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Old 09-15-2009, 03:34 PM   #31
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Re: PM changes

We should probably discuss the specifics of all this. Let's take it to the mod forum.

I just don't want to go forward with my original idea and have it not end up making enough of a difference.
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Old 09-15-2009, 04:02 PM   #32
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Re: PM changes

I suport Ryan's proposal. In the welcome email from another forum I joined a few months ago, they inform you that, until you have a certain # of posts and have been a member for a certain length of time, you are not allowed to post links and all of your posts need to be approved by a moderator. I don't think this is unreasonable, and I don't think prohibiting all PMs at first is unreasonable either.

Re: the question of how can new users can contact mods, perhaps the software can allow PMs only to mods. If not, it's not a big deal. Have a thread where people can post questions. Link to the thread in welcome email and forum stickies.

I'd say that <.1% of PMs I get from people have any meaningful content. PMs I get almost never contain any questions, and almost always in response to warnings/infractions, and contain correspondence along the lines of "lol," "get a life," "**** you i'm going to kill you," "do you feel really important being a cop on a internet forum. nice power trip douchebag," etc.

If someone really has a legit question about an infraction, they can post in ATF and, oh well, the "what did the mod say when you PM'd them" meme becomes obsolete.

If some forums like Marketplace need a place for new users to ask questions, have a sticky.

I think the pros (less spam/scammers) outweigh the cons (marginally more difficult for people to ask mods questions).

RB for admin.
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Old 09-15-2009, 04:05 PM   #33
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Re: PM changes

Quote:
Originally Posted by Ryan Beal View Post
Someone has caused me to rethink my plans. What if I relaxed the requirements significantly for the promotion and made it so new members can't send private messages at all? That would definitely make an impact.

The difficult thing about this discussion is that I can't spell out what the requirements would be here. But for an easy way to think about it, pretend I'm talking about applying this to 'stranger' level posters.
it would suck ass for pog. would be fine for anyone else

unless you made it that they cannot send out new pms, but they can receive and reply to pms?
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Old 09-15-2009, 04:05 PM   #34
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Re: PM changes

I agree with everything Greg said.

Minus the RB for admin
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Old 09-15-2009, 04:05 PM   #35
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Re: PM changes

Quote:
Originally Posted by Ryan Beal View Post
We should probably discuss the specifics of all this. Let's take it to the mod forum.

I just don't want to go forward with my original idea and have it not end up making enough of a difference.
You would

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Old 09-15-2009, 04:08 PM   #36
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Re: PM changes

Someone recently mentioned that we may need some new blood for the regular users in mod forum thing. So welcome gtpitch.
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Old 09-15-2009, 04:08 PM   #37
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Re: PM changes

I would love to be apart.
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Old 09-15-2009, 04:09 PM   #38
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Re: PM changes

Quote:
Originally Posted by Ryan Beal View Post
Someone recently mentioned that we may need some new blood for the regular users in mod forum thing. So welcome gtpitch.
Did I just get scamed?
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Old 09-15-2009, 04:10 PM   #39
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Re: PM changes

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Originally Posted by gtpitch View Post
Did I just get scamed?
Click here to find out.
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Old 09-15-2009, 04:10 PM   #40
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Re: PM changes

Quote:
Originally Posted by Ryan Beal View Post
Someone recently mentioned that we may need some new blood for the regular users in mod forum thing. So welcome gtpitch.
grats gtpitch imo make sick bumps in thurr
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Old 09-15-2009, 04:11 PM   #41
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Re: PM changes

Quote:
Originally Posted by gregorio View Post
Click here to find out.
Oh my a mod roll that worked for me
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Old 09-15-2009, 04:11 PM   #42
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Re: PM changes

Quote:
Originally Posted by metsandfinsfan View Post
it would suck ass for pog. would be fine for anyone else
Can you explain why? I'm pretty much ignorant when it comes to POG. Keep in mind anyone added as a game mod would be exempt from this.
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Old 09-15-2009, 04:11 PM   #43
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Re: PM changes

Better to make too little difference than too much, if that also drives new posters to a different site.

I've thought about it a little more, and I do see some merit to the idea, but I'm not convinced. It would have quite an impact on the forums I mod. There's lots of people that sign up for this site and come to the Staking looking for a stake, or to A/R looking for rakeback offers. An argument can definitely be made that those features are there for contributing members of 2+2. Obviously it's not doing 2+2, or any of us, any good if someone signs up just to get a few rakeback or staking offers, advice, etc, and then leaves. But how many people start there and then continue on to discover how much 2+2 has to offer and become valuable members?

My concern is that we're throwing out the baby with the bathwater, or some other suitable cliche.
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Old 09-15-2009, 04:13 PM   #44
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Re: PM changes

Quote:
Originally Posted by gregorio View Post
Click here to find out.
It didn't work for me
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Old 09-15-2009, 04:14 PM   #45
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Re: PM changes

Quote:
Originally Posted by Ryan Beal View Post
Can you explain why? I'm pretty much ignorant when it comes to POG. Keep in mind anyone added as a game mod would be exempt from this.
So long as new POG users could receive PMs I'm not sure it'd be as big of a deal.

But we get a lot of newer players in POG and a lot of veterans that like to create gimmicks for different games etc.

In WW you need PMs to receive your role and if you are a wolf to communicate with partners, at least initially, to swap AIM or whatever.
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