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PacMod: PacificPoker and LuckyAce modding PacMod: PacificPoker and LuckyAce modding

09-23-2009 , 12:53 PM
This program changes look and feel of defaul Pacific tables.
I have changed graphics and layout of the tables.

Here are screenshots of a first version:




Download and more info here: http://pacmod.com/

Last edited by a911; 09-23-2009 at 01:06 PM.
PacMod: PacificPoker and LuckyAce modding Quote
09-24-2009 , 07:41 AM
Dude u rock! tnx alot
PacMod: PacificPoker and LuckyAce modding Quote
09-24-2009 , 09:21 AM
Please take my converted card mod images out of your software. You never asked if you could include my images in your software, and I would have never agreed for them to be put into a commercial program.
PacMod: PacificPoker and LuckyAce modding Quote
09-24-2009 , 01:33 PM
Quote:
Originally Posted by fozzy71
Please take my converted card mod images out of your software. You never asked if you could include my images in your software, and I would have never agreed for them to be put into a commercial program.
Done! In version 1.0.0.4 your converted cards are removed.
I'm really sorry for upsetting you. Will you allow me to share your converted cards with other people for free?
BTW, I take money not for graphics, but for software that allows you to change more than just cards.

Any user if he (or she) wants other cards can replace them as described in many other threads about modding Pacific.
All previous card mods made by other people work fine with this program.

Last edited by a911; 09-24-2009 at 01:46 PM.
PacMod: PacificPoker and LuckyAce modding Quote
09-24-2009 , 06:45 PM
I replied to your message. I understand completely you are charging for your program and coding, and not the graphics, and I apologize if I came across a bit rude. I was just a bit surprised.

Yes, I will have no problem allowing you to use my converted graphics in your program, as long as we discuss it first. I have previously allowed my converted mods to be used in other commercial skinning programs, and would gladly do the same for you. Feel free to contact me via PM or Email so we can discuss it when we both have a little time.
PacMod: PacificPoker and LuckyAce modding Quote
09-25-2009 , 09:46 PM
Problems:

FT look shows size of pot two times on the table.
PacMod: PacificPoker and LuckyAce modding Quote
09-26-2009 , 02:02 AM
Quote:
Originally Posted by kramersaidGETTYUP
Problems:

FT look shows size of pot two times on the table.
Can you give me a screenshot? And tell version of pacmod.
PacMod: PacificPoker and LuckyAce modding Quote
09-26-2009 , 07:18 AM
5.6.0.21
C:\Program Files\LuckyAcePoker.com\

http://www.dump.no/files/189920c130dd/ftmod.JPG

also, need resizeable tables asap zulu then this will be sooo perfect
PacMod: PacificPoker and LuckyAce modding Quote
09-26-2009 , 08:56 AM
Quote:
Originally Posted by kramersaidGETTYUP
5.6.0.21
C:\Program Files\LuckyAcePoker.com\

http://www.dump.no/files/189920c130dd/ftmod.JPG
This is something like side-pot, but displayed by pacific all the time. In next release I will try to clean-up a little this mess of chips, but will not promise you a good result

Quote:
Originally Posted by kramersaidGETTYUP
also, need resizeable tables asap zulu then this will be sooo perfect
Unfortunately, table-resizing in pacific is programmed like fu$&@%#$ sh%*&@, so do not expect dynamically resized tables soon...
PacMod: PacificPoker and LuckyAce modding Quote
09-26-2009 , 12:23 PM
Available new version 1.0.0.6:
1. Slightly changed FT layout: chips are smaller, and I tried to add some clearance between pots.
2. Increased font size in stacks in OG layout.
3. In OG layout default hero position moved to lower-left corner because it was obstructed in tournaments.
4. Fozzy cards returned back! He allowed me to use them
PacMod: PacificPoker and LuckyAce modding Quote
09-27-2009 , 04:19 PM
then add so that u can choose between different sized tables in the layouts
PacMod: PacificPoker and LuckyAce modding Quote
09-27-2009 , 04:26 PM
So what is the default size of the table where this mod works?
I assume that as soon as you minimize it, it will crash or sth like that?
PacMod: PacificPoker and LuckyAce modding Quote
09-27-2009 , 04:28 PM
i dont get it. there are two total pot sizes.

none of them blocks the cards. so either get the one you've added away, or remove the one pacific added.

im guessing the chips that are directly on top of the second flop card, is from pacific, since it seems ******ed for u to add them. that means u've added the potsize + chips to the lower left. remove them, its just ******ed
PacMod: PacificPoker and LuckyAce modding Quote
09-28-2009 , 04:35 AM
Quote:
Originally Posted by kramersaidGETTYUP
i dont get it. there are two total pot sizes.

none of them blocks the cards. so either get the one you've added away, or remove the one pacific added.

im guessing the chips that are directly on top of the second flop card, is from pacific, since it seems ******ed for u to add them. that means u've added the potsize + chips to the lower left. remove them, its just ******ed
I have double-checked my config but didn't find any additional pots.
Then I looked at original skin:

and found all these pots there. (pile of 5c chips is that crap found on the second card in my layout)
Sorry, I cant' remove that... May be move away a little.
PacMod: PacificPoker and LuckyAce modding Quote
09-28-2009 , 05:02 AM
Quote:
Originally Posted by a911
(pile of 5c chips is that crap found on the second card in my layout).
That's rake I assume.
PacMod: PacificPoker and LuckyAce modding Quote
09-28-2009 , 03:47 PM
wow. sorry for being rude, didnt realize there were 2 pots from before.
PacMod: PacificPoker and LuckyAce modding Quote
09-30-2009 , 08:53 AM
New version 1.0.0.8 is available!

1. New skin nano, specially for multi-tablers. With a lot of room for stats:

2. Support for other rooms on this network:

3. Experimental functions: rebuy helper and join to wait list helper.
4. Minor layout and program fixes.

Download http://pacmod.com/
PacMod: PacificPoker and LuckyAce modding Quote
09-30-2009 , 10:37 AM
i get this msg when i try to run it

PacMod v1.0.0.8
Unhandled thread exception: ArgumentNullException
Value cannot be null.
Parameter name: path2
at System.IO.Path.Combine(String path1, String path2)
at c.d(String A_0)
at c.b()
at j.h(Object A_0, EventArgs A_1)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at



it enters program but can't select client name
btw previous version worked fine

Last edited by hrvoje07; 09-30-2009 at 10:38 AM. Reason: forgot about prev version
PacMod: PacificPoker and LuckyAce modding Quote
09-30-2009 , 12:09 PM
Quote:
Originally Posted by hrvoje07
i get this msg when i try to run it

PacMod v1.0.0.8
Unhandled thread exception: ArgumentNullException
Value cannot be null.
Parameter name: path2
....
it enters program but can't select client name
btw previous version worked fine
Try v1.0.0.9. I tried to fix this bug.
PacMod: PacificPoker and LuckyAce modding Quote
09-30-2009 , 12:14 PM
PacMod v1.0.0.9
Unhandled thread exception: TypeInitializationException
The type initializer for 'a7' threw an exception.
at a7.b(Int32 A_0)
at BackPort.Collections.Generic.HashSet`1.a(Int32 A_0)
at BackPort.Collections.Generic.HashSet`1.c(T A_0)
at BackPort.Collections.Generic.HashSet`1.g(T A_0)
at j.g(Object A_0, EventArgs A_1)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndPr oc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

now
PacMod: PacificPoker and LuckyAce modding Quote
09-30-2009 , 01:10 PM
Quote:
Originally Posted by hrvoje07
PacMod v1.0.0.9
Unhandled thread exception: TypeInitializationException
The type initializer for 'a7' threw an exception.
at a7.b(Int32 A_0)
at BackPort.Collections.Generic.HashSet`1.a(Int32 A_0)
at BackPort.Collections.Generic.HashSet`1.c(T A_0)
at BackPort.Collections.Generic.HashSet`1.g(T A_0)
at j.g(Object A_0, EventArgs A_1)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndPr oc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

now
damn...
Try next one 1.0.0.10
PacMod: PacificPoker and LuckyAce modding Quote
09-30-2009 , 02:41 PM
been playing for 30-ish minutes and everything seems to be fine.
nice that you moved those chips that were near the second card on the flop
PacMod: PacificPoker and LuckyAce modding Quote
10-08-2009 , 08:01 AM
New Update 1.1.0.0

— Added backup licensing server (in case if main server will be unavailable, you will still be able to use pacmod)
— Added Smart placing: tables are not scattered all over the desktop any more, but lined-up in groups (supports multi-monitor configurations, no setup needed)
— Fixed bug in nano cards (spades are now yellow and diamonds are blue)


download as usual: http://pacmod.com/
PacMod: PacificPoker and LuckyAce modding Quote
10-08-2009 , 03:47 PM
Hello, i downloaded the new Version but there is smth wrong with PLO on Pacific, NL works great.


PacMod: PacificPoker and LuckyAce modding Quote
10-09-2009 , 01:54 AM
I didn't mention on this forums, but omaha support is not yet implemented (because it is another layout in pacific, and there are not a lot of omaha games).

At this time I would recommend using Default skin when playing omaha.
PacMod: PacificPoker and LuckyAce modding Quote

      
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