date: Mar 2009
Posts: 63,202
Re: 2012 Werewolf Scheduling Thread

Village won the South Park game.
Anarchist is offline   Reply With Quote

Reply
      

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:08 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.6.0 ©2011, Crawlability, Inc.
Copyright © 2008-2010, Two Plus Two Interactive