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Old 07-10-2009, 12:43 AM   #91
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Re: ***New Full Tilt Mods Post-Update*** (Non-commercial)

Quote:
Originally Posted by prodonkey View Post
that link still doesn't work for me
Hmm yea something is wrong with that but when you copy http://members.lycos.co.uk/colsnazo/nazo_waffles.rar to your browser it'll be fine.
I made mirror mayby this will work better http://www.4shared.com/file/11710407...o_waffles.html.
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Old 07-10-2009, 01:02 AM   #92
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Re: ***New Full Tilt Mods Post-Update***

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Originally Posted by outphasen View Post
To answer this question, they are using SVG 1.2 Tiny and rendering it in Illustrator. Basically, anything that meets the current SVG file format standard will work. http://en.wikipedia.org/wiki/Svg
Illustrator has a redistributable rendering engine? Also, how do you know these details (out of curiosity)?

As for "anything that meets the current SVG file format standard will work", this may or may not be true, perhaps "anything that meets the current SVG file format standard should work" is more appropriate?

Its def pretty interesting though, albeit a pretty new standard.
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Old 07-10-2009, 01:13 AM   #93
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Re: ***New Full Tilt Mods Post-Update***

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Originally Posted by BeaucoupFish View Post
Illustrator has a redistributable rendering engine? Also, how do you know these details (out of curiosity)?
If you open up a FTP made SVG file in notepad, all the details are in easy to read code.

Also,

Quote:
As for "anything that meets the current SVG file format standard will work", this may or may not be true, perhaps "anything that meets the current SVG file format standard should work" is more appropriate?
I'm going to have to retract my previous statement and agree with you on this one. The FTP client is a bit strange on how it chooses to render certain elements in the SVG files we are making. :/
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Old 07-10-2009, 01:47 AM   #94
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by outphasen View Post
If you open up a FTP made SVG file in notepad, all the details are in easy to read code.
Ok, right. Actually, I meant how are they being rendered in the client, not what editor they are using to create them to begin with. It might not really matter, but if certain rendering engines / libraries are known to have issues with certain features then that could be useful info.

Or not.
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Old 07-10-2009, 02:43 AM   #95
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Re: ***New Full Tilt Mods Post-Update***

There are some freeware SVG cards here: http://david.bellot.free.fr/svg-cards/

It's a bit of a challenge to get them onto a PC that's not running Linux. You have to download 7-Zip and do 2 extractions to get to them.

However, they have some nice card backs. Here's what I currently have:

(Click to enlarge)


There are several other images, including the Olympic rings, a Linux penguin, a T-Rex, a footprint, some French stuff, and some regular deck backs.

There are a couple of different versions that you can download. The latest is a .SVG deck in a table format. Another one has individual cards. The cards all look very French, and I'm thinking that they may not show up as well as most of the mods that Fozzy and others have created.
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Old 07-10-2009, 02:52 AM   #96
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Re: ***New Full Tilt Mods Post-Update***

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Originally Posted by Nazo View Post
Quote:
Originally Posted by r1tony View Post

Hey guys.. do these decks have numeric tens?

i.e. "10" instead of "T"

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Old 07-10-2009, 02:55 AM   #97
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Re: ***New Full Tilt Mods Post-Update*** (Non-commercial)

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Originally Posted by Nazo View Post
Hello everybody, my first post and first deck made by me.



You can download it from HERE (Cards + Table).

On the screen you can see some stuff from limpshove! tnx m8
Hi Nazo

love your table and cards is there any chance you could upload a version of the table that has no chip rack at the top. Would be close to pefect then.

thx
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Old 07-10-2009, 03:03 AM   #98
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Re: ***New Full Tilt Mods Post-Update***

thanks to everyone for all your hard work. Hopefully we can get some new card backs now too. wink wink.
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Old 07-10-2009, 03:46 AM   #99
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Re: ***New Full Tilt Mods Post-Update***

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Originally Posted by ca$h cow View Post
Would be nice to mess with some more mods today, but todays software update has prevented me from evening logging in Just sits there frozen.
same for me. sits on Connected... and then does nothing
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Old 07-10-2009, 03:55 AM   #100
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by Kevroc View Post
Hey guys.. do these decks have numeric tens?

i.e. "10" instead of "T"

the first deck has a 10, don't know about 2nd one though
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Old 07-10-2009, 04:26 AM   #101
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Re: ***New Full Tilt Mods Post-Update***

Still need to put suits on the deck, maybe I'll fix those darned blue buttons too.

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Old 07-10-2009, 04:57 AM   #102
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Re: ***New Full Tilt Mods Post-Update***

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Originally Posted by 1nsight View Post
please can some1 convert this to the new file system, or at least tell me how =D
+1

same goes getting the pods (seats) back to black on the classic table.
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Old 07-10-2009, 04:58 AM   #103
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by Cannington View Post
seeing the board card great but no card backs...where did I go wrong?

Thanks!
My deck didn't include any card back mod. It shouldn't have had any effect. I really have no idea.
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Old 07-10-2009, 06:27 AM   #104
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Re: ***New Full Tilt Mods Post-Update***

Does anyone know how to change the color of the Join Table seat at the Racetrack version ? ive found de svg file for the classic but not for the racetrack.thx
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Old 07-10-2009, 06:58 AM   #105
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Re: ***New Full Tilt Mods Post-Update***

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Originally Posted by prodonkey View Post
the first deck has a 10, don't know about 2nd one though
sweet, i'll check it out. Thanks!
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