Quote:
Originally Posted by Jon_locke
I think you did a good Job of using hand 1 to find a way to bluff him off of KQ in hand 2.
Dude, to improve your game, you should try to put the villain on a
range of hands, rather than one specific hand. =) I'd also expect him to muck flop with KQ.
Quote:
why not k/r flop to make extra monies and get villain off 99-kk
or donk turn to get villain to fold kq if he xb flop
He's a fish who gets lost when he doesn't have top pair. i.e. he is likely to check flop with 99-KK. If I lead turn after he checks flop, he'll probably cry call turn, and I have to barrel 2 BBs to get him off the hand. If I donk, I only risk 1.5BBs, or 0.5BBs in the event that he raises flop (which is almost always an A).