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Ongame , some not professionally made ported mods Ongame , some not professionally made ported mods

05-20-2010 , 03:00 PM
please HELP someone
Ongame , some not professionally made ported mods Quote
05-21-2010 , 11:33 AM
Quote:
Originally Posted by 9AM
anyone have an idea how to fix this small dealer's button, and those players boxes with screen name in it ??
Quote:
Originally Posted by spyki
May be anybody have p5 data file to fix this stupid update?
Quote:
Originally Posted by rumberts
please HELP someone
Use Pummi81's latest mod above and it all fits back into place.
Ongame , some not professionally made ported mods Quote
05-21-2010 , 11:34 AM
Quote:
Originally Posted by blackgerbil1
im playing the 5max tables and im using HEM, since the seats are all different, how do I do it so when i move the hem stats for each table it stays fixed just for that table?
Latest version of HEM has an option for this, works the same as other sites.
Ongame , some not professionally made ported mods Quote
05-21-2010 , 11:36 AM
Quote:
Originally Posted by Pummi81
Tweaked my mod a bit further and uploaded it again in case someone's interested:



Tableimages.swf --> http://www.mediafire.com/?101mkg0mnmm

P5-data.xml --> http://www.mediafire.com/?dvhk2mqxzxd

- Made Tile-button visible
- Moved Total-pot-text to table center so now it doesn't move while re-sizing tables (okay, it moves a bit but not much)
- Tweaked chips a bit
- Tweaked positions of players cards and chips a bit
Great mod.

Can you tell me how to make the bet amounts smaller? When I have the table at the smallest size they look a bit big and overlap.
Ongame , some not professionally made ported mods Quote
05-21-2010 , 12:12 PM
Quote:
Originally Posted by Sounded Simple
Great mod.

Can you tell me how to make the bet amounts smaller? When I have the table at the smallest size they look a bit big and overlap.
Sure. Line number 1765:

<Text align="CENTER" def="tabledefs.prototypes.chipPile.amount" dummyText="$888888" name="amount" outlineColor="0x0" pos="-39,-0" scale="1.0" size="79,19" textColor="0xffffff" textType="Big_18p"/>

Try changing that to "Medium_13p" or "Medium_15p"
Ongame , some not professionally made ported mods Quote
05-21-2010 , 01:06 PM
Quote:
Originally Posted by Pummi81
Sure. Line number 1765:

<Text align="CENTER" def="tabledefs.prototypes.chipPile.amount" dummyText="$888888" name="amount" outlineColor="0x0" pos="-39,-0" scale="1.0" size="79,19" textColor="0xffffff" textType="Big_18p"/>

Try changing that to "Medium_13p" or "Medium_15p"
I used notepad2 to exit the XML but when I try to use the modded file I just get a blank window instead of a table.

Edit - As a test I changed the text back to the original but it still doesnt work. The only way to fix it is to download your original.
I must be corrupting the file by opening it?
Ongame , some not professionally made ported mods Quote
05-22-2010 , 04:19 AM
Quote:
Originally Posted by Sounded Simple
I used notepad2 to exit the XML but when I try to use the modded file I just get a blank window instead of a table.
Whoops. It appears that you can't use Medium_15p as a text type. Medium_13p is usable.

Quote:
Originally Posted by Sounded Simple
Edit - As a test I changed the text back to the original but it still doesnt work. The only way to fix it is to download your original.
I must be corrupting the file by opening it?
I doubt it gets corrupted by opening it but rather writing something wrong in it. Try again with Medium_13p and make sure that u only replace Big_18p with Medium_13p and leave everything else as is.
Ongame , some not professionally made ported mods Quote
05-22-2010 , 06:33 PM
hey, when you created it, uplod it please, have no idea how to fix it. ty
Ongame , some not professionally made ported mods Quote
05-23-2010 , 08:31 AM
Quote:
Originally Posted by rumberts
hey, when you created it, uplod it please, have no idea how to fix it. ty
http://www.megaupload.com/?d=1KB5CSKE

This is Pummi81's P5-data modified as per his instructions to have slightly smaller text.


Ongame should hire Pummi imo.
Ongame , some not professionally made ported mods Quote
05-23-2010 , 09:07 AM
thank you. but on the samlller table the betsizes is under the table box, its so anoying. maybe someone can make it normal ?

but the last uploded is good, but i hate total pot, and have to stay a table a bit larger, then the bets are in normal place.
Ongame , some not professionally made ported mods Quote
05-25-2010 , 07:39 AM
Quote:
Originally Posted by Pummi81
Sure. Line number 1765:

<Text align="CENTER" def="tabledefs.prototypes.chipPile.amount" dummyText="$888888" name="amount" outlineColor="0x0" pos="-39,-0" scale="1.0" size="79,19" textColor="0xffffff" textType="Big_18p"/>

Try changing that to "Medium_13p" or "Medium_15p"
is it possible to make it even bigger than your original? if so, please let me know what i need to change. ty.
Ongame , some not professionally made ported mods Quote
05-25-2010 , 03:42 PM
Quote:
Originally Posted by sbfootball_84
is it possible to make it even bigger than your original? if so, please let me know what i need to change. ty.
Sure u can and it actually looks pretty good. If u want to get it properly done u have to make a bunch of changes though. (that's because some of the player boxes will cover the chips if u just change the text type bigger).

Anyways. Change them look like these and ur good to go (changes in red):

Line 544 <PrototypeInstance lockX="true" lockY="true" name="1" pos="269,160" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 555 <PrototypeInstance lockX="true" lockY="true" name="2" pos="413,160" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 556 <PrototypeInstance lockX="true" lockY="true" name="3" pos="562,160" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 557 <PrototypeInstance lockX="true" lockY="true" name="4" pos="607,217" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 558 <PrototypeInstance lockX="true" lockY="true" name="5" pos="599,286" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 559 <PrototypeInstance lockX="true" lockY="true" name="6" pos="490,331" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 1765 <Text align="CENTER" def="tabledefs.prototypes.chipPile.amount" dummyText="$888888" name="amount" outlineColor="0x0" pos="-39,-10" scale="1.0" size="85,25" textColor="0xffffff" textType="ExtraBig_22p"/>
Ongame , some not professionally made ported mods Quote
05-25-2010 , 07:04 PM
Quote:
Originally Posted by Pummi81
Sure u can and it actually looks pretty good. If u want to get it properly done u have to make a bunch of changes though. (that's because some of the player boxes will cover the chips if u just change the text type bigger).

Anyways. Change them look like these and ur good to go (changes in red):

Line 544 <PrototypeInstance lockX="true" lockY="true" name="1" pos="269,160" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 555 <PrototypeInstance lockX="true" lockY="true" name="2" pos="413,160" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 556 <PrototypeInstance lockX="true" lockY="true" name="3" pos="562,160" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 557 <PrototypeInstance lockX="true" lockY="true" name="4" pos="607,217" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 558 <PrototypeInstance lockX="true" lockY="true" name="5" pos="599,286" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 559 <PrototypeInstance lockX="true" lockY="true" name="6" pos="490,331" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 1765 <Text align="CENTER" def="tabledefs.prototypes.chipPile.amount" dummyText="$888888" name="amount" outlineColor="0x0" pos="-39,-10" scale="1.0" size="85,25" textColor="0xffffff" textType="ExtraBig_22p"/>
do i make these changes in the tableimages file or p5 file? also, what program am i suppose to open these files with? when i tried opening both tableimages and p5 with notepad(vista) i am getting all this gibberish text.
Ongame , some not professionally made ported mods Quote
05-25-2010 , 08:32 PM
Quote:
Originally Posted by sbfootball_84
do i make these changes in the tableimages file or p5 file? also, what program am i suppose to open these files with? when i tried opening both tableimages and p5 with notepad(vista) i am getting all this gibberish text.
Open the P5 file with notepad2.
Ongame , some not professionally made ported mods Quote
05-26-2010 , 12:15 AM
Hi

I think you guys are doing a great job with the mods.
I like to use this mods to, but dont know how to get started. What software do i need?
And are there any tutorials or something like that?
Ongame , some not professionally made ported mods Quote
05-26-2010 , 07:27 PM
ty pummi and sounded S, works great.
Ongame , some not professionally made ported mods Quote
05-27-2010 , 07:50 PM
Just wanted to say a big THANK YOU to all the people who have worked on the great mods, esp. Pummi and thefiqs (whose mod I'm trying out now).

A quick question, is anyone else getting this?



The bets of the player in exactly that seat are always obscured behind his name when I shrink the window as small as it goes.
Ongame , some not professionally made ported mods Quote
05-28-2010 , 09:09 PM
hey guys, these mods are a million times better than the garbage they have as the default. I'm not a overly savvy computer guy, it looks really involved to make table mods for ongame. Is it easy for someone to explain how I can make my own mods?
Thanks
Ongame , some not professionally made ported mods Quote
05-29-2010 , 10:31 AM
hello guys,

i downloaded some mods so where do i have to put the files?

thanks.
Ongame , some not professionally made ported mods Quote
05-29-2010 , 01:47 PM
ty!
Ongame , some not professionally made ported mods Quote
05-30-2010 , 09:59 AM
anyone know how to save the mods so i don't have to copy/paste them every time i open the site?
Ongame , some not professionally made ported mods Quote
05-30-2010 , 01:34 PM
There's a batch file which does exactly that 2 posts above yours. Batch files are easy to write and you can tweak one to your liking.
Ongame , some not professionally made ported mods Quote
05-31-2010 , 06:34 PM
can i use the batch file for the P5 file too? cause my ahk script doesnt work
Ongame , some not professionally made ported mods Quote
06-02-2010 , 04:47 AM
of course you can
in the mod and original folders copy the changed and the original xml file, and add the bolded lines in the batch

copy C:\Poker\EuroBet\original\TableImages.swf C:\Poker\EuroBet\
copy C:\Poker\EuroBet\original\XMLfile C:\Poker\EuroBet\
EurobetPoker.exe
pause

copy C:\Poker\EuroBet\mod\TableImages.swf C:\Poker\EuroBet\
copy C:\Poker\EuroBet\mod\XMLfile C:\Poker\EuroBet\
Ongame , some not professionally made ported mods Quote

      
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