Quote:
Originally Posted by Klakteuh
You guys aren't serious about checking back flop right ?
Also, I'm not sure why you guys like jamming the turn ? Although this is a safe card for us, by jamming we make him fold his draws that might have shipped a brick river, and always get it in bad vs his sets, straights and picked up 2p. It's not like he's going to call our shove with 8c9c. Also, most players do not C/R hands like AT on this board. Actually, if someone could give a good explanation of why shipping turn is better than calling I'd be happy to hear it.
Sure, we let him see another card with his draws, but I'm not sure if that means we have to ship.
As for bet/3betting flop, I don't see that much merit to it unless opponent will get it in quite light, OR, C/R/Fold, for balance purposes (I mean, we balance with bluffs due to his high C/R tendencies).
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I agree with you about the flop. If I was gonna ship it, it's probably best to do so on the flop, because you can get called by a lot of hands that you're beating, depending of course on your image: nut flush draws, maybe combo straight/flush draws, hero ATs. Anyway even without shipping, I like the idea of 3-betting his reraise on the flop. I don't really like shipping the turn as much, because some draws came in and you're pricing out the hands you beat. The one thing I do like about it is the fact that you're ending the hand there, because the fact that hero dodged overs on the flop and the turn is pretty unlikely, and things can just get messy on the river. So many draws can come in: any club, a 2, 7, 8 or maybe a 6, or any over will make hero feel far less comfortable about their hand. Sure, you may solicit a desperation shove from a missed draw, but they could easily rep a lot of other draws that came in, so you're unlikely to feel too good calling. That's the argument for shipping it earlier: put them in the uncomfortable spots and let them make mistakes, rather than doing it to yourself.