Quote:
Originally Posted by CrazyLond
I've always thought of GTO as unexploitable.
It is, in a sense. You're basically saying that when you play perfectly, you win the most. It's a meaningless statement.
Unexploitable implies if there were an exploit, your opponent would find it. That is, you're assuming you play an infinitely skilled opponent.
Nash Equilibria are what two infinitely skilled opponents would do to each other. Nash Equilibria do not guarantee a positive win rate - a "GTO" HUHU match will result in both players losing half the rake, for instance. Nash Equilibria also do not guarantee you win the most - the NE solution is the "maximum minimum" solution: no matter what your opponent does, you cannot win less (or lose more) than the NE EV. That isn't to say thay you cannot win more by changing your play.
Take for example a game where people just call with every hand on every board. If you play NE (bluff > 0%), you will win more than the minimum (which assumes opponents are perfect), but less than exploitative (bluff = 0%) play.
So when you want to play "optimally," you take into account your opponents' mistakes, and adjust away from the NE, because the NE only makes sense in the context of a perfect opponent. Optimal play is not necessarily Nash Equilibrium play. You can make exploitable deviations from NE if your opponents do not exploit them.
Play millions of hands online against the same 15 people? Put some effort into finding NE. Play 200 hours a year of 20/40 live with a 200 person player pool? You're not going to reach NE ever.