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Old 02-02-2011, 12:44 PM   #11001
BetYourLife
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Re: ***New Full Tilt Mods Post-Update***

thanks, now it is working
fozzy, why did u close your site? bought some mods back then and really liked it!
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Old 02-02-2011, 12:55 PM   #11002
fozzy71
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Re: ***New Full Tilt Mods Post-Update***

It simply wasn't worth my time to run the site or update my themes any longer. The only full tilt theme of mine that has been updated recently is the cardrunners theme, which should be on their site somewhere. I used to make and update the mods because I played poker all the time and I liked a variety. I sold them because others liked them also. The only time I spend playing poker now is when testing HM bugs. :/
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Old 02-02-2011, 01:44 PM   #11003
BetYourLife
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Re: ***New Full Tilt Mods Post-Update***

oh ok :-)
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Old 02-02-2011, 01:45 PM   #11004
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by madlion View Post
It will fek up HEM for prefetch/rush can't say for PT3. Why not just use a widescreen mod?

yo, how does one do that?
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Old 02-02-2011, 04:38 PM   #11005
Rogue576
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Re: ***New Full Tilt Mods Post-Update***

New old school classic deck!





Uploaded with imageshack.us!

PM me if interested!!! %)
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Old 02-02-2011, 05:17 PM   #11006
madlion
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by fozzy71 View Post
No, I don't think it would. We don't use the OCR for pre-fetch or rush on full tilt any more. That info is grabbed from the client directly. We don't need to 'see' the table to show pre-fetch or rush HUD stats so I would expect you could reposition pods, etc.
Yeah I understand you don't use OCR anymore and I can't figure out for the life of me why standard size works and wide does not. I've tried a ton of different things and thats the only variable. On a good note it does keep one away from them bad drugs. WUUUSHHH

Quote:
Originally Posted by beaster View Post
yo, how does one do that?
It's a matter of editing your layout.ini (Info ITT) there are versions available from vvolf for $ too.
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Old 02-02-2011, 05:18 PM   #11007
rizeagainst
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by Bar Nuthin View Post
Just because you're paranoid, doesn't mean that people aren't really out to get you.
what do u mean I'm paranoid. what was the point of posting that picture if it wasn't to insinuate that?

also, you just lost a customer with that comment. gl to you sir.
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Old 02-02-2011, 05:22 PM   #11008
madlion
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Re: ***New Full Tilt Mods Post-Update***

@rizeagainst go back and read from post #10987 slowly...then
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Old 02-02-2011, 06:10 PM   #11009
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Re: ***New Full Tilt Mods Post-Update***

Hi, guys! I`ve downloaded neverbeclever`s FullGlass mod, but it needs some editing and I don`t know how I can do this and what parameters to edit.

Please, help me out here!
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Old 02-02-2011, 06:20 PM   #11010
orangepeeleo
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Re: ***New Full Tilt Mods Post-Update***

Hey,

I have d/l'd somebodies mod from this thread, can't remember which one (got it whilst i was at work) but it has red check/fold etc buttons, not sure if it is down to the mod but now my TN is clicking on the fold button when i am trying to check??

Anyone have any idea why this would happen, and which folder should i replace to get just the old buttons back, as i did backup my folders before copying the mods over, i love the mod otherwise and i will try and find it to give thanks properly to the poster who done it.

Love this thread btw, thanks to all the talented people who do this and let people d'l for free.
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Old 02-02-2011, 06:34 PM   #11011
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Re: ***New Full Tilt Mods Post-Update***

Couldnt find it ITT so screenshot to say thx to the maker and to help troubleshoot.



Uploaded with ImageShack.us

EDIT: makerS , I have used someone else cards too lol
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Old 02-02-2011, 06:47 PM   #11012
rizeagainst
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Re: ***New Full Tilt Mods Post-Update***

finished

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Old 02-02-2011, 07:04 PM   #11013
The_Falcon
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Re: ***New Full Tilt Mods Post-Update***

I took the "classic casino large" deck from a package called "super ultimate" and changed it a little bit. I tried to make them look as the old betfair cards.




It took me a long time because im a newbie to inkscape
if you like it I will upload the deck!

Last edited by The_Falcon; 02-02-2011 at 07:15 PM.
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Old 02-02-2011, 07:51 PM   #11014
fozzy71
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by madlion View Post
Yeah I understand you don't use OCR anymore and I can't figure out for the life of me why standard size works and wide does not. I've tried a ton of different things and thats the only variable. On a good note it does keep one away from them bad drugs. WUUUSHHH

.....
True, the widescreen definitely causes issues with the HUD so anything is possible.
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Old 02-02-2011, 08:10 PM   #11015
Burg Grind
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Re: ***New Full Tilt Mods Post-Update***

@The_Falcon;


Definitely upload this deck asap. myself & i'm certain many others would like to give the deck a try. Definitely a major improvement of the prior version of this deck, very much better for sure. nice work & ty for it.
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Old 02-02-2011, 08:16 PM   #11016
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by fozzy71 View Post
True, the widescreen definitely causes issues with the HUD so anything is possible.
It all shows up fine after the first hand is played, but I've set it up so...

classic = widemode classic
racetrack = normal classic

Makes switching in client possible, the tables require a quick redraw but new ones are fine. Hopefully get a real solution in the future tho
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Old 02-03-2011, 02:47 AM   #11017
darlingm
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by fozzy71 View Post
No, I don't think it would. We don't use the OCR for pre-fetch or rush on full tilt any more. That info is grabbed from the client directly. We don't need to 'see' the table to show pre-fetch or rush HUD stats so I would expect you could reposition pods, etc.
Quote:
Originally Posted by madlion View Post
Yeah I understand you don't use OCR anymore and I can't figure out for the life of me why standard size works and wide does not. I've tried a ton of different things and thats the only variable. On a good note it does keep one away from them bad drugs. WUUUSHHH
Quote:
Originally Posted by fozzy71 View Post
True, the widescreen definitely causes issues with the HUD so anything is possible.

Quote:
Originally Posted by madlion View Post
It all shows up fine after the first hand is played, but I've set it up so...

classic = widemode classic
racetrack = normal classic

Makes switching in client possible, the tables require a quick redraw but new ones are fine. Hopefully get a real solution in the future tho
That's the same behavior that I'm seeing. PT3 shows the hud fine after the first hand is played and a hand history is written -- on a normal table. On rush, it never shows (since it's like every hand is a new table/session.)

Somehow, the changes I'm making to the XML file and the one madlion is referring to throw off PT3's prefetching, which is really weird if it's not using OCR anymore.

Any chance of PT3 being updated so this doesn't happen anymore? If not using OCR, hopefully an easy bug to fix. I know it affects like 0.002% of users perhaps. If using OCR still somehow, the best (perhaps easy perhaps not) fix would be to examine the layout.xml file being used, to read the pod locations. Or, a way to edit a configuration file for PT3 for us to put in the new pod locations.
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Old 02-03-2011, 02:58 AM   #11018
darlingm
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by orangepeeleo View Post
Hey,

I have d/l'd somebodies mod from this thread, can't remember which one (got it whilst i was at work) but it has red check/fold etc buttons, not sure if it is down to the mod but now my TN is clicking on the fold button when i am trying to check??

Anyone have any idea why this would happen, and which folder should i replace to get just the old buttons back, as i did backup my folders before copying the mods over, i love the mod otherwise and i will try and find it to give thanks properly to the poster who done it.

Love this thread btw, thanks to all the talented people who do this and let people d'l for free.
Heh, glad I saw your post. I tried TN-FT and had the same problem where every hotkey was folding. Figured it had to do with mods, didn't look into it much. TN-FT must be using a technique to find the buttons that just isn't compatible with a modified button. At some point I'll probably ask them if they can update it to go off the layout.xml file to get positioning, so they'd be mod-compatible. Who knows where it would end up on a priority list, probably not very high.

I got mine from JayLighter420 in http://forumserver.twoplustwo.com/sh...ostcount=10466

I only use the red buttons for the action buttons (fold/call/bet/raise/etc), not the get chips/options/etc. Drastically helps me see when mass multitabling where I have actions to make.

Button files are in C:\{Program Files *OR* Program Files (x86)}\Full Tilt Poker\Graphics\NewTable\Common

If you have a backup, should be easy to restore the old ones.

IMO though, not missing an action > being able to use TN-FT.
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Old 02-03-2011, 06:24 AM   #11019
Nero1877
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Re: ***New Full Tilt Mods Post-Update***

I made some ringnote icons for the black theme.

You have to edit the layout.xml to use them.
Make a backup before you edit it!

Attention:
The noteicons are only compatible with the racetrack mod and will srew up the classictable notes, so don't install them if you want to switch between classic and racetrack view!!!

The layout.xml is located in "Full Tilt Poker\Graphics\NewTable\RaceTrack"
Just open it with a texteditor (e.g. wordpad) and search for "RankDiodes.png"
now edit the line:
<image_object x="5" y="29" url="Graphics/NewTable/Common/Pod/RankDiodes.png" id="rank_nobadges" />

to:
<image_object x="12.4" y="-67.5" url="Graphics/NewTable/Common/Pod/RankDiodes.png" id="rank_nobadges" />

that's it.

same goes for the layout.xml for the handrepalyer
It's located in:
Full Tilt Poker\Graphics\NewTable\LHH_RaceTrack


http://rapidshare.com/files/44593888...eringnotes.rar




Bonus:
if you want to have the stacksizes in a different color like on the screen
just search for "plr_balance" language="default""plr_balance" language="
in the layout.xml and edit all the eleven "white" to "lightgreen" or whatever color you prefer
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Old 02-03-2011, 06:48 AM   #11020
The_Falcon
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by The_Falcon View Post


Here it is:

http://rapidshare.com/files/445878220/Cards.rar
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Old 02-03-2011, 09:17 AM   #11021
ZARATUSTRA
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Question Re: ***New Full Tilt Mods Post-Update***

How move UP POT (2.38$)?
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Old 02-03-2011, 09:21 AM   #11022
wask
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by AAirbag View Post
Awesome cards, can you provide the table as well? Real nice combo!!
Here's the table.svg

http://www.megaupload.com/?d=IGVYIPLW
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Old 02-03-2011, 11:35 AM   #11023
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by fozzy71 View Post
We don't need to 'see' the table to show pre-fetch or rush HUD stats so I would expect you could reposition pods, etc.
Quote:
True, the widescreen definitely causes issues with the HUD so anything is possible.
lol - maybe you should ask the developers how your software identifies a table window
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Old 02-03-2011, 12:24 PM   #11024
AAirbag
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by wask View Post
Thanx m8!
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Old 02-03-2011, 12:35 PM   #11025
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by Nero1877 View Post
I made some ringnote icons for the black theme.

You have to edit the layout.xml to use them.
Make a backup before you edit it!

Attention:
The noteicons are only compatible with the racetrack mod and will srew up the classictable notes, so don't install them if you want to switch between classic and racetrack view!!!
bro, as you have to edit the layout.xml file for using this notesicons, why don┤t you make two different notesicons for classic and racetrack or keep at least the original ones for the classic? - means you can enter a different filename in the racetrack config.
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