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Old 03-14-2012, 02:47 PM   #571
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Re: 2012 Werewolf Scheduling Thread

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I think I want to run a wahoo/biggerboat tribute game where you can only post one-liners.
i have a lot of thoughts on this game which are basically in.
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Old 03-14-2012, 02:56 PM   #572
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Re: 2012 Werewolf Scheduling Thread

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Mishmash canceled 5 days in advance when only 20 signups were needed to make it happen?
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Yeah that's not great, especially when >50% of signups are usually in the last two days

I guess we can throw up a signup for a vanilla+
I was in a pretty tough spot. Given the Wire game, it was certainly possible that I'd fall way short, as most of the POG regs had already committed to the other game, and I would have hated to cancel on Sunday just when people were expecting PMs. I wanted to give a vanilla+ a chance to run, at least, by canceling early.

It was a unique situation and I had to make a judgment call. Again, my apologies.
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Old 03-14-2012, 03:14 PM   #573
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Re: 2012 Werewolf Scheduling Thread

i was thinking that in situations where there's a conflict with a big SE game starting on the same day, why not just shift the start date a few days to a Wed/Thurs/Fri or something like that (oh, i see there is another game starting later that week, nvm then prob)? that way ppl who get killed early in that one will likely just sign up for the other game at the last minute, especially when the SE game is supposed to have ITA's. #lookout!

then again, in most cases it probably won't be a problem. my game with Stevie started the same day as Mystery Mash 2, and i don't think there was a huge problem there (even though any direct conflict of games probably takes a good 5-10 SEers out of a POG game starting on the same day). but with this Wire game they're shooting for almost twice as many players as we had, so yeah maybe more of a problem, but also maybe a decent opportunity to start a few days later.

just a thought.
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Old 03-14-2012, 04:55 PM   #574
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Re: 2012 Werewolf Scheduling Thread

We need a euro friendly game ASAP, if not sooner
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Old 03-14-2012, 04:58 PM   #575
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Re: 2012 Werewolf Scheduling Thread

we had a chance at a mishmash with most of the SEers out and we just cancelled it.

What a fail...
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Old 03-14-2012, 04:59 PM   #576
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Re: 2012 Werewolf Scheduling Thread

lol wpwp
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Old 03-14-2012, 05:02 PM   #577
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Re: 2012 Werewolf Scheduling Thread

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Originally Posted by iversonian View Post
I was in a pretty tough spot. Given the Wire game, it was certainly possible that I'd fall way short, as most of the POG regs had already committed to the other game, and I would have hated to cancel on Sunday just when people were expecting PMs. I wanted to give a vanilla+ a chance to run, at least, by canceling early.

It was a unique situation and I had to make a judgment call. Again, my apologies.
You should have asked for feedback before making that decision and just canceling the game.

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Originally Posted by 72off View Post
i was thinking that in situations where there's a conflict with a big SE game starting on the same day, why not just shift the start date a few days to a Wed/Thurs/Fri or something like that (oh, i see there is another game starting later that week, nvm then prob)? that way ppl who get killed early in that one will likely just sign up for the other game at the last minute, especially when the SE game is supposed to have ITA's. #lookout!

then again, in most cases it probably won't be a problem. my game with Stevie started the same day as Mystery Mash 2, and i don't think there was a huge problem there (even though any direct conflict of games probably takes a good 5-10 SEers out of a POG game starting on the same day). but with this Wire game they're shooting for almost twice as many players as we had, so yeah maybe more of a problem, but also maybe a decent opportunity to start a few days later.

just a thought.
There wasn't a problem or the need to push back, game had 18/37 signups with 5 days to go.
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Old 03-15-2012, 09:39 AM   #578
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Re: 2012 Werewolf Scheduling Thread

http://forumserver.twoplustwo.com/46...-date-1179442/

still about 15 spots left for the wire SE game!

starts on the 19th.

sign up!
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Old 03-15-2012, 10:14 AM   #579
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Re: 2012 Werewolf Scheduling Thread

Loretta, I have no idea what a SE game is. I may watch the first time, unless you think I'd do OK.

I can put together a superfast mishmash to start on the 19th, if you guys need. I can just re-use one of the games I've played on other boards. Let me know if it's a go or not.
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Old 03-15-2012, 12:14 PM   #580
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Re: 2012 Werewolf Scheduling Thread

its the Sporting Events forum

i'm not sure how well you'd get along with some of the guys in SE, not sure a female has ever posted in that forum, but you're welcome to play.
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Old 03-15-2012, 12:15 PM   #581
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Re: 2012 Werewolf Scheduling Thread

lmao wp
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Old 03-15-2012, 12:19 PM   #582
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Re: 2012 Werewolf Scheduling Thread

nevermind, i really can't.

Last edited by HiFi; 03-15-2012 at 12:23 PM. Reason: volunteered to mod game that i can't mod
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Old 03-15-2012, 12:24 PM   #583
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Re: 2012 Werewolf Scheduling Thread

That would be absolutely lovely!
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Old 03-15-2012, 12:25 PM   #584
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Re: 2012 Werewolf Scheduling Thread

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Loretta, I have no idea what a SE game is. I may watch the first time, unless you think I'd do OK.

I can put together a superfast mishmash to start on the 19th, if you guys need. I can just re-use one of the games I've played on other boards. Let me know if it's a go or not.
I would in.
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Old 03-15-2012, 12:25 PM   #585
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Re: 2012 Werewolf Scheduling Thread

Sorry, I suck. I really shouldn't do it. I would love to, though. I just don't want to overcommit myself and then have something yucky happen in the game because I was really too busy to do it properly.
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