Quote:
Originally Posted by Jon_locke
I don't think this is universally true vs all players.
There's also bord textures like Red AA on a 3 heart flop that I think is a good candidate to 3 bet, certainly vs players that are going to donk check turn a fair amount
Why do I care if they donk check the turn? I'm not worried about missing value because I can decide wether or not a bet goes in on the turn. When we b/3b the flop we somewhat mitigate the value of having position in the hand by over complicating balanced range application for later streets.
By making b/c my default play I keep my range wide by hiding information and not bifurcating it. That has the ancillary benefits of protecting all of my very weak peels as well as my weak showdownables/bluff catchers. Which, in a bloated pot, is pretty important.
It's far easier to employ balance with less effort when we chop off a branch of the game tree which also makes later streets (the turn especially) easier to play. If you bet/3bet the flop you must first figure out a balanced range with which to do so. Now, in order to continue to play in a balanced fashion, we have to have strong and weak hands in both our betting and checking range on the turn. That means we're going to have to check back the nuts or some other really strong hand some small percentage of the time. That makes a balanced turn checking range, after a flop b/3b, very difficult to construct let alone apply correctly.
Since it's so hard to have a balanced b/3b strategy, I just stick with b/c HU IP on the flop. Especially vs. the villain as described in this hand. If I were to deviate from that default strategy, it would be completely exploitative with the nutted part of my range vs. a maniacal player type that can't hand read and who is liable to put it multiple bets on the big streets drawing slim or dead regardless of the flop action.
Last edited by rodeo; 03-30-2017 at 07:40 PM.