Quote:
Originally Posted by CRAIBaby
Hi, thanks for the input.
This is 500z on stars, I can't fold JTs to a 3b IP. I agree that flop float is marginal but that's the only reason why I think this Kxx dry 3BP BB vs BU is even worth discussing.
I formulated some of my thought processes I had when I went over the maths afterwards. Feel free to respond to them:
1.
Do you think flop float might be too ambitious? Do you think it is better to float AQs, AJs rather than JTs? I would like to hear more input onto these floats as compared to JTs, depending on different turns, given board texture considerations. Floating JTs and hitting connecting cards might hit our range harder, making bluff jamming turns easier than AQ? On the other hand, AQ has immediate outs and it is easier to double float with equity/made hand?
2.
Do you agree that river is a snap call since we villain is def capable of merging AA, 65 and (maybe AK, probs check-calling)? (though we do block some bluffs such as AJ)
3.
I believe the most interesting decision of the specific hand is the turn. When we float the flop, which turns are we folding (easy), which turns are we bluff jamming, which turns are we double floating. Is it too ambitious to float then, bluff jam our low equity draws, since were probs not folding any Kx? Are we ever jamming Tx for protection vs his high equity bluffs? When we double float turn which rivers are we calling off? Which rivers are we folding?
Why can't you fold to the 3b pre ? You're playing 100 BB deep. If you were 200-300 BB deep, I think calling is good. 100 BB deep, I just don't see how you will profit calling JTs vs a solid 3b range + aggression from PFR.
1. Yes . Floating AQ and AJ is obv better. AQ is probably the lightest I'd peel.
2. River is an obv call as played - u backed into 2 pr , pot laying you good odds , no way u can fold
3. Not many turns u can bluff jam and get a fold - don't think V is bet folding a large % of his double barrel range. Maaaaybe u get V to fold jf turn is 4,9 but again, I think this is getting into territory of FPS.
If we double float, were calling only if we improve. Folding everything else , which is like 90% of the time , hence floating is bad