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Old 04-29-2011, 02:38 AM   #61
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Re: Merge(Carbon) Table Mods

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Originally Posted by daveh07 View Post
when i go into mini mode it takes away the visual chips.. how do i stop this?? I hate just having the numbers on the screen without the chips showing
This.
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Old 04-30-2011, 01:36 AM   #62
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Re: Merge(Carbon) Table Mods

Any Mods out there?
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Old 04-30-2011, 01:37 AM   #63
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Re: Merge(Carbon) Table Mods

no
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Old 05-02-2011, 08:46 PM   #64
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Re: Merge(Carbon) Table Mods

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Originally Posted by SuitedSpikes View Post
Any ideas anyone?


hey suitedspikes, basically the only way i've found is to copy and paste a modded .dat file into the resources folder after the client has opened and updated but before you login (so copy and paste when the client is at the login screen). So you have to make sure you don't have auto login turned on. Unfortunately, you have to copy and paste the .dat file into the resource folder every time you start up the client. seems like someone could write a script to automate the process?
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Old 05-03-2011, 09:37 AM   #65
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Re: Merge(Carbon) Table Mods

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Originally Posted by fozzy71 View Post
Nope, I cashed out of Carbon. Not enough action on the Badugi tables.
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Originally Posted by Furo86 View Post
You should wait till midapril
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Originally Posted by I Bet the Min View Post
Anyone find this weird that dude puts exactly midapril w a wink after it??? lol exactly Blackfriday? just thought it was weird given it was said about 13 months ago. Is there any way he could have known this? The thing that really kills me is the wink, like "hey i know something you don't, just wait and see"
Yeah very mysterious.
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Old 05-03-2011, 08:51 PM   #66
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Re: Merge(Carbon) Table Mods

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Originally Posted by PBNuggz View Post
hey suitedspikes, basically the only way i've found is to copy and paste a modded .dat file into the resources folder after the client has opened and updated but before you login (so copy and paste when the client is at the login screen). So you have to make sure you don't have auto login turned on. Unfortunately, you have to copy and paste the .dat file into the resource folder every time you start up the client. seems like someone could write a script to automate the process?
Someone do this if it is possible. I will pay money for merge mods.
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Old 05-04-2011, 07:02 PM   #67
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Re: Merge(Carbon) Table Mods

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I will pay money for merge mods.
+1. (Card mods specifically)
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Old 05-04-2011, 08:10 PM   #68
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Re: Merge(Carbon) Table Mods

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Originally Posted by PBNuggz View Post
hey suitedspikes, basically the only way i've found is to copy and paste a modded .dat file into the resources folder after the client has opened and updated but before you login (so copy and paste when the client is at the login screen). So you have to make sure you don't have auto login turned on. Unfortunately, you have to copy and paste the .dat file into the resource folder every time you start up the client. seems like someone could write a script to automate the process?
yeas automating the process is not a problem. this method (wait for update, copy in mods files before logging in) is (was?) the same for ongame iirc

I used to use a simple .BAT file with PAUSE and COPY commands
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Old 05-04-2011, 09:42 PM   #69
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Re: Merge(Carbon) Table Mods

There's supposed to be new merge software coming out in the next month or two. Hopefully they got rid of this dat crap
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Old 05-04-2011, 10:57 PM   #70
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Re: Merge(Carbon) Table Mods

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There's supposed to be new merge software coming out in the next month or two. Hopefully they got rid of this dat crap
Source?
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Old 05-05-2011, 01:02 AM   #71
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Re: Merge(Carbon) Table Mods

God I hope this is true
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Old 05-05-2011, 06:46 AM   #72
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Re: Merge(Carbon) Table Mods

Quote:
1. The client is considered outdated, while it was good for 2004, obviously times have changed and the client will be upgraded in all aspects by July/Aug
source: http://www.liquidpoker.net/poker-for...Important.html
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Old 05-05-2011, 11:04 PM   #73
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Re: Merge(Carbon) Table Mods

Does anyone ever run in to a problem w/ the action buttons being disabled on your turn? The software is still responding and I can even see my timeout button come up but I still can't click any actions. I have to wait for it to play the damn notification sound 20 times before I can act.
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Old 05-06-2011, 02:24 PM   #74
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Re: Merge(Carbon) Table Mods

Quote:
Originally Posted by PBNuggz View Post
hey suitedspikes, basically the only way i've found is to copy and paste a modded .dat file into the resources folder after the client has opened and updated but before you login (so copy and paste when the client is at the login screen). So you have to make sure you don't have auto login turned on. Unfortunately, you have to copy and paste the .dat file into the resource folder every time you start up the client. seems like someone could write a script to automate the process?
Give me the folder you need to move to and the file names and send me some files to transfer and I'll give this a shot.
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Old 05-07-2011, 01:57 AM   #75
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Re: Merge(Carbon) Table Mods

I wonder about the bad beat tables... I noticed a file in resources folder called 166b37e0252c539cec034255dabc0891.rcf, when I renamed it to jpg it turned out this is the bad beat table image. Can't really change it though, I tried everything that came to my mind but once I open a bad beat table after modding, it shows up without the special bad beat image at first but then after a second or two the bad beat table is back pasted over the modded one

Anyway here's what I've done so far:


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