Quote:
Originally Posted by phunkphish
My sims still show raising on flop much more than 0%, and folding some 89/9T.
oop cbetting 97%+ (humans should prob just cbet 100%)
--- reasoning: donk checking w\ 2-9% of all combos balanced perfectly is extremely difficult and unnecessary.
ip raising <3% (humans should prob just call 100%)
--- note: this is still trending to zero over time, but i'm too impatient to let it finish.
--- reasoning: raising with <10% of all value combos balanced perfectly is extremely difficult and unnecessary.
^ imo anytime we raise <9% and we have no folding range, i prefer to just flat whole range instead of creating an extremely specific + hard to balance raise range. (doing things like raising KK 9% of time on flop... K9s 13%... 22 9%... A9o 4%) It's very hard to split combos at game speed like this and remain balanced.
ip folding <0.90% (humans should prob just call 100%)
--- note: this is still trending to zero over time, but i'm too impatient to let it finish.
--- reasoning: folding JTo,J9o,T9o,98o <15% of the time... still calling 85% of the time. This is unnecessary and goofy imo. Zero chance I fold any of these vs anyone except a super nit. (and then it becomes exploitatively correct)
Note on value though: vs the maniac though, i agree it's fine to fastplay lots of value to induce. (unbalanced strong mostly)
Last edited by avoidthe9to5; 04-24-2017 at 07:08 AM.