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Old 05-24-2012, 06:18 AM   #2281
stranger
 
Join Date: May 2012
Location: Canada
Posts: 12
Re: Ongame , some not professionally made ported mods

Sorry, I should have updated. I've created a .bat that looks very similar to what you just posted:
Code:
copy .\mod\*.* /y
set PATH=%CD%\arch\win32\jre\bin;%CD%\arch\win32\jre\bin\client;%PATH%
set JAVA_HOME=%CD%\arch\win32\jre
start "" "RedKingsPoker.exe" -classpath DJNativeSwing-SWT.jar;DJNativeSwing.jar;bjava.jar;jna-3.0.7.jar;jna_WindowsUtils.jar;jpc5_obfuscated_3362.jar;resources.jar;swt.jar -classname testdriver.application.PokerFrame  -dir . -lang en -logdir "D:\RedKings" -brand "RedKings"
However, I am still having insurmountable issues as posted in this other thread:
http://forumserver.twoplustwo.com/28...buddy-1202891/
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Old 05-24-2012, 12:12 PM   #2282
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Re: Ongame , some not professionally made ported mods

Quote:
Originally Posted by Pummi81 View Post
Another alternative (gray table and different deck of cards):



DL:-links:

jpc5_obfuscated_3420.jar -> http://www.mediafire.com/?gvyv1e2monl6wm0

resources.jar -> http://www.mediafire.com/?vdlk01ilx3iqk4i
Pummi81, how u change the font size? It's a xml file?

thanks
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Old 05-27-2012, 12:48 PM   #2283
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Posts: 4
Re: Ongame , some not professionally made ported mods

Hello guys!!

Could some of you please share some of their tableimage.swf files please on new link since all the previous links were with megaupload . I know you are using .jar now but on my bwin soft swf is still working . Maybe because im from Europe or i dont know but ive been able to copy/paste swf and it was working.
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Old 06-05-2012, 09:52 AM   #2284
stranger
 
Join Date: Jun 2012
Posts: 2
Re: Ongame , some not professionally made ported mods

Hi guys,

could you help me what should I modify in the flattened-config.xlm if I want to resize the cards and move them to another position

thank you in advance
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Old 06-05-2012, 12:28 PM   #2285
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Join Date: Mar 2011
Location: Germany
Posts: 222
Re: Ongame , some not professionally made ported mods

resizing cards is not easy...

there is:
the <communityCards> tag which is very buggy if you just increase the scale="x" part
also you need to change it for 3 tables sizes. small, normal and large...

then there is the holecards:

<position id="5cdUserCards" pos="-5,-60" scale="1.0"/>
<position id="omahaUserCards" pos="2,-40" scale="1.0"/>
<position id="sevenCSUserCards" pos="-28,-60" scale="1.0"/>
<position id="userCards" pos="10,-40" scale="1.0"/>

you need to change this for every seat seperately. the scale part is useless, u can only change the position and you need to do it with either/both the avatar table and/or the plates table.

also there is the <playerCards> tag which is the cardbacks on the table with avatars on. the plates table cardbacks will move together with the holecards.


---> the most effective way to resize the cards is to make the cardbacks bigger, since there is kind of a bug in the software that makes the card front the same size as the cardbacks.

before you ask: i have not found a way to change the cardspacing yet and i doubt i ever will....
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Old 06-06-2012, 12:40 PM   #2286
stranger
 
Join Date: Jun 2012
Posts: 2
Re: Ongame , some not professionally made ported mods

hi,
thanks a lot for the help but meanwhile I've recognized you have some commercial mods and you've almost done everything I plan. So I think I'll choose the easier way...
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Old 06-09-2012, 10:47 PM   #2287
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Posts: 84
Re: Ongame , some not professionally made ported mods

is there a way to decrease the area with buttons ( fld/check/bet) ?
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Old 06-10-2012, 05:19 AM   #2288
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Re: Ongame , some not professionally made ported mods

you can move the buttons around, but the area i did not manage to move yet
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Old 06-10-2012, 04:50 PM   #2289
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Re: Ongame , some not professionally made ported mods

Quote:
Originally Posted by theJamster View Post
you can move the buttons around, but the area i did not manage to move yet
Jamster,
do you mean that i can move all buttons down to the edge of the window?
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Old 06-10-2012, 05:40 PM   #2290
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Posts: 222
Re: Ongame , some not professionally made ported mods

you can move them relative to that box around the buttons, if you try to move them outside by settings x or y with a negative value its gonna be cut off or disappear.

i havent played around with it for a while, so it might be outdated..
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Old 06-13-2012, 08:05 AM   #2291
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Re: Ongame , some not professionally made ported mods

Called me paranoid, but I don't really feel secure installing this, too much risk of being key logged.
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Old 06-13-2012, 08:36 AM   #2292
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Re: Ongame , some not professionally made ported mods

installing what exactly ?
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Old 06-13-2012, 09:01 AM   #2293
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Re: Ongame , some not professionally made ported mods

The table mod, something nasty could be in the .jar files
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Old 06-14-2012, 01:56 PM   #2294
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Wink Re: Ongame , some not professionally made ported mods

Quote:
Originally Posted by omnimirage the II View Post
The table mod, something nasty could be in the .jar files
yeap, right you are. and i'm paranoid, that's why i wear a condom - KAV/KIS.
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Old 06-14-2012, 01:59 PM   #2295
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Re: Ongame , some not professionally made ported mods

Quote:
Originally Posted by theJamster View Post
installing what exactly ?
Jamster, where is the xml file?
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