Quote:
Originally Posted by sf0857
very very nice work!
but $500 doesnt look good from business point of view
$500 will not avoid someone who are willing to put time to study, has done before with own calculation, to buy it (maybe those still in micro-stakes, but if you are willing to pay $500, you will not playing with them). so $500 will not make the game softer, but less sales for pokerrazor and thus bad for developer.
I was kind of joking...
I had actually made an excel worksheet working with dll that was doing kind of the same thing but was slow and ****ty compared to this. I was recently considering paying one of my developper friends to make a nicer software out of it, so this is really ****ing nice.
Things that could be improve IMO:
Pf: why not size the bets in BB rather than % of the pot?
Conditions: a graphic visualisation such as a matrix or a tree would be so easier to fill in and better to check for exhaustivity
Position: I'm not sure whether a BT vs blind situation where player 1 acts first preflop but last postflop can be analysed?
Street actions independance: One of the biggest flaws of this type of analysis is the fact that street actions are considered independant when in fact previous actions are essential in determining your actions. Could simple conditions be added such as "if previous street checked" then or "if previous street raised then"?
Common stats: could common stats such as Fold to cbet, fire second barrel, etc... be calculated according to each player strategy?
Graphs: not very essential but pretty cool. One of the things I like about my excel sheet was that I can graph results of player 1 agst player 2 if I ran for exemple 50k random hands. Pretty interesting to know the BB/100 of a particular strategy vs another one but also very interesting to see how variance and graph caracteristics shifts when you change your strategy. For exemple, comparing how c/r turn vs firing a second barrel compete not only in ev but also in standard deviation.
Flop texture: I'm at work so I don't have the software in front of me but I don't remember if conditions could be entered about the flop texture?
For exemple, "if flop drawy then", "if flop is one suit", "if flop is paired", "if flop is Axx". It would be very useful to study more complete strategies.
Anyway, awesome work!