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***New Full Tilt Mods Post-Update*** ***New Full Tilt Mods Post-Update***

08-02-2010 , 07:40 PM
I don't think he ever released it exactly that way. The closest thing is the Careme or Mario deck. I was expecting him to answer you but he hasn't been online very much the past few weeks.

http://www.fozzypokermods.com/2proftpmods.html

There is a email link for him on the pages of his items.

Last edited by fozzy71; 08-02-2010 at 07:43 PM. Reason: Actually, I think the Pepin deck evolved into the Mario deck.... Not sure now... maybe it wasn't made by 2pro
***New Full Tilt Mods Post-Update*** Quote
08-02-2010 , 07:45 PM
thank you so much fozzy!
just please send me a private massege if u know something about him or that mod. thanks again
***New Full Tilt Mods Post-Update*** Quote
08-02-2010 , 08:24 PM
Quote:
Originally Posted by fozzy71
I don't think he ever released it exactly that way. The closest thing is the Careme or Mario deck. I was expecting him to answer you but he hasn't been online very much the past few weeks.

http://www.fozzypokermods.com/2proftpmods.html

There is a email link for him on the pages of his items.
Quote:
Originally Posted by stusmokes
thank you so much fozzy!
just please send me a private massege if u know something about him or that mod. thanks again
http://2promods.blogspot.com/2009/09/pepin-deck.html
***New Full Tilt Mods Post-Update*** Quote
08-02-2010 , 09:05 PM
Hey Fozzy any update on the FTP preem theme since all these new badges and stuff got added?
***New Full Tilt Mods Post-Update*** Quote
08-02-2010 , 09:09 PM
Quote:
Originally Posted by Birds n Bees
Hey Fozzy any update on the FTP preem theme since all these new badges and stuff got added?
It has been uploaded to the shop so you can download an updated version from the link in your original Products Download Notice email. If you need a new link please PM me your email address you used when ordering it.
***New Full Tilt Mods Post-Update*** Quote
08-03-2010 , 08:43 PM
Quote:
Originally Posted by JayLighter420
um this mortal kombat package (.zip) i made has desaturated(gray) buttons you can use with ur theme, just extract them. http://www.megaupload.com/?d=IH1EDP5A
link to pic:http://a.imageshack.us/img200/1113/lhts.png
^wsop left corner^ d/l: http://www.megaupload.com/?d=5FGHRCGJ
do these buttons work with TNFT?
***New Full Tilt Mods Post-Update*** Quote
08-03-2010 , 08:47 PM
Upper corner buttons are probably fine for most/all TNFT functions, but I do not suggest modifying the action buttons if you use TNFT.
***New Full Tilt Mods Post-Update*** Quote
08-03-2010 , 11:27 PM
God that remove chat box fix is so amazing.
Also, can't wait for teddy's note mod to get done.
***New Full Tilt Mods Post-Update*** Quote
08-03-2010 , 11:30 PM
Quote:
Originally Posted by pokurz
God that remove chat box fix is so amazing.
Also, can't wait for teddy's note mod to get done.
It is done, I am just 'on vacation' (and currently drunk), so it may take a day or 2 to get uploaded to my site. PM him and I bet he will send you a zip of it now, if you ask nicely. I should have an installer for it, and have it uploaded, in a day or 2*.

Last edited by fozzy71; 08-03-2010 at 11:31 PM. Reason: or 2 or 3..., depending on the hangover....
***New Full Tilt Mods Post-Update*** Quote
08-04-2010 , 04:58 AM
Quote:
Originally Posted by Nero1877
Made a new deck.
I didn't came up with a cool name, so i just call it the "FreeAsAlways" Deck.





Free as always
Have Fun!

http://rapidshare.com/files/406808609/freeasalways.rar
can somebody port this to pokerstars please?
***New Full Tilt Mods Post-Update*** Quote
08-04-2010 , 12:44 PM
Quote:
Originally Posted by luvrhino
Searching the this thread for "Layout.xml" works well. Anyway, it's been awhile since i posted my Race Track Layout.xml file, so here it is (with Mac and non-English stuff deleted). This does have my change for extra min-sized tables that are less than half the size of normal min-sized tables:
Code:
<?xml version='1.0' encoding='UTF-8'?>
<!DOCTYPE xml>
<table_layout version="1.0" w="794" h="547" minw="349" minh="240" id="Race Track" >
  <stylesheet id="win32" >
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             Keep in mind that order is important (Descending)
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    <object width="150" x="790" y="510" id="5" />
    <!-- kMsgArea_RebuyMsg - Rebuy Message Area -->
    <object width="200" x="0" y="62" id="6" nocenter="true" style="tbl.messages" transparent="true" fgnd="white" />
  </tablemsgs>

  <!-- OPTIONAL ELEMENT: When present the image will be shown on the tables that do not have anybody sitting -->
  <chipscover x="333.5" y="53" z="1.1" url="Graphics/NewTable/RaceTrack/Elements/ChipCover.png" />
  <!-- 
        backgrounds group specifies all of the available backgrounds for this particular layout
        each id must be unique and it is used in UI to display a choice to the user
        special id _cloth is used for superimposing the cloth image on top of one of these backgrounds. This image is
        never presented to the end user and it must be last one in the list. Additionally 'Final Table' image is only available when
        user is playing a tournament table and it is indeed on last (final table). Both of these entries must be at the end of the list
        "Final Table"
        "_cloth"
        in that order...
     -->
  <background id="backgrounds" >
    <image_object w="794" h="547" z="1.0" url="Table.jpg;%1.png" urlprefix="Graphics/NewTable/RaceTrack/Backgrounds/Dark/" id="Dark" />
    <image_object w="794" h="547" z="1.0" url="Table.jpg;%1.png" urlprefix="Graphics/NewTable/RaceTrack/Backgrounds/Red Carpet/" id="Red Carpet" />
    <image_object w="794" h="547" z="1.0" url="Table.jpg;%1.png" urlprefix="Graphics/NewTable/RaceTrack/Backgrounds/Green Carpet/" id="Green Carpet" />
    <image_object w="794" h="547" z="1.0" url="Table.jpg;%1.png" urlprefix="Graphics/NewTable/RaceTrack/Backgrounds/Blue Carpet/" id="Blue Carpet" />
    <image_object w="794" h="547" z="1.0" url="Table.jpg;%1.png" urlprefix="Graphics/NewTable/RaceTrack/Backgrounds/Gold Carpet/" id="Gold Carpet" />
    <image_object w="794" h="547" z="1.0" url="Table.jpg;%1.png" urlprefix="Graphics/NewTable/RaceTrack/Backgrounds/Wood/" id="Wood Floor" />
    <image_object w="794" h="547" z="1.0" url="Table.jpg;%1.png" urlprefix="Graphics/NewTable/RaceTrack/Backgrounds/Marble/" id="Marble" />
    <image_object w="794" h="547" z="1.0" url="Table.jpg;%1.png" urlprefix="Graphics/NewTable/RaceTrack/Backgrounds/Stainless/" id="Stainless Steel" />
    <image_object w="794" h="547" z="1.0" url="Table.jpg;%1.png" urlprefix="Graphics/NewTable/RaceTrack/Backgrounds/Dark/" id="Final Table" />
    <image_object w="794" h="547" z="0.0" url="Graphics/NewTable/RaceTrack/Backgrounds/Table.svg" dy="-39" id="_cloth" />
  </background>

  <!-- PANELS BEGIN -->
  <panel visible="false" available="true" x="335.5" y="476" id="renderer.view.rt.seat_settings" />
  <panel visible="false" tourney="true"   x="335.5" y="476" id="renderer.view.rt.seat_settings_ar" />
  <panel visible="false" tourney="true"   x="335.5" y="476" id="renderer.view.rt.seat_settings_deal" />
  <panel visible="false" tourney ="false" x="502" y="492" id="renderer.view.getchips" />
  <panel visible="false" available="true" x="502" y="492" id="renderer.view.dealme.in" />
  <panel visible="false" tourney="true"   x="502" y="492" id="renderer.view.view.deal" />
  <panel visible="false" available="true" x="664" y="492" id="renderer.view.iamready" />
  <panel visible="false" available="true" x="502" y="492" id="renderer.view.playnow" />
  <panel visible="false" available="true" x="480" y="492" id="renderer.view.waiting.list" />
  <panel visible="false" available="true" x="477" y="487" id="renderer.view.seat_preactions" />
  <panel visible="false" available="true" x="502" y="492" id="renderer.view.seat_actions" />
  
  <panel visible="false" tourney="true"   x="688" y="436" id="renderer.view.addon" />
  <panel visible="false" tourney="true"   x="688" y="436" id="renderer.view.rebuy" />
  <panel visible="false" available="true" x="702" y="436" id="renderer.view.seat_dblbetaction" />

  <panel visible="true" id="renderer.view****_options" />
  <panel visible="false" x="322" id="renderer.view.rt****_options_pfrm" />
  <panel visible="false" x="322" id="renderer.view.rt.scd" />
  <panel visible="false" tourney="true" id="renderer.view****_options_tourn" />
  <panel visible="false" tourney="true" id="renderer.view****_options_tourn_rebuy" />
  <panel visible="true" available="true" x="623" id="renderer.view.tr_options" />
  <panel visible="false" available="true" x="686" y="404" proxy="true" id="renderer.view.potslider" />
  <!-- PANELS END -->
  <chat y="469" url="Graphics/NewTable/Common/Buttons/ChatDetach_Off.svg" lst_margins="4;23;-33;-27" id="attached" inp_margins="4;5;139;14" />
  <chat y="522" url="Graphics/NewTable/Common/Buttons/ChatAttach_Off.svg" id="detached" inp_margins="5;6;-56;14" />

   <!-- Time Bank For logged in Player -->
  <timebank x="708" y="385" urlprefix="Graphics/NewTable/Common/TimeBank/" url="TimeBank_Off.svg;TimeBank_Active.svg;TimeBank_Inactive.svg;TimeBank_Disconnect.svg;TimeBank_Reconnect.svg;TimeBank_On.svg" id="0" />

   <!-- Capped Limit Game Tables Label Display Area -->
  <graphiclabel x="647" y="470" url="Graphics/NewTable/Common/Misc/CapAmountBG.png" id="capped"/>

   <!-- Image used for Gripper -->
   <gripper z="1.1" url="Graphics/Table/Elements/Gripper.png" id="0" />

  <!--   x,y is a center position where cards will be drawn at 
         dx and dy are label chip delta from board (x,y) position (keep in mind that the label is automatically centered and this value is applied afterwards)
         spacing defines a space inbetween two cards
  -->
  <board x="398" y="205" dx="-4" dy="71.0" spacing="2.0" />
  <!--  Following table defines vertical card offsets relative to the pod. The first entry in each row
      is used for "show" cards animation and it is a delta from the current position.
      
      podcardsy y attribute is y delta that is applied to all individual values from each vector
-->
  <podcardsy y="0" >
    <!-- GameTypeHoldem -->
    <values vector="-29;-27;-27;-28;-28;-28;-28;-28" />
    <!-- GameTypeDoubleHoldem -->
    <values vector="-27;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeChowaha -->
    <values vector="-27;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeOmahaHi -->
    <values vector="-32;-26;-26;-26;-26;-26;-26;-26" />
    <!-- GameTypeOmahaHiLo -->
    <values vector="-16;-42;-42;-42;-42;-42;-42;-42" />
    <!-- GameTypePineappleHi -->
    <values vector="-27;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypePineappleHiLo -->
    <values vector="-27;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeCrazyPineappleHi -->
    <values vector="-27;-25;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeCrazyPineappleHiLo -->
    <values vector="-27;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeFiveCardDraw -->
    <values vector="-27;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeTripleDrawAto5 -->
    <values vector="-27;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeTripleDraw2to7 -->
    <values vector="-27;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeFiveCardStud -->
    <values vector="-27;-28;-28;-28;-28;-28;-28;-28" />
    <!-- GameTypeSevenCardStud -->
    <values vector="-19;-27;-27;-37;-37;-37;-37;-27" />
    <!-- GameTypeSevenCardStudHiLo -->
    <values vector="-18;-28;-28;-38;-38;-38;-38;-28" />
    <!-- GameTypeRazz -->
    <values vector="-21;-28;-28;-35;-35;-35;-35;-28" />
    <!-- GameTypePaigow -->
    <values vector="-27;-28;-28;-28;-28;-28;-28;-28" />
  </podcardsy>
  <!-- each vector specifies initial spacing for cards on the given pod and second value is used for @SHOW@ cards animation final position spacing -->
  <podcardsspacing>
    <!-- NOT USED Total of 0 Cards per seat -->
    <values vector=" 0; 0" />
    <!-- NOT USED Total of 1 Cards per seat -->
    <values vector=" 0; 0" />
    <!-- Total of 2 Cards per seat -->
    <values vector="16;49" />
    <!-- NOT USED Total of 3 Cards per seat -->
    <values vector=" 0; 0" />
    <!-- Total of 4 Cards per seat -->
    <values vector="35;35" />
    <!-- Total of 5 Cards per seat -->
    <values vector="16;16" />
    <!-- NOT USED Total of 6 Cards per seat -->
    <values vector=" 0; 0" />
    <!-- Total of 7 Cards per seat -->
    <values vector="19;19" />
  </podcardsspacing>
  <animations>
    <!-- Moving chips from seat to seat pot area -->
    <animation maxtime="160" id="seat2seatpot" shape="0" />
    <!-- Moving chips from seat pot to table pot area -->
    <animation maxtime="425" id="seat2pot" shape="0" />
    <!-- Dealing of cards to community area -->
    <animation audio=".45" after="seat2pot;1.25" maxtime="200" id="deal2board" shape="0" />
    <!-- Dealing of cards to individual seat -->
    <animation interval="175" maxtime="650" id="deal2seat" shape="1" />
    <!-- Folding individual seat cards -->
    <animation maxtime="300" id="foldcards" shape="0" />
    <!-- Showing individual seat cards -->
    <animation maxtime="250" id="showcards" shape="0" />
    <!-- Chips from table pot to seat -->
    <animation maxtime="425" id="pot2seat" shape="0" />
    <!-- Button Animation -->
    <animation maxtime="200" id="button" shape="1" />
    <!-- Sweeping of board cards at end each hand -->
    <animation maxtime="150" id="sweep" shape="0" />
  </animations>
  <!--
   tablepots defines positions where main pot and sidepots are shown. For number of seats on the table
   the maximum number of pots (including sidepots) is number of seats minus one
  -->
  <!-- Two Seats Table Pots Layout (Sequence Ordering defines pot ids)-->
  <tablepots dx="0" dy="0" id="2" >
    <tablepot x="343" y="190" />
  </tablepots>
  <!-- Six Seats Table Pots Layout (Sequence Ordering defines pot ids) dx & dy are deltas for automatic positioning of table pot label -->
  <tablepots dx="0" dy="0" id="6" >
    <tablepot x="343" y="190" />
    <tablepot x="256" y="311" />
    <tablepot x="455" y="311" />
    <tablepot x="206" y="274" xdirection="1" />
    <tablepot x="566" y="276" xdirection="-1" />
  </tablepots>
  <!-- Eight Seats Table Pots Layout (Sequence Ordering defines pot ids) dx & dy are deltas for automatic positioning of table pot label -->
  <tablepots dx="0" dy="0" id="8" >
    <tablepot x="343" y="190" />
    <tablepot x="257" y="300" />
    <tablepot x="456" y="300" />
    <tablepot x="206" y="277" xdirection="1" />
    <tablepot x="536" y="278" xdirection="-1" />
    <tablepot x="241" y="183" />
    <tablepot x="445" y="182" />
  </tablepots>
  <!-- Nine Seats Table Pots Layout (Sequence Ordering defines pot ids) dx & dy are deltas for automatic positioning of table pot label -->
  <tablepots dx="0" dy="0" id="9" >
    <tablepot x="343.5" y="186.5" />
    <tablepot x="240" y="300" />
    <tablepot x="456" y="300" />
    <tablepot x="203" y="277" xdirection="1" />
    <tablepot x="531.5" y="277.5" xdirection="-1" />
    <tablepot x="240.5" y="185.5" />
    <tablepot x="445.5" y="185.5" />
    <tablepot x="343.5" y="145.5" />
  </tablepots>
  <!-- Table Layout -->
  <layouts>
    <seat_object bow="false" id="dflt" >
      <!-- podbottom/podtop objects define three states: BASE URL, EMPTY, OFF, ON -->
      <pod_bottom w="168" h="80" url="BasePod_Shadow.png;BasePod_Off.svg;BasePod_On.svg" urlprefix="Graphics/NewTable/RaceTrack/Pod/" />
      <object w="150" x="0" y="6" h="21" id="top" />
      <object w="150" x="0" y="27" h="21" id="bottom" />
      <object w="150" x="0" y="6" h="42" id="status" />
      <object w="46" x="102" y="7" h="40" id="avatar" />
      <object x="21" y="51" url="Graphics/NewTable/RaceTrack/Pod/Timer.svg" id="timer" segment="5" />
      <!-- x delta from right hand size, y delta from top -->
      <image_object x="133" y="4" url="Graphics/NewTable/Common/Pod/Ironman_chip.svg" id="ironman" />
      <image_object x="133" y="35" url="Graphics/NewTable/Common/Pod/Muted.svg" id="mute" />
      <image_object x="125"  y="29" url="Graphics/NewTable/Common/Pod/RankDiodes.png" id="rank" />
      <image_object url="Graphics/NewTable/Common/Chips/dealerbutton.svg" id="dealerbutton" />
      <object id="pottext" rule="AlignRight" />
    </seat_object>
    <!-- Two Seats Table Layout. NOTE: x and y define where the dealer deals cards to individual seats from. -->
    <seat_group x="397" y="-70" autorotate="1" id="2" >
      <seat_object x="627" y="204" z="1." dlrdx="-20" dlrdy="82" id="1" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="-22.5" y="26.5" id="cs1" />
        <object x="-30.5" y="41.5" id="cs2" />
        <object x="-30.5" y="59.5" id="cs3" />
        <object x="-22.5" y="75.5" id="cs4" />
        <object x="-27" y="-6" id="pottext" align="right" />
      </seat_object>
      <seat_object x="-4" y="204" z="1." dlrdx="165" dlrdy="-10" id="2" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="170.5" y="41.5" id="cs4" />
        <object x="178.5" y="56.5" id="cs3" />
        <object x="178.5" y="73.5" id="cs2" />
        <object x="170.5" y="88.5" id="cs1" />
        <object x="196" y="72" id="pottext" align="left" />
      </seat_object>
    </seat_group>
    <!-- Six Seats Table Layout. NOTE: x and y define where the dealer deals cards to individual seats from -->
    <seat_group x="397" y="-70" autorotate="3" id="6" >
      <seat_object x="474" y="40" z="1." dlrdx="123" dlrdy="92" id="1" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="19.5" y="113.5" id="cs1" />
        <object x="42.5" y="118.5" id="cs2" />
        <object x="65.5" y="118.5" id="cs3" />
        <object x="87.5" y="113.5" id="cs4" />
        <object x="17" y="78" id="pottext" align="right" />
      </seat_object>
      <seat_object x="627" y="204" z="1." dlrdx="-21" dlrdy="82" id="2" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="-22.5" y="26.5" id="cs1" />
        <object x="-30.5" y="41.5" id="cs2" />
        <object x="-30.5" y="60.5" id="cs3" />
        <object x="-22.5" y="74.5" id="cs4" />
        <object x="-32" y="-6" id="pottext" align="right" />
      </seat_object>
      <seat_object x="448" y="399" z="1." dlrdx="0" dlrdy="-60" id="3" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="108.5" y="-56.5" id="cs1" />
        <object x="84.5" y="-56.5" id="cs2" />
        <object x="62.5" y="-56.5" id="cs3" />
        <object x="39.5" y="-56.5" id="cs4" />
        <object x="140" y="-79" id="pottext" align="left" />
      </seat_object>
      <seat_object x="172" y="399" z="1." dlrdx="1" dlrdy="-53" id="4" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="108.5" y="-56.5" id="cs1" />
        <object x="84.5" y="-56.5" id="cs2" />
        <object x="62.5" y="-56.5" id="cs3" />
        <object x="39.5" y="-56.5" id="cs4" />
        <object x="140" y="-79" id="pottext" align="left" />
      </seat_object>
      <seat_object x="-5" y="204" z="1." dlrdx="153" dlrdy="-20" id="5" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="171.5" y="88.5" id="cs1" />
        <object x="179.5" y="73.5" id="cs2" />
        <object x="179.5" y="53.5" id="cs3" />
        <object x="171.5" y="41.5" id="cs4" />
        <object x="197" y="73" id="pottext" align="left" />
      </seat_object>
      <seat_object x="145" y="40" z="1." dlrdx="153" dlrdy="90" id="6" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="54.5" y="113.5" id="cs1" />
        <object x="77.5" y="118.5" id="cs2" />
        <object x="100.5" y="118.5" id="cs3" />
        <object x="122.5" y="113.5" id="cs4" />
        <object x="52" y="78" id="pottext" align="right" />
      </seat_object>
    </seat_group>
    <!-- Eight Seats Table Layout. NOTE: x and y define where the dealer deals cards to individual seats from -->
    <seat_group x="397" y="-70" autorotate="4" id="8" >
      <seat_object x="475" y="41" z="1." dlrdx="123" dlrdy="90" id="1" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="18.5" y="112.5" id="cs1" />
        <object x="41.5" y="117.5" id="cs2" />
        <object x="64.5" y="117.5" id="cs3" />
        <object x="87.5" y="112.5" id="cs4" />
        <object x="16" y="77" id="pottext" align="right" />
      </seat_object>
      <seat_object x="627" y="154" z="1." dlrdx="19" dlrdy="73" id="2" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="-29.5" y="48.5" id="cs1" />
        <object x="-27.5" y="65.5" id="cs2" />
        <object x="-18.5" y="81.5" id="cs3" />
        <object x="-8.5" y="94.5" id="cs4" />
        <object x="-33" y="27" id="pottext" align="right" />
      </seat_object>
      <seat_object x="627" y="304" z="1." dlrdx="-20" dlrdy="36" id="3" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="-6.5" y="-23.5" id="cs1" />
        <object x="-15.5" y="-8.5" id="cs2" />
        <object x="-23.5" y="7.5" id="cs3" />
        <object x="-28.5" y="23.5" id="cs4" />
        <object x="19" y="-60" id="pottext" align="left" />
      </seat_object>
      <seat_object x="425" y="392" z="1." dlrdx="13" dlrdy="-53" id="4" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="107.5" y="-56.5" id="cs1" />
        <object x="84.5" y="-56.5" id="cs2" />
        <object x="61.5" y="-56.5" id="cs3" />
        <object x="38.5" y="-56.5" id="cs4" />
        <object x="136" y="-75" id="pottext" align="left" />
      </seat_object>
      <seat_object x="202" y="392" z="1." dlrdx="140" dlrdy="-54" id="5" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="38.5" y="-56.5" id="cs4" />
        <object x="61.5" y="-56.5" id="cs3" />
        <object x="84.5" y="-56.5" id="cs2" />
        <object x="107.5" y="-56.5" id="cs1" />
        <object x="136" y="-75" id="pottext" align="left" />
      </seat_object>
      <seat_object x="-3" y="304" z="1." dlrdx="163" dlrdy="26" id="6" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="153.5" y="-23.5" id="cs4" />
        <object x="162.5" y="-8.5" id="cs3" />
        <object x="170.5" y="7.5" id="cs2" />
        <object x="175.5" y="23.5" id="cs1" />
        <object x="201" y="1" id="pottext" align="left" />
      </seat_object>
      <seat_object x="-3" y="154" z="1." dlrdx="166" dlrdy="-3" id="7" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="176.5" y="48.5" id="cs4" />
        <object x="174.5" y="65.5" id="cs3" />
        <object x="165.5" y="81.5" id="cs2" />
        <object x="155.5" y="94.5" id="cs1" />
        <object x="180" y="80" id="pottext" align="left" />
      </seat_object>
      <seat_object x="146" y="41" z="1." dlrdx="153" dlrdy="89" id="8" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="53.5" y="112.5" id="cs1" />
        <object x="76.5" y="117.5" id="cs2" />
        <object x="99.5" y="117.5" id="cs3" />
        <object x="122.5" y="112.5" id="cs4" />
        <object x="51" y="77" id="pottext" align="right" />
      </seat_object>
    </seat_group>
    <!-- Nine Seats Table Layout. NOTE: x and y define where the dealer deals cards to individual seats from -->
    <seat_group x="382" y="-70" autorotate="5" id="9" >
      <seat_object x="465" y="51" z="1." dlrdx="122" dlrdy="89" id="1" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="18.5" y="112.5" id="cs1" />
        <object x="41.5" y="117.5" id="cs2" />
        <object x="64.5" y="117.5" id="cs3" />
        <object x="86.5" y="112.5" id="cs4" />
        <object x="11" y="77" id="pottext" align="right" />
      </seat_object>
      <seat_object x="628" y="125" z="1." dlrdx="26" dlrdy="75" id="2" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="-30.5" y="72.5" id="cs1" />
        <object x="-23.5" y="89.5" id="cs2" />
        <object x="-11.5" y="105.5" id="cs3" />
        <object x="1.5" y="117.5" id="cs4" />
        <object x="-34" y="54" id="pottext" align="right" />
      </seat_object>
      <seat_object x="628" y="264" z="1." dlrdx="-14" dlrdy="55" id="3" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="-19.5" y="11.5" id="cs1" />
        <object x="-29.5" y="26.5" id="cs2" />
        <object x="-37.5" y="41.5" id="cs3" />
        <object x="-40.5" y="56.5" id="cs4" />
        <object x="-26" y="-18" id="pottext" align="right" />
      </seat_object>
      <seat_object x="524" y="388" z="1." dlrdx="-18" dlrdy="-7" id="4" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="12.5" y="-56.5" id="cs1" />
        <object x="-1.5" y="-44.5" id="cs2" />
        <object x="-15.5" y="-32.5" id="cs3" />
        <object x="-28.5" y="-18.5" id="cs4" />
        <object x="38" y="-75" id="pottext" align="left" />
      </seat_object>
      <seat_object x="312" y="402" z="1." dlrdx="-1" dlrdy="-22" id="5" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="34.5" y="-66.5" id="cs4" />
        <object x="61.5" y="-66.5" id="cs3" />
        <object x="84.5" y="-66.5" id="cs2" />
        <object x="107.5" y="-66.5" id="cs1" />
        <object x="134" y="-89" id="pottext" align="left" />
      </seat_object>
      <seat_object x="94" y="388" z="1." dlrdx="137" dlrdy="-16" id="6" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="130.5" y="-70.5" id="cs4" />
        <object x="144.5" y="-59.5" id="cs3" />
        <object x="158.5" y="-47.5" id="cs2" />
        <object x="171.5" y="-33.5" id="cs1" />
        <object x="198" y="-56" id="pottext" align="left" />
      </seat_object>
      <seat_object x="-4" y="264" z="1." dlrdx="137" dlrdy="-13" id="7" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="178.5" y="-7.5" id="cs4" />
        <object x="182.5" y="7.5" id="cs3" />
        <object x="185.5" y="25.5" id="cs2" />
        <object x="188.5" y="41.5" id="cs1" />
        <object x="215" y="12" id="pottext" align="left" />
      </seat_object>
      <seat_object x="-4" y="125" z="1." dlrdx="166" dlrdy="34" id="8" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="182.5" y="86.5" id="cs1" />
        <object x="206.5" y="81.5" id="cs2" />
        <object x="225.5" y="69.5" id="cs3" />
        <object x="238.5" y="53.5" id="cs4" />
        <object x="179" y="62" id="pottext" align="right" />
      </seat_object>
      <seat_object x="171" y="51" z="1." dlrdx="149" dlrdy="90" id="9" inherit="dflt" >
        <!-- chip stacks objects are relative to the table! -->
        <object x="118.5" y="112.5" id="cs1" />
        <object x="141.5" y="117.5" id="cs2" />
        <object x="164.5" y="117.5" id="cs3" />
        <object x="186.5" y="112.5" id="cs4" />
        <object x="111" y="77" id="pottext" align="right" />
      </seat_object>
    </seat_group>
  </layouts>
</table_layout>
any chance you could post a classic version of this for me please?
***New Full Tilt Mods Post-Update*** Quote
08-05-2010 , 11:19 AM
Is there a way to just change the felt color of the racetrack table on FTP?
***New Full Tilt Mods Post-Update*** Quote
08-05-2010 , 04:00 PM
^^ In game, or just have a different color felt all the time? It is not possible (afaik) in game. I can change the color for you if you tell me which one you want.

Edit: Nevermind. Forgot it had to be done in inkscape which owns me, atm. Speaking of which, is there a magic wand (PShop) equivalent in Inkscape?

Last edited by DaWookie; 08-05-2010 at 04:06 PM. Reason: feeling nice today
***New Full Tilt Mods Post-Update*** Quote
08-05-2010 , 04:08 PM
Looks really sharp with black table


***New Full Tilt Mods Post-Update*** Quote
08-05-2010 , 09:17 PM
a unc tarheel dealer button would be cool or perhaps a dmb one
***New Full Tilt Mods Post-Update*** Quote
08-06-2010 , 12:08 AM
Quote:
Originally Posted by baker2g
alright np, just looking for simple easy distinguisable cards that dont have any weird patterns ect, these are by far my fave and ive been using them for 2 years
these cards freeze the ftp client for some reason
***New Full Tilt Mods Post-Update*** Quote
08-06-2010 , 12:22 AM
Dunno, and I don't have time to mess with it.
***New Full Tilt Mods Post-Update*** Quote
08-06-2010 , 04:19 AM
Hi,

Is there a free table mod that looks like this:

or this:

somewhere? I've been browsing through the thread for quite some time now and find only the links that don't work. Help me out, guys! Thx.
***New Full Tilt Mods Post-Update*** Quote
08-06-2010 , 08:15 AM
The bottom one is vvolf's free carbon theme. Check vvolfskinz.web-shop.us (or PM vvolf69 since the site seems to be down right now).
***New Full Tilt Mods Post-Update*** Quote
08-06-2010 , 10:39 AM
Quote:
Originally Posted by DaWookie
^^ In game, or just have a different color felt all the time? It is not possible (afaik) in game. I can change the color for you if you tell me which one you want.

Edit: Nevermind. Forgot it had to be done in inkscape which owns me, atm. Speaking of which, is there a magic wand (PShop) equivalent in Inkscape?
I am referring to having a different color all of the time. Preferably black. Any ideas?
***New Full Tilt Mods Post-Update*** Quote
08-06-2010 , 12:20 PM
stock race track table in black:


DOWNLOAD HERE
***New Full Tilt Mods Post-Update*** Quote
08-06-2010 , 06:19 PM
^^ uda Man!
***New Full Tilt Mods Post-Update*** Quote
08-06-2010 , 06:33 PM
I dld the table Jay and use your cards in my setup right now, thanks for all of your work bro.

Does anyone know where I can get some yellow cardbacks that aren't really bright. I'm using fozzy's right now and they are good, but they, combined with Jay's 420 deck, add up to too much brightness on a black table.

Some Yellow ones wouldn't match any of my cards and would be perfect for the way I multi imo. Thanks.
***New Full Tilt Mods Post-Update*** Quote
08-06-2010 , 07:59 PM
just made this, try it out!


download here
***New Full Tilt Mods Post-Update*** Quote
08-06-2010 , 08:05 PM
Ur killin us Jay. Release the kraken!!!

before I go broke
***New Full Tilt Mods Post-Update*** Quote

      
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