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Originally Posted by Turn Prophet
My local cardroom spreads a $4/$8 half-kill Omaha-9 (yes, that's NINE) game every day.
In what city is your local card room? (Just curious).
As I recall, with an 8-low requirement, the board enables low 60% or about three times out of five (without consideration of Hero's hand). Also as I recall, with an 9-low requirement, the board enables low 74% or about three times out of four (also without consideration of Hero's hand).
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The kill makes it a $6/$12 game after any scoop of a pot $40+. The winner must post the $6 kill blind. There is a $5 drop for the game, of which $1 is for miscellaneous jackpots (one of which is that the high hand gets to spin a wheel every 2 hours for a prize between $10 and $200).
One room bonus: if you are one of the first 9 players in the game, you can buy $150 in chips for $100.
I like the bonus. However, I don't like the pressure of getting to the card room early enough to be one of the first nine players in the game.
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With the larger number of split pots, a high drop, and essentially a $6 "tax" on scoops,
The kill post belongs to the winner of the next hand, and posting it or collecting it more or less evens out over the course of the session. If blind posters tend to not defend their blinds, some players probably play too loosely and aggressively trying to pick up the dead money... and that affects play.
How it affects play depends on the various players who become involved.
You have to be involved in a hand to take advantage of the mistakes of others, but paradoxically, you have to be careful about making a mistake yourself by getting involved in the hand. Maybe you ultimately have to estimate whether the errors of some others in the game are substantial enough to make an error by risking getting involved yourself. This is always the dilemma, but when the kill is in effect, the dynamics are generally different than normally.
(I don't know if that all makes sense or not).
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how big of an advantage do you need to beat the game?
I don't know. I think it's like any other game in that if you're more skilled than your opponents, then you have an edge over them. Is your edge big enough in this game to beat the rake? I think that depends on how much of an edge you have over the other participants in the game.
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Are there any strategy adjustments you need to make for the structure of the game?
I think probably the game is still very flop oriented. That is, you should still want your starting hand to fit with the flop, but whereas with an 8 low, you more or less expect two or three low ranks on the flop (without consideration of your own cards) about 62.8%, with a 9 low requirement, you should expect a flop with two or three low ranks (without consideration of your own cards) about 84.3%
- 32*28*24/6+32*28*20/2+6*8*28=13888
13888/22100=62.8% for 8 or better
36*32*28/6+36*32*20/2+6*9*32=18624
18624/22100=84.3% for 9 or better
And that means seeing the flop when your hand has a nice low draw is about 4/3
more appealing in 9 or better low than in 8 or better low.
And that means seeing the flop when your hand doesn't have a nice low draw is
less appealing in 9 or better low than in 8 or better low.
But even though low is more possible, you still should not be playing crap for low. For example, **35 and **25 are still poor pre-flop low draws.
You still should generally want your starting hand to contain an ace and you still should generally shun middle cards.
Buzz