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Old 08-06-2012, 09:25 PM   #376
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Re: Merge(Carbon) Table Mods

Quote:
Originally Posted by COKE_MAN View Post
There needs to be a dealerbutton image in there. If you want to send me your MM zip, I'll look it over to see if something glaring jumps out at me.
All fixed.. tyty!
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Old 08-06-2012, 09:42 PM   #377
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Re: Merge(Carbon) Table Mods

A note for those that are customizing their own. Ice_Wolf's problem was a naming issue. The files in your tables.zip are now apparently case sensitive. Keep that in mind when grabbing images and loading them.
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Old 08-09-2012, 04:23 PM   #378
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Re: Merge(Carbon) Table Mods

Thanks for the old Fozzy super brightly colored card backs.

Ah, memories of the good ole days...


Dealer buttons in those same super bright colored would be great.


(or suggestions on an easy tool 4 me 2 use in win7 2 make myself)

Any thoughts?
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Old 08-09-2012, 04:32 PM   #379
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Re: Merge(Carbon) Table Mods

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Originally Posted by just_joe View Post
Thanks for the old Fozzy super brightly colored card backs.

Ah, memories of the good ole days...
...


I now play mostly on Merge when I play but I haven't taken the time to figure out this software yet or convert any of my old mods. Hard to find time when I am working 60 hours a week.
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Old 08-10-2012, 02:39 PM   #380
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Re: Merge(Carbon) Table Mods

I found previous posts about player tags and wondering if the same applies to the newer 6.x client. Specifically, with some of the tagXX.png files modified and included in tables.zip (but not all of them), the client seems somewhat unpredictable in what it chooses to use for the tag icons. Some icons even show up for 2 different tags on occasion.


Here, the dark green chip and the pink chip are included in tables.zip, but the others are not.



Is there still no easy solution to modding tags? Any ideas on why the doubles are showing up?
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Old 08-11-2012, 05:46 AM   #381
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Re: Merge(Carbon) Table Mods

Starting up on merge and not really a computer person. How would I go about making my background look like these?

http://forumserver.twoplustwo.com/45...1/index20.html

http://forumserver.twoplustwo.com/45...l#post33192350
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Old 08-12-2012, 02:33 PM   #382
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Re: Merge(Carbon) Table Mods

Quote:
Originally Posted by just_joe View Post
Thanks for the old Fozzy super brightly colored card backs.

Ah, memories of the good ole days...


Dealer buttons in those same super bright colored would be great.


(or suggestions on an easy tool 4 me 2 use in win7 2 make myself)

Any thoughts?
I have this one I made :

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Old 08-12-2012, 11:39 PM   #383
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Modded a few card backs posted previously:














Last edited by oneonth3run; 08-12-2012 at 11:58 PM.
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Old 08-13-2012, 12:30 AM   #384
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Example setup using mergemods:

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Old 08-13-2012, 01:45 AM   #385
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Slight modification because I'm a nit:









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Old 08-13-2012, 02:53 AM   #386
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Old 08-13-2012, 05:00 AM   #387
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How do I add different chips to mergemods? There are no chip image files in the tables.zip
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Old 08-13-2012, 05:55 AM   #388
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Nevermind to above, pretty sure I found it in the .dat file.

However, I'm still not sure where in the long stylesheet.core.dat the info for text size for the betting amounts, pot size amount, and the colors for the timer bar above the player pods are. If anyone knows where those items ate located please let me know, it would be very much appreciated!
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Old 08-13-2012, 06:42 AM   #389
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Last post for the night-- the chips image files I found that when I attempt to replace them the client auto-updates at launch to the original files. Is there way to keep this from happening or another way/place to get them to work?

Thanks
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Old 08-13-2012, 07:43 PM   #390
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Re: Merge(Carbon) Table Mods

Client always 'updates' if you don't run MM.

If chips are getting replaced make sure file is named properly, bitches are case sensitive!

iirc Coke man said text size/fonts can't be changed for now
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