|
|
| Puzzles and Other Games Discussions about Puzzles and other non-gambling games |
01-14-2012, 11:38 PM
|
#76
|
|
Carpal \'Tunnel
Join Date: Mar 2009
Posts: 61,611
|
Re: 2012 Werewolf Scheduling Thread
did anyone else jizz over the coming of hp4?
i would but the SSRIs wont let me
|
|
|
01-14-2012, 11:38 PM
|
#77
|
|
scrub
Join Date: May 2009
Posts: 25,701
|
Re: 2012 Werewolf Scheduling Thread
I have a mishmash planned for 60k posts, it's a secret
look forward to it *
*in 2018
|
|
|
01-14-2012, 11:39 PM
|
#78
|
|
poorly undertitled
Join Date: Jun 2007
Location: Montana
Posts: 49,718
|
Re: 2012 Werewolf Scheduling Thread
I know serotonin, re-uptake, and inhibitor. what's the other s for
also I'm sure HP4 will be supah cool
|
|
|
01-14-2012, 11:39 PM
|
#79
|
|
Carpal \'Tunnel
Join Date: Sep 2003
Location: Equatorial
Posts: 11,417
|
Re: 2012 Werewolf Scheduling Thread
Have you gotten past the brain zap phase of ssri?
|
|
|
01-14-2012, 11:40 PM
|
#80
|
|
Carpal \'Tunnel
Join Date: Mar 2009
Posts: 61,611
|
Re: 2012 Werewolf Scheduling Thread
selective, and yessssssssssss cant wait for february lets gooooooooooo
|
|
|
01-15-2012, 07:33 AM
|
#81
|
|
****ing planet
Join Date: Apr 2009
Location: handing out day vigs
Posts: 55,423
|
Re: 2012 Werewolf Scheduling Thread
Quote:
Originally Posted by well named
Can I get a slot to mod a like 25 person mishmash calvin and hobbes themed game
It can be a ways out I need to plan for epicness
|
could it count as a vanilla+? or is it totally gonna be mishmashy
|
|
|
01-15-2012, 08:18 AM
|
#82
|
|
Carpal \'Tunnel
Join Date: Jun 2007
Location: Ultima Thule
Posts: 15,790
|
Re: 2012 Werewolf Scheduling Thread
Quote:
Originally Posted by Anarchist
i have a mish-mash planned for 40 or 50k poasts and its a SECRET muwahahahhahaha
|
all slots for next week are taken
|
|
|
01-15-2012, 08:40 AM
|
#83
|
|
Carpal \'Tunnel
Join Date: Jun 2007
Location: Ultima Thule
Posts: 15,790
|
Re: 2012 Werewolf Scheduling Thread
Also TL,
Quote:
|
On a separate note, with the influx of new SE players at the moment, I was thinking about running another new/experienced mason game in the coming few weeks, but since I'm also going to be running a mish mash I'll need a comod if anyone fancies helping and not playing.
|
I can help you with this; I'm a bit tired of playing atm but would love to mod more.
|
|
|
01-15-2012, 08:44 AM
|
#84
|
|
****ing planet
Join Date: Apr 2009
Location: handing out day vigs
Posts: 55,423
|
Re: 2012 Werewolf Scheduling Thread
high five
|
|
|
01-15-2012, 11:31 AM
|
#85
|
|
poorly undertitled
Join Date: Jun 2007
Location: Montana
Posts: 49,718
|
Re: 2012 Werewolf Scheduling Thread
I was planning on having rules like if you vote for a villager who gets lynched the next day you have to make up a new verse for the very sorry song and post in the thread
and on tuesdays you can use the transmogrifier gun to turn the village pterodactyl into spaceman spiff's loyal slave dinosaur
or some ****
probably not vanilla+?
|
|
|
01-15-2012, 11:32 AM
|
#86
|
|
Carpal \'Tunnel
Join Date: Mar 2009
Posts: 61,611
|
Re: 2012 Werewolf Scheduling Thread
lol
|
|
|
01-15-2012, 11:44 AM
|
#87
|
|
Bestonian
Join Date: Jan 2009
Location: ZBO
Posts: 19,931
|
Re: 2012 Werewolf Scheduling Thread
Quote:
Originally Posted by well named
I was planning on having rules like if you vote for a villager who gets lynched the next day you have to make up a new verse for the very sorry song and post in the thread
and on tuesdays you can use the transmogrifier gun to turn the village pterodactyl into spaceman spiff's loyal slave dinosaur
or some ****
probably not vanilla+?
|
I had similar plan
|
|
|
01-15-2012, 11:45 AM
|
#88
|
|
poorly undertitled
Join Date: Jun 2007
Location: Montana
Posts: 49,718
|
Re: 2012 Werewolf Scheduling Thread
wanna co-mod?
solid plan imo
|
|
|
01-15-2012, 11:47 AM
|
#89
|
|
Carpal \'Tunnel
Join Date: Mar 2009
Posts: 61,611
|
Re: 2012 Werewolf Scheduling Thread
Quote:
Originally Posted by TimeLady
If we were to hypothetically mess around with the schedule some more to include post restriction games, this is what I could go with.
Slow games should obviously be post restricted, since the pool of players who can only play slow games are those with less time, therefore post restriction makes sense. It doesn't have to be a small restriction, just enough to stop d1 having >1000 posts.
Assuming that those who enjoy slow games would also enjoy PoR games, having the two games be non-overlapping would be a plus. Sooooo, if the first vanilla slot in the month was a PoR game, it would mean that those who don't want a PoR game can wait the extra 3 days for the mish mash that I'd assume those who can only play smaller games wouldn't play, and the previous months slow game would be over by the time it runs (this isn't applicable for this month since the jan slow game is actually going to be on the 26th, but hypothetically)
So it would look something like this
February 2012
| Date | Game Type | Mod | Theme | Link! | WINNER | | February 2 | Vanilla (PoR) | | | | | | February 6 | Mish-Mash | Evene/Gabethebabe/XXX | Harry Potter 4 | | | | February 9 | Vanilla | | | | | | February 13 | Vanilla+ | | | | | | February 16 | Slow Game (PoR) | | | | | | February 20 | Mish-Mash | | | | | | February 23 | Vanilla | | | | | | February 27 | Vanilla+ | | | | |
There is also the option in incorporating a scheduled Euro Friendly game, if there is enough demand for it. I'm not sure how many Euros are regs atm, but I think there's enough to fill a monthly early EOD game. This could really be any of the vanilla slots.
We could also maybe increase the number of mish mashes per month to 3, and have a mish mash start every 10 days as opposed to 2 weeks if there is a demand for it. I know atm there are a lot of requests for mish mashes compared to the end of 2011, and if they aren't all huge 50+ player ones I don't see why they can't go off that regularly, although it would meant that players would be more likely to multi table.
On a separate note, with the influx of new SE players at the moment, I was thinking about running another new/experienced mason game in the coming few weeks, but since I'm also going to be running a mish mash I'll need a comod if anyone fancies helping and not playing.
|
Quote:
Originally Posted by TimeLady
If there is a demand for more vanillas, there's no reason why there can't be more than one game starting on a M/T. When I joined there was a straight vanilla running twice a week and I don't remember any major problems as long as people kept their multitabling in check.
This is mostly for the period noted about between the 9th and the 23rd where there is no vanilla. there's nothing wrong with scheduling another game there if there is demand for it.
|
belongs here
|
|
|
01-15-2012, 11:49 AM
|
#90
|
|
Bestonian
Join Date: Jan 2009
Location: ZBO
Posts: 19,931
|
Re: 2012 Werewolf Scheduling Thread
Sry, I already have a game to co-mod.
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 06:08 PM.
|