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Goal Line Blitz: football simulation RPG Goal Line Blitz: football simulation RPG

05-29-2008 , 02:06 PM
Is the site down? Hope all our tactics are in
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05-29-2008 , 03:58 PM
sooo ummm...how do we play this thing? is there a thing that pops up on the matchday where you control your player or what?
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05-29-2008 , 04:09 PM
Yeah, but you need a joystick.
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05-29-2008 , 04:10 PM
lol
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05-29-2008 , 04:15 PM
Quote:
Originally Posted by BANGARANG
sooo ummm...how do we play this thing? is there a thing that pops up on the matchday where you control your player or what?
bump
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05-29-2008 , 04:23 PM
Quote:
Originally Posted by BANGARANG
bump
Do you have your joystick plugged in?
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05-29-2008 , 04:23 PM
You dont control anything on gameday...You just build and develop a player..The games are simulated
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05-29-2008 , 04:38 PM
Quote:
Originally Posted by CieloAzor
Yeah, but you need a joystick.
↑ ↑ ↓ ↓ ← → ← → B A
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05-29-2008 , 05:01 PM
Quote:
Originally Posted by danvh
You dont control anything on gameday...You just build and develop a player..The games are simulated
You didn't buy the player control mod with Flex Points?
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05-29-2008 , 05:02 PM
44-10, straight domination.
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05-29-2008 , 05:06 PM
Quote:
Originally Posted by Russ M.
Yeah the set of downs when we're at the 0 were ****ing brutal.

1st and goal from the 0: pass to HB behind LOS for a 3 yard loss
2nd and goal from the 3: gain 1 yard
3rd and goal from the 2: miss wide open TE in the end zone

Lee Jones just e-mailed me and said that **** is rigged. And why the **** would a team EVER try a 45 yard FG with 30 seconds left on first down? ****in Herm Edwards just texted me and said that's dumb.
yeah wtf. something is wrong with the algorithm when on first and goal from the 0 you do anything but plunge straight up the middle

to say nothing of the first down FG attempt. GLB has some kinks to work out in the late game strategy.
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05-29-2008 , 05:08 PM
Quote:
Originally Posted by TruFloridaGator
44-10, straight domination.
Dey what?
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05-29-2008 , 05:24 PM
Quote:
Originally Posted by Russ M.
geez

if he's done 3 boosts per season for each player, then thats 15,600 flex points spent, which would cost just over $100. Add in minimum 1000 points to purchase a team for 2 seasons would put the total to around $115. That's minimum.
That's if they have no custom equipment. If they're all fully geared out that would be another 25,000 flex points or so.
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05-29-2008 , 05:32 PM
boosting rules. 45y FGs ain't no thang
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05-29-2008 , 05:43 PM
Quote:
Originally Posted by kidcolin
boosting rules. 45y FGs ain't no thang
I really wish they would change the boosting system. Like, you have to boost in the first of the season if you want to boost. If you create a player during the season, then you would still have a chance to boost though. It just makes the regular season less fun, since we all have to play down three levels (although it's worth it for the advantage).
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05-29-2008 , 06:13 PM
Quote:
Originally Posted by BobJoeJim
That's if they have no custom equipment. If they're all fully geared out that would be another 25,000 flex points or so.
Yeah forgot about that. And to think I felt a little ghey spending $25.
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05-29-2008 , 08:31 PM
Quote:
Originally Posted by BobJoeJim
Dey what?
Dammit....I know this....I heard it just the other day......oh man tip of my tounge.....bitches?

Cody
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05-29-2008 , 08:33 PM
Quote:
Originally Posted by duracell
I really wish they would change the boosting system. Like, you have to boost in the first of the season if you want to boost. If you create a player during the season, then you would still have a chance to boost though. It just makes the regular season less fun, since we all have to play down three levels (although it's worth it for the advantage).
Absolutely agree. Boosting shouldn't be a strategy choice, especially when the new updates are put in. It's hardly fair or realistic for a team to boost 3 levels (and the 15 accompanying skill points) a matter of hours before a game (yes, steroids joke).

Cody
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05-29-2008 , 09:32 PM
Quote:
Originally Posted by Russ M.
Yeah forgot about that. And to think I felt a little ghey spending $25.
I've spend $67 in two months so far, currently have enough FP to cover season 3 boosts for my three players, and have already paid for the team (gonna be part of the farm system, ldo) I'm hoping to buy. Will have to spend more cash in about 40 days
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05-29-2008 , 09:42 PM
Meh, I don't mind the early/late boosting option. It gives lower-level teams a chance to compete during the regular season, and is also a pretty fair simulation of good teams getting bored during the regular season and turning it on for the playoffs.
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05-29-2008 , 10:08 PM
Quote:
Originally Posted by BobJoeJim
I've spend $67 in two months so far, currently have enough FP to cover season 3 boosts for my three players, and have already paid for the team (gonna be part of the farm system, ldo) I'm hoping to buy. Will have to spend more cash in about 40 days
I'm going to have to buy more soon. I re-uped my ownership of the Trout, but I only have 550 left and I'll have to boost Cody and IO next year.

Cody
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05-30-2008 , 08:03 PM
GUINS IMO. Next game, game to go for promotion to AAA. RUN GOOD ONE TIME!
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05-30-2008 , 08:25 PM
18-0 WOOT!! huge next game obviously
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05-30-2008 , 08:37 PM
GOGO GUINS!!!
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05-31-2008 , 09:35 AM
BP just needs to have 65 yd TDs without a follow up fumble/dropped pass. Goooooo penguins!
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