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Old 07-10-2009, 10:54 AM   #121
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by Mr Quicksilver View Post
ok good news, finally got right.

first svg card done

your definitely on to something here...solid design
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Old 07-10-2009, 10:59 AM   #122
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Re: ***New Full Tilt Mods Post-Update***

Mr Quicksilver, how long will it takes to complete all cards. As I see the table is ready.. And how much would it cost?
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Old 07-10-2009, 11:02 AM   #123
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Re: ***New Full Tilt Mods Post-Update***

Can someone give instructions on how to install the new Table Mods and Cards. newbe

Very confused
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Old 07-10-2009, 11:05 AM   #124
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Re: ***New Full Tilt Mods Post-Update***

Mr Q, I know your horribly busy and theres no rush, but whenever you get time if you could make these cards for new FTP, I would love it!

http://tiltbuster.com/index.php?acti...sa=view;id=211
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Old 07-10-2009, 11:18 AM   #125
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Re: ***New Full Tilt Mods Post-Update***

tried to change layout file where the fonts are. made fonts for stacksizes bigger, but also tried to change color from white to yellow. but it is still white. does anybody know if it is possible to make it really yellow for example?
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Old 07-10-2009, 11:19 AM   #126
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Re: ***New Full Tilt Mods Post-Update*** (Non-commercial)

Quote:
Originally Posted by SirFelixCat View Post
This is from another thread:



I added the red bolded part for clarification.

Hope that helps!


eta: I did want the original authors to post these themselves, but since I was asked, here it is. Hopefully I don't upset abstractls. It's a great thing he did!
for some reason the cards arnt working every card is 2 of clubs? any ideas?
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Old 07-10-2009, 11:21 AM   #127
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Re: ***New Full Tilt Mods Post-Update***

someone mentioned it when i was upset yesterday. it looks like you have to make it with colorshades because transparency doesnt work but thats ok for me. im happy i found a way.

cds: after dublin deuce and one.90 im gonna do gruen and gel, so no worries. at the moment its just a process of finding things out, so i think after that the decks will come faster

but no commercial talk here. pls post all you questions on tiltbuster. i was just going to show the card and that its still possible to make 3d cards with colorshades
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Old 07-10-2009, 11:29 AM   #128
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Re: ***New Full Tilt Mods Post-Update***

Also, if you'd like copies of the card backs, without all the other stuff, and don't want to fool with the download and extraction issues, send me a PM with your email address and I'll pass them along to you. I may be a little slow in responding depending on the number of requests I get, and am going to say that this offer is good for 10 days from the day I post it, so I'm not getting PMs a year from now from this thread. :-)

I'll be out of town part of the day tomorrow, and possibly out of pocket much of the day today, so please be patient if you don't hear back from em right away.


Quote:
Originally Posted by LouBlue View Post
There are some freeware SVG cards here: http://david.bellot.free.fr/svg-cards/

It's a bit of a challenge to get them onto a PC that's not running Linux. You have to download 7-Zip and do 2 extractions to get to them.

However, they have some nice card backs. Here's what I currently have:

(Click to enlarge)


There are several other images, including the Olympic rings, a Linux penguin, a T-Rex, a footprint, some French stuff, and some regular deck backs.

There are a couple of different versions that you can download. The latest is a .SVG deck in a table format. Another one has individual cards. The cards all look very French, and I'm thinking that they may not show up as well as most of the mods that Fozzy and others have created.
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Old 07-10-2009, 11:58 AM   #129
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Re: ***New Full Tilt Mods Post-Update***

Has anyone figured out the difference between the nf_lores and lores? When is one used over the other?
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Old 07-10-2009, 12:02 PM   #130
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Re: ***New Full Tilt Mods Post-Update***

Using both a card and table mod from here I get an issue on one table out of four. The player in the top right corner will always have his action displayed, thus I can't see his stack size. When it is his turn to act, it goes back to normal, until he acts, when all I see is FOLD/CALL/RAISE

Any idea what is causing this?

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Old 07-10-2009, 12:03 PM   #131
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by hennerz View Post
Using both a card and table mod from here I get an issue on one table out of four. The player in the top right corner will always have his action displayed, thus I can't see his stack size. When it is his turn to act, it goes back to normal, until he acts, when all I see is FOLD/CALL/RAISE

Any idea what is causing this?

This occured to me with the first update using no mods at all so I think it is a FTP problem.
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Old 07-10-2009, 12:16 PM   #132
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by CelticGeezeer View Post
I would rather have this one kept as non commercial, the commercial guys have their own web sites and will only cluter this one up with spam.
Man whats with the nittery around here.

More the merrier imo!!

FWIW before the downgrade I was using a free deck provided by Fozzy. So props him and I'll happily purchase some mods when they become available.
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Old 07-10-2009, 12:30 PM   #133
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by uglytuna View Post
Can someone give instructions on how to install the new Table Mods and Cards. newbe

Very confused
+1
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Old 07-10-2009, 12:33 PM   #134
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by uglytuna View Post
Can someone give instructions on how to install the new Table Mods and Cards. newbe

Very confused

+2
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Old 07-10-2009, 12:34 PM   #135
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Re: ***New Full Tilt Mods Post-Update***

Drag and drop the folder lol
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