Quote:
Originally Posted by phunkphish
Of course, we could just have a turndonk range and not chop off the x/r flop branch.
I like this idea much better. I get the whole "he's gonna check back the turn too much." thing that makes you wanna donk your strong hands and some bluffs that will suffer if the turn checks through as these hands will lose value and will lose the ability to win the hand unimproved respectively when the turn checks through. However, I think this argues for more flop check raising which will benefit our value hands, which gain ev from the flop check raise, and our bluffs, which gain ev from the added chance of winning unimproved.
It's similar to the reasons for abandoning the call everything strategy in the big blind against a frequent flop checker. We can't exploit a flop overaggressive tendency that isn't there, so we gotta go for the value on the previous street.
Against those particular opponents that will bet the flop and turn near 100%, I'd much rather delay my value hands and bluffs to the turn, which I'll check raise a lot more than I would against a frequent turn checker with both value hands and bluffs.
I know it's kind of a mind**** that both our value hands and bluffs can benefit at the same time, but I believe that it's entirely possible, provided that we bluff with hands that will retain most of their drawing value when called.
All that said, as a default I'm check calling the flop with three groups of hands:
1) bluffcatchers
2) weak draws
3) draws that can win a showdown*
For example:
HJ is a solid tag with excellent flop, turn, and river cbet frequencies and ranges.
HJ raises, folds to me in the big blind, I call.
flop 557r
I check call this range:
bluffcatchers: 97 no bdfd, 87 no bdfd, 76 no bdfd, 74s, 66, 44-22, AJo-A8o, A9s, A8s, A6, A4-A2, KQo, KJ-K8, K6s, K4s-K2s with bdfd, QJo, QT-Q8, Q6s, Q4s-Q2s with bdfd,
weak draws: JTo, J9, J8, T9, T8, 63s, 43s.
draws that can win a showdown: empty on this board.
With this range, I can and will have a turn donking range on any card 6 or higher. On cards lower than a 6, I prefer to play check call or check raise on the turn because I hardly ever have hands strong enough to bet 3 bet. On cards 6 or higher, I don't have many, if any, hands that can bet 3 bet, however, these overcards on the turn will result in many check backs by the HJ. I think the value gained when called here on the turn outweighs the threat of a raise, which I cannot combat with 3 bets because of my capped turn range.
On the 6 turn, I can donk straights, sixes full, backdoor straight and or flushdraws that are coming in, as well as hands like 97 and 87.
On the 7 turn, I can donk sevens full, and straight and or flushdraws.
On the turns that are 8 or higher, I can donk turned top pairs, A6, K6s, Q6s, and or turned flushdraws.
Flame away.
*hands such as nut or near nut flushdraws, and or Ace high wheel draws.