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Old 06-13-2009, 03:53 PM   #361
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Re: Ongame , some not professionally made ported mods

Flash Decomplier Trillx...
http://www.flash-decompiler.com/
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Old 06-13-2009, 03:57 PM   #362
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Re: Ongame , some not professionally made ported mods

Quote:
Originally Posted by buzzi22 View Post
no just fixed it.. what copyright ?

for other cards i need the exact combination
Ah-Kh
Ac-Kc
As-Ks
Ad-Kd

like this one


Thank you very much for this!


PS: I see little errors on the "blue line" of those cards
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Old 06-13-2009, 04:08 PM   #363
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Re: Ongame , some not professionally made ported mods

Well, nothing seems to work when I edit something, Ongame doesn't load my table...
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Old 06-13-2009, 04:26 PM   #364
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Re: Ongame , some not professionally made ported mods

ok 2 new versions:
with Originalcards

http://rapidshare.com/files/244200784/TableImages.swf



with new cards:
http://rapidshare.com/files/244203872/TableImages.swf

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Old 06-13-2009, 04:44 PM   #365
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Re: Ongame , some not professionally made ported mods

can anyone make some chips?

It's hard to see the new chips =/
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Old 06-13-2009, 05:33 PM   #366
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Re: Ongame , some not professionally made ported mods

Will someone try to compile a mod with this for the 1c chip?

It is not for play use, I just want to see if it is possible to make the chip-image file bigger

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Old 06-13-2009, 06:02 PM   #367
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Re: Ongame , some not professionally made ported mods

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Old 06-13-2009, 06:27 PM   #368
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Re: Ongame , some not professionally made ported mods

maybe someone with photoshop will convert it from A to K like the one above

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Old 06-13-2009, 06:57 PM   #369
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Re: Ongame , some not professionally made ported mods

Along the lines of "diy" to make up for ongames new crappiness check out http://forumserver.twoplustwo.com/45...g-tool-251893/ for table positioning, sooooo slick.
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Old 06-13-2009, 10:53 PM   #370
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Re: Ongame , some not professionally made ported mods

HI guyz. Thank u for your skinz...

Can u do please skin with red button, yellow cards, without logo and next images

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Old 06-14-2009, 07:30 AM   #371
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Re: Ongame , some not professionally made ported mods

Here's a simple modstarter, a more primitive version of chris228's . It starts the ongame skin and copies the relevant graphics files in after the skin attempts to overwrite the modded graphics file. It needs a new graphics file to work (i.e., a shockwave file) - so take one from this thead. I've assumed that the set up for my skin, PokerLoco, re: the window is the same as for other skins, which I think it should be. If not, the code may need a slight tweak.

Here's the AHK code. Please read the comments at the begginning of the file to see how to use it - it's very simple. It assumes you know how to run AHK scripts. If not, please look at the previous thread or use the search function to work it out.

Any questions, please ask.

Code:
;QuickOngameModStarter AHK code written by stevi3p designed to simplify the modding of Ongame
;it starts the ongame skin and copies the relevant graphics files in after the skin attempts to overwrite the modded graphics file
;it needs a new graphics file to work

#NoEnv
#SingleInstance force


;User must enter Skinname, the path of the skin, and the file of the new graphics file

SkinName=PokerLoco
SkinPath=C:\PokerLoco\
TableImageSourceFile=C:\Users\Steve\Desktop\TableImages.swf

;Code starts here
DestinationFileName=TableImages.swf

Run, StartPokerLoco, %SkinPath%

WinWait, %SkinName% - Welcome

FileDelete, %SkinPath%\%DestinationFileName%
FileCopy, %TableImageSourceFile%, %SkinPath%\%DestinationFileName%
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Old 06-14-2009, 08:01 AM   #372
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Re: Ongame , some not professionally made ported mods

God that's good!!

But you could have removed that awful logo !

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Old 06-14-2009, 08:15 AM   #373
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Re: Ongame , some not professionally made ported mods

Quote:
Originally Posted by fred2k View Post
this works but hearts are not red (minicards showns in handhistory does not match color of table cards)
Yep thas why I said I only resized

Anyway I am shocked that someone said that the swf I posted for test for bwin works on Tower
Tower stores cards under a different filename. As smome others differ too

Eg. 4 color cards
Bwin image 48
Eurobet image 45
Hollywood image 46
Tower image 46
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Old 06-14-2009, 08:33 AM   #374
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Re: Ongame , some not professionally made ported mods

bizard but it works...

do you think it is posible to change the color of player box names (the black box with name an cash amount) when he acts (ex yellow when he call/bet/fold/raise and black as usual), it would be more easy to see actions, as on old ongame

i do not see wich files should be modified

thanks
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Old 06-14-2009, 09:39 AM   #375
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Re: Ongame , some not professionally made ported mods

ev+ev

Here is a tranparent of that image.

I just don't know how to compile my images

......................

......................
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