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Ongame , some not professionally made ported mods Ongame , some not professionally made ported mods

02-27-2010 , 06:28 PM
Quote:
Originally Posted by 9AM
for LAGrandma ( with "tile button"):

http://rapidshare.com/files/321646346/TableImages5.SWF
Can someone upload this to a free location like http://www.speedyshare.com ?

Thanks
Ongame , some not professionally made ported mods Quote
02-28-2010 , 06:23 AM
Yes, you have to replace your TableImage.swf file with an up-to-date one. I was able to download on 10th try 9AM's mod from Rapidshare and works well (thanks).
I've reuploaded it to here:
http://www.speedyshare.com/files/211...ableImages.swf
Ongame , some not professionally made ported mods Quote
03-01-2010 , 07:46 PM
Quote:
Originally Posted by Eventus
-Small pot chips
-Total pot in Rake position
-quick fold card opp.

-Big cards board.



http://www.megaupload.com/?d=YG9CYR10

I downloaded the P5-data file and it doesent work.Anyone else?

Or does anyone have card like that with big numbers in the top left?
Ongame , some not professionally made ported mods Quote
03-02-2010 , 05:49 AM
Quote:
Originally Posted by jcl
no one elses mods died a month or so ago??
The mod still works but cards aren't good since about 1 month.
Ongame , some not professionally made ported mods Quote
03-02-2010 , 12:36 PM
no way to put the blind time or blind levels on the table?
Let me know if this is possible in some way.
Ongame , some not professionally made ported mods Quote
03-03-2010 , 03:07 PM
I had to re-upload my mod.
So, if anybody's interested, it can be downloaded from links below:

Tableimages.swf --> http://www.megaupload.com/?d=KFSQYVL6

P5-data.xml --> http://www.megaupload.com/?d=664FEOVK

Usage: replace the original file(s) with modded one(s) after logging into your poker client.

If u replace both files, ur tables will look like this:



There is also another cool deck if you go and un-tick the 4-color-deck option.

Warning: If u resize tables the total pot text will be displayed in wrong position.
To get it be displayed wherever u want --> Go and tweak x- and y-coordinates of total pot text in p5-data.xml:
Line 601 <Text align="RIGHT" def="tabledefs.totalPot" dummyText="TotalPot:" multiline="true" name="totalPot" outlineColor="0x0" pos="605,0" scale="1.0" size="0,0" stringEntry="Entries.Table.Pots.TOTAL_POT" textColor="0xffffff" textType="Medium_13p"/>
Line 602 <Text align="LEFT" def="tabledefs.totalPotAmount" dummyText="$00000.00" name="totalPotAmount" outlineColor="0x0" pos="705,0" scale="1.0" size="0,0" textColor="0xffde00" textType="Big_18p"/>

Left upper corner is origo.
Ongame , some not professionally made ported mods Quote
03-04-2010 , 09:59 AM
my mods that have been working great up til now (I've been applying them with the bat posted in this thread) but seem to have stopped working?
every time I open a table after running the bat, the table doesn't finish opening
Ongame , some not professionally made ported mods Quote
03-04-2010 , 10:12 AM
Quote:
Originally Posted by fjjj1
my mods that have been working great up til now (I've been applying them with the bat posted in this thread) but seem to have stopped working?
every time I open a table after running the bat, the table doesn't finish opening
The new update is causing this
Ongame , some not professionally made ported mods Quote
03-04-2010 , 11:22 AM
Quote:
Originally Posted by ubeticall
The new update is causing this
what do I do?
Ongame , some not professionally made ported mods Quote
03-04-2010 , 11:48 AM
Quote:
Originally Posted by ubeticall
The new update is causing this
Which site? Eurobet is working fine ... so far...
Ongame , some not professionally made ported mods Quote
03-04-2010 , 01:27 PM
seems like the update have messed up the mods again...
could someone do a new P5 mod that works now on, please.

-with bigger font for betting amounts

thanks in advance
Ongame , some not professionally made ported mods Quote
03-04-2010 , 02:38 PM
Yea, looks like there was an update today that caused p5-data.xml to not work anymore.

Here's a new one --> http://www.megaupload.com/?d=2ENR5IFL
Ongame , some not professionally made ported mods Quote
03-04-2010 , 02:51 PM
Quote:
Originally Posted by Pummi81
Yea, looks like there was an update today that caused p5-data.xml to not work anymore.

Here's a new one --> http://www.megaupload.com/?d=2ENR5IFL
Thanks Pummi, my finnish m8
Ongame , some not professionally made ported mods Quote
03-04-2010 , 03:22 PM
Quote:
Originally Posted by Pummi81
Yea, looks like there was an update today that caused p5-data.xml to not work anymore.

Here's a new one --> http://www.megaupload.com/?d=2ENR5IFL
bless you
Ongame , some not professionally made ported mods Quote
03-04-2010 , 05:45 PM
Pummi you are my Hero, ty so much!
Ongame , some not professionally made ported mods Quote
03-05-2010 , 02:16 AM
Quote:
Originally Posted by Pummi81
Yea, looks like there was an update today that caused p5-data.xml to not work anymore.

Here's a new one --> http://www.megaupload.com/?d=2ENR5IFL
may I ask what u have to do to make the old mod work for new update? I'd like to learn this so i dont have to ask everytime update from here.
Ongame , some not professionally made ported mods Quote
03-05-2010 , 04:18 AM
Quote:
Originally Posted by FunkMastah
may I ask what u have to do to make the old mod work for new update? I'd like to learn this so i dont have to ask everytime update from here.
Yea sure. All u need to do is to change some parameters in p5-data.xml. It's actually pretty easy as long as u know what to change, takes about 2 minutes.

After Poker client updates itself again -->
Make a copy of newly updated p5-data.xml and open it in some text editor (I prefer notepad2. It's a free program.) and do the changes. Save the file and use it as a replacement of the original file (obv replace it after logging in).

Lines / Changes I made to them listed below (actual changes in red):

Line 508 <PrototypeInstance lockX="true" lockY="true" name="0" pos="167,187" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 510 <PrototypeInstance lockX="true" lockY="true" name="2" pos="413,168" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 512 <PrototypeInstance lockX="true" lockY="true" name="4" pos="612,217" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 513 <PrototypeInstance lockX="true" lockY="true" name="5" pos="616,286" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 517 <PrototypeInstance lockX="true" lockY="true" name="9" pos="152,283" prototype="layers.prototypes.ChipPile" scale="1.0"/>

Line 631 <Text align="RIGHT" def="tabledefs.totalPot" dummyText="TotalPot:" multiline="true" name="totalPot" outlineColor="0x0" pos="605,0" scale="1.0" size="100,21" stringEntry="Entries.Table.Pots.TOTAL_POT" textColor="0xffffff" textType="Medium_13p"/>

Line 632 <Text align="LEFT" def="tabledefs.totalPotAmount" dummyText="$00000.00" name="totalPotAmount" outlineColor="0x0" pos="705,0" scale="1.0" size="100,21" textColor="0xffde00" textType="Big_18p"/>

Line 660 <Text align="RIGHT" def="tabledefs.rake" dummyText="Rake: $0.1" name="rake" outlineColor="0x0" pos="634,2" scale="0.0" size="0,0" stringEntry="Entries.Table.Pots.RAKE" textColor="0xffffff" textType="Medium_13p"/>

Line 1730 <Text align="CENTER" def="tabledefs.prototypes.chipPile.amount" dummyText="$888888" name="amount" outlineColor="0x0" pos="-39,-0" scale="1.0" size="79,19" textColor="0xffffff" textType="Big_18p"/>

Line 1758 <Text align="LEFT" def="tabledefs.prototypes.playerInfo.actiontextHig h" dummyText="RAISE" name="actiontextHigh" pos="0,0" scale="1.0" size="92,20" textColor="0xFF0000" textType="Big_18p"/>

Line numbers may vary after poker client updates itself = there may be more or less lines than in previous version. But the order seems to stay pretty much same so they're easy to find.
Ongame , some not professionally made ported mods Quote
03-05-2010 , 10:42 AM
Quote:
Originally Posted by Pummi81
Yea sure. All u need to do is to change some parameters in p5-data.xml. It's actually pretty easy as long as u know what to change, takes about 2 minutes.

After Poker client updates itself again -->
Make a copy of newly updated p5-data.xml and open it in some text editor (I prefer notepad2. It's a free program.) and do the changes. Save the file and use it as a replacement of the original file (obv replace it after logging in).

Lines / Changes I made to them listed below (actual changes in red):

Line 508 <PrototypeInstance lockX="true" lockY="true" name="0" pos="167,187" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 510 <PrototypeInstance lockX="true" lockY="true" name="2" pos="413,168" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 512 <PrototypeInstance lockX="true" lockY="true" name="4" pos="612,217" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 513 <PrototypeInstance lockX="true" lockY="true" name="5" pos="616,286" prototype="layers.prototypes.ChipPile" scale="1.0"/>
Line 517 <PrototypeInstance lockX="true" lockY="true" name="9" pos="152,283" prototype="layers.prototypes.ChipPile" scale="1.0"/>

Line 631 <Text align="RIGHT" def="tabledefs.totalPot" dummyText="TotalPot:" multiline="true" name="totalPot" outlineColor="0x0" pos="605,0" scale="1.0" size="100,21" stringEntry="Entries.Table.Pots.TOTAL_POT" textColor="0xffffff" textType="Medium_13p"/>

Line 632 <Text align="LEFT" def="tabledefs.totalPotAmount" dummyText="$00000.00" name="totalPotAmount" outlineColor="0x0" pos="705,0" scale="1.0" size="100,21" textColor="0xffde00" textType="Big_18p"/>

Line 660 <Text align="RIGHT" def="tabledefs.rake" dummyText="Rake: $0.1" name="rake" outlineColor="0x0" pos="634,2" scale="0.0" size="0,0" stringEntry="Entries.Table.Pots.RAKE" textColor="0xffffff" textType="Medium_13p"/>

Line 1730 <Text align="CENTER" def="tabledefs.prototypes.chipPile.amount" dummyText="$888888" name="amount" outlineColor="0x0" pos="-39,-0" scale="1.0" size="79,19" textColor="0xffffff" textType="Big_18p"/>

Line 1758 <Text align="LEFT" def="tabledefs.prototypes.playerInfo.actiontextHig h" dummyText="RAISE" name="actiontextHigh" pos="0,0" scale="1.0" size="92,20" textColor="0xFF0000" textType="Big_18p"/>

Line numbers may vary after poker client updates itself = there may be more or less lines than in previous version. But the order seems to stay pretty much same so they're easy to find.
THANK U very much!!

Now let's rape the ongame tables
Ongame , some not professionally made ported mods Quote
03-05-2010 , 02:45 PM
Quote:
Originally Posted by Pummi81
Warning: If u resize tables the total pot text will be displayed in wrong position.
To get it be displayed wherever u want --> Go and tweak x- and y-coordinates of total pot text in p5-data.xml:
Line 601 <Text align="RIGHT" def="tabledefs.totalPot" dummyText="TotalPot:" multiline="true" name="totalPot" outlineColor="0x0" pos="605,0" scale="1.0" size="0,0" stringEntry="Entries.Table.Pots.TOTAL_POT" textColor="0xffffff" textType="Medium_13p"/>
Line 602 <Text align="LEFT" def="tabledefs.totalPotAmount" dummyText="$00000.00" name="totalPotAmount" outlineColor="0x0" pos="705,0" scale="1.0" size="0,0" textColor="0xffde00" textType="Big_18p"/>
I went to edit this on your newly uploaded P5 file (good job btw!) and the changes have already been made but the pot size still wanders Any idea what's causing this?
Ongame , some not professionally made ported mods Quote
03-05-2010 , 02:49 PM
Quote:
Originally Posted by Pummi81
Yea, looks like there was an update today that caused p5-data.xml to not work anymore.

Here's a new one --> http://www.megaupload.com/?d=2ENR5IFL
Thanks
Ongame , some not professionally made ported mods Quote
03-05-2010 , 04:11 PM
Quote:
Originally Posted by Pummi81
Yea, looks like there was an update today that caused p5-data.xml to not work anymore.

Here's a new one --> http://www.megaupload.com/?d=2ENR5IFL
thanks.

is there way to make dealer button and bet size fonts even bigger than it is now? also, way to get preferred seating where u are always sitting bottom middle when playing heads up and villain across you?

if both can happen $25 to whoever does this mod.
Ongame , some not professionally made ported mods Quote
03-05-2010 , 06:19 PM
Quote:
Originally Posted by sbfootball_84
thanks.

also, way to get preferred seating where u are always sitting bottom middle when playing heads up and villain across you?
I'm not sure but i think the new ongame update included "change seat" tab on the table.
On the right side. U can change ur own seat but not villains.
Ongame , some not professionally made ported mods Quote
03-09-2010 , 02:46 PM
Hey guys,

I use a mod (tableimages.swf only) that works fine for me but others can't get it to work.

I just manually copy the modded tableimages.swf into the RedKings folder after I have logged into the client and so do the friends I sent it to. But strangely it won't work for them, the table just look standard.

why?
Ongame , some not professionally made ported mods Quote
03-09-2010 , 03:08 PM
Could someone fix Suited Aces mod that it would work again. It's the best
Ongame , some not professionally made ported mods Quote
03-11-2010 , 04:23 AM
Anyone who could make a good table with the Fulltilt 4 color deck cards??

If anyone has it could you repost it?

Ty

Kind Regards
Ongame , some not professionally made ported mods Quote

      
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