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Old 07-09-2009, 11:33 PM   #76
casinoroyale007
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Re: ***New Full Tilt Mods Post-Update***

u got it boss
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Old 07-09-2009, 11:47 PM   #77
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by aura View Post
Thanks to all the modders!

I have a transparent Table.png file that I used to use so that I can have no table. I can't find anywhere to put it now!

Question: Is there a simple way to have a transparent table?
convert your table.png to table.svg.. photobucket won't let me upload a svg what does everyone use for these?
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Old 07-09-2009, 11:54 PM   #78
flight2q
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Re: ***New Full Tilt Mods Post-Update***

from prior (locked thread)

Quote:
Originally Posted by SirFelixCat View Post
eta: The replayer doesn't work 100% either. About every 3rd hand, either one of my hole cards is missing or the board cards are missing. Just a fyi.
The SzS replayer requires that you have 2-color deck turned on in options.

HTH
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Old 07-09-2009, 11:56 PM   #79
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Re: ***New Full Tilt Mods Post-Update*** (Non-commercial)

Quote:
Originally Posted by Nazo View Post
Hello everybody, my first post and first deck made by me.



You can download it from HERE (Cards + Table).

On the screen you can see some stuff from limpshove! tnx m8
these are the best looking cards I've seen post-update. from 4 to 12 tabling+ (specifically 6 tabling on a 24").

Nazo can you make the spades a different color and fix the font size? I'd buy these/donate to your cause for sure. very nice work.

Oh also need solid colored card backs for the set imo.
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Old 07-10-2009, 12:02 AM   #80
Nazo
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Re: ***New Full Tilt Mods Post-Update*** (Non-commercial)

Quote:
Originally Posted by 1nsight View Post
this deck is pretty sweet
question tho... why is the lettering on the spades smaller than the lettering on other cards lol
My bad.
Now it's fixed, download available from the same link or just click HERE.
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Old 07-10-2009, 12:02 AM   #81
outphasen
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by aura View Post
Thanks to all the modders!

I have a transparent Table.png file that I used to use so that I can have no table. I can't find anywhere to put it now!

Question: Is there a simple way to have a transparent table?
use this file
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Old 07-10-2009, 12:04 AM   #82
BeaucoupFish
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by Mr Quicksilver View Post
what will this change? its the format they chose for their graphics. ftp doug didnt listen to anybody in the beta feedback thread. finally they bring out a client that can handle png files where it would be easy to integrate high quality png cards and then they screw up their graphics like this. you think i can change their mind so they step back from svgs to pngs? i dont think so. imo they even did it to make it harder for us modders (commercial).
I think you misunderstood (I didn't really say very much though!). I wasn't expecting you to try and make them change their software!

What I meant was, if you can get direct access to a developer over at FTP, we can find out specific details, such as what version SVG they are supporting, will be supporting, will never support etc, what will / won't work (whether transparency, or even animation?!), why there are problems with certain aspects and certain elements, etc. It just sounded like you have a lot of experience with SVG, which is more important than just being a designer if you can get to communicate with a developer.

Does that make more sense?
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Old 07-10-2009, 12:04 AM   #83
aura
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by prodonkey View Post
convert your table.png to table.svg.. photobucket won't let me upload a svg what does everyone use for these?
Ahhhh... much better.


Thank you!


p.s. Thanks, outphasen. I converted it myself (inkscape on ubuntu), but I appreciate the gesture.

Last edited by aura; 07-10-2009 at 12:08 AM. Reason: saw outphasen's reply
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Old 07-10-2009, 12:07 AM   #84
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by _dave_ View Post
I've removed the "(Non-commercial)" stipulation, I think it's best if *all* new FTP mods are easily found in one thread, and I'd rather we not have two big FTP mod threads running at the same time.

Free non-commercial mods are always desirable, but surely we can share the thread with those who charge for their modding works? If there's an outcry I can easy change it back / move posts etc.
[IMG]Hi-Five.png[/IMG]

Quote:
Originally Posted by Mr Quicksilver View Post
what i mean is this:



thats how the format is limited
FUFTPIMO

That doesn't bode well for my semi-transparent felt themes.
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Old 07-10-2009, 12:07 AM   #85
outphasen
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by BeaucoupFish View Post
I think you misunderstood (I didn't really say very much though!). I wasn't expecting you to try and make them change their software!

What I meant was, if you can get direct access to a developer over at FTP, we can find out specific details, such as what version SVG they are supporting, will be supporting, will never support etc, what will / won't work (whether transparency, or even animation?!), why there are problems with certain aspects and certain elements, etc. It just sounded like you have a lot of experience with SVG, which is more important than just being a designer if you can get to communicate with a developer.

Does that make more sense?
To answer this question, they are using SVG 1.2 Tiny and rendering it in Illustrator. Basically, anything that meets the current SVG file format standard will work. http://en.wikipedia.org/wiki/Svg
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Old 07-10-2009, 12:14 AM   #86
sublime
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Re: ***New Full Tilt Mods Post-Update***

how do i get rid of the blue borders around players name box? if i can do that im feeling good.
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Old 07-10-2009, 12:18 AM   #87
prodonkey
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Re: ***New Full Tilt Mods Post-Update*** (Non-commercial)

Quote:
Originally Posted by Nazo View Post
My bad.
Now it's fixed, download available from the same link or just click HERE.
that link still doesn't work for me
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Old 07-10-2009, 12:30 AM   #88
Syfted
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Re: ***New Full Tilt Mods Post-Update***

Quicksilver, that is VERY frustrating news indeed...

I'm looking forward to experimenting with a variety of free deck designs though folks. Stay tuned...

Edit:
MODS, please go back to the commercial/non commercial format. Each needs dedicated threads. It's going to be a pain for people to sort through free stuff vs $$$ stuff this way...
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Old 07-10-2009, 12:41 AM   #89
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Re: ***New Full Tilt Mods Post-Update***

While I admire the amazing artistry of many of these mods, I prefer utility over appearance with my current hardware (small laptop, crappy glary screen).

Would it be possible for somebody to do a hyper-simple theme, just everything black, no table, no pods, no chip tray? The blue buttons in the corners don't really bother me.

I'm hoping this would be like a 5-minute fix, just saving some all-black svg's or whatever the damn things are now, in the midst of your impressive design efforts.
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Old 07-10-2009, 12:43 AM   #90
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Re: ***New Full Tilt Mods Post-Update***

Would be nice to mess with some more mods today, but todays software update has prevented me from evening logging in Just sits there frozen.
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Old 07-10-2009, 12:43 AM   #91
Nazo
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Re: ***New Full Tilt Mods Post-Update*** (Non-commercial)

Quote:
Originally Posted by prodonkey View Post
that link still doesn't work for me
Hmm yea something is wrong with that but when you copy http://members.lycos.co.uk/colsnazo/nazo_waffles.rar to your browser it'll be fine.
I made mirror mayby this will work better http://www.4shared.com/file/11710407...o_waffles.html.
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Old 07-10-2009, 01:02 AM   #92
BeaucoupFish
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by outphasen View Post
To answer this question, they are using SVG 1.2 Tiny and rendering it in Illustrator. Basically, anything that meets the current SVG file format standard will work. http://en.wikipedia.org/wiki/Svg
Illustrator has a redistributable rendering engine? Also, how do you know these details (out of curiosity)?

As for "anything that meets the current SVG file format standard will work", this may or may not be true, perhaps "anything that meets the current SVG file format standard should work" is more appropriate?

Its def pretty interesting though, albeit a pretty new standard.
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Old 07-10-2009, 01:13 AM   #93
outphasen
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by BeaucoupFish View Post
Illustrator has a redistributable rendering engine? Also, how do you know these details (out of curiosity)?
If you open up a FTP made SVG file in notepad, all the details are in easy to read code.

Also,

Quote:
As for "anything that meets the current SVG file format standard will work", this may or may not be true, perhaps "anything that meets the current SVG file format standard should work" is more appropriate?
I'm going to have to retract my previous statement and agree with you on this one. The FTP client is a bit strange on how it chooses to render certain elements in the SVG files we are making. :/
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Old 07-10-2009, 01:47 AM   #94
BeaucoupFish
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by outphasen View Post
If you open up a FTP made SVG file in notepad, all the details are in easy to read code.
Ok, right. Actually, I meant how are they being rendered in the client, not what editor they are using to create them to begin with. It might not really matter, but if certain rendering engines / libraries are known to have issues with certain features then that could be useful info.

Or not.
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Old 07-10-2009, 02:43 AM   #95
LouBlue
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Re: ***New Full Tilt Mods Post-Update***

There are some freeware SVG cards here: http://david.bellot.free.fr/svg-cards/

It's a bit of a challenge to get them onto a PC that's not running Linux. You have to download 7-Zip and do 2 extractions to get to them.

However, they have some nice card backs. Here's what I currently have:

(Click to enlarge)


There are several other images, including the Olympic rings, a Linux penguin, a T-Rex, a footprint, some French stuff, and some regular deck backs.

There are a couple of different versions that you can download. The latest is a .SVG deck in a table format. Another one has individual cards. The cards all look very French, and I'm thinking that they may not show up as well as most of the mods that Fozzy and others have created.
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Old 07-10-2009, 02:52 AM   #96
Kevroc
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by Nazo View Post
Quote:
Originally Posted by r1tony View Post

Hey guys.. do these decks have numeric tens?

i.e. "10" instead of "T"

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Old 07-10-2009, 02:55 AM   #97
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Re: ***New Full Tilt Mods Post-Update*** (Non-commercial)

Quote:
Originally Posted by Nazo View Post
Hello everybody, my first post and first deck made by me.



You can download it from HERE (Cards + Table).

On the screen you can see some stuff from limpshove! tnx m8
Hi Nazo

love your table and cards is there any chance you could upload a version of the table that has no chip rack at the top. Would be close to pefect then.

thx
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Old 07-10-2009, 03:03 AM   #98
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Re: ***New Full Tilt Mods Post-Update***

thanks to everyone for all your hard work. Hopefully we can get some new card backs now too. wink wink.
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Old 07-10-2009, 03:46 AM   #99
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by ca$h cow View Post
Would be nice to mess with some more mods today, but todays software update has prevented me from evening logging in Just sits there frozen.
same for me. sits on Connected... and then does nothing
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Old 07-10-2009, 03:55 AM   #100
prodonkey
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Re: ***New Full Tilt Mods Post-Update***

Quote:
Originally Posted by Kevroc View Post
Hey guys.. do these decks have numeric tens?

i.e. "10" instead of "T"

the first deck has a 10, don't know about 2nd one though
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