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Old 06-28-2012, 02:14 PM   #16
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After V2 caps pre I doubt he is checking behind with very much if his range. Yes he possibly might have here but it would seem extremely odd to have a villain capping pre then checking behind because he didn't like the board. I like a value c/r that you can merge with some drawing hands on this board.

B/c is very standard on this turn unless you have some sort of soul read I guess you can consider x/c. If 1st villain stayed in I would definately b/c the turn, reevaluate river.
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Old 06-28-2012, 07:10 PM   #17
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Originally Posted by private joker View Post
Not sure he can. He's more about giving two-word responses with hilariously exaggerated authoritarianism and then not backing up anything he says with even the most rudimentary reasoning. Standard MSLHE strat talk fwiw, nothing to see here.
Pj is right, stick with his plan.
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Old 06-28-2012, 08:33 PM   #18
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Re: Turn gone wrong - a play along

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Originally Posted by DpR View Post
Pj is right, stick with his plan.
Cmon man...throw us a bone.
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Old 06-29-2012, 12:16 AM   #19
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Re: Turn gone wrong - a play along

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Originally Posted by private joker View Post
Not sure he can. He's more about giving two-word responses with hilariously exaggerated authoritarianism and then not backing up anything he says with even the most rudimentary reasoning. Standard MSLHE strat talk fwiw, nothing to see here.
this is a bit much; people don't get anything for posting strat advice, and it's often a net negative for them.

flop donk seems easily best. The 4b def has a check back range and his cbet range often has significant outs against yours. 3bettor has a lot of hands he's folding for 2 bets that he's not folding for 1. You need a bet to go in on this flop and you greatly prefer that it goes in 3 ways.
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Old 06-29-2012, 12:35 AM   #20
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Originally Posted by jambony View Post
this is a bit much; people don't get anything for posting strat advice, and it's often a net negative for them.
Then why post at all? All I'm saying is, if you're going to post, say something. If you're not going to say anything, stop posting.
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Old 08-15-2012, 02:25 AM   #21
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Re: Turn gone wrong - a play along

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Originally Posted by private joker View Post
Then why post at all? All I'm saying is, if you're going to post, say something. If you're not going to say anything, stop posting.
With all the exaggerated authoritarianism my 35th post ever can muster, I disagree strongly with this sentiment and hope that one of the best LHE players in the world continues to modestly and patiently help lesser mortals in as many or as few words as he chooses.
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Old 08-15-2012, 08:41 AM   #22
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Originally Posted by Mort Stetson View Post
I basically had the same end-goal as PJ in mind and normally would take the k/r line, but wanted to get tilted V1 stuck in the middle of a raising war rather than have him face 2 cold, figuring V2 would raise a lot of the holdings he could continue with. Or V1 may even raise and force V2 to call 2 cold with a hand that could continue, then I could 3!. I generally don't donk here, but at game speed was also worried that this flop could get checked through if V2 had red TT or AK without a spade and the idea of no money going in on this flop seemed tragic, so I donked figuring that my range was still pretty broad and could be anything from a draw to a set.

Based on advice here, it seems like k/r would have been better, especially since this happened: I donk, V1 folded, V2 called. My best guess on V2 range after calling was 99 and TT with a spade, and AK.

Turn was 3 of spades, so now there are 4 spades on the board. Should I:

check/call?
check/fold?
bet/call?
bet/fold?
BC
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Old 08-15-2012, 11:03 AM   #23
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Re: Turn gone wrong - a play along

If you're donking JJ, what other hands are you donking on this flop?
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