I've just written a tool, which eliminates sitting-out players from handhistory-files so they don't mess with the HUD-data anymore.
The tool is free and completely explained at https://github.com/Husky110/PSHandHistoryManager
Hope it will help some people.
On my I7-6700K it processed about 2.100 hands within 2 minutes and used about 50 MB RAM.
thats 17.5 hand/sec ..... rather low.... and you have a rather quick cpu.... if you reach ~300 hand/sec, thats would be in the normal area.... so get to work
sure - I guess it was quicker actually - didn't do a precise measure.
but how many tables would one have to play that 17.5 hands per sec are slow? ps has a limit on 24 ring games...