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Old 07-31-2012, 12:34 PM   #31
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Re: Card Removal and Other Sims

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Originally Posted by Leroy2DaBeroy View Post
Tight guy is tight. And called a raise. Prob 15-20% and not top 5%. Utg limper is prob wider than 40%. Unknown blinds prob more 20-30%.
ok - i will adjust it and we can see how it changes

new parameters
board: 5sQs6h
hero: Ad3dAc6s
p1: 15%-20%
p2: 55%
p3: 20%-30%
p4: 20%-30%

How often does at least one player match hand range A2?
18%

parameters
board: 5sQs6h
hero: Ad3dAc6s
p1: 15%-20%
p2: 55%
p3: 25%
p4: 25%

How often does at least one player match hand range A2?
44.8%

parameters
board: 5sQs6h
hero: Ad3dAc6s
p1: 6%-20%
p2: 55%
p3: 25%
p4: 25%

How often does at least one player match hand range A2?
52.2%

parameters
board: 5sQs6h
hero: Ad3dAc6s
p1: 6%-20%
p2: 55%
p3: 20%-30%
p4: 20%-30%

How often does at least one player match hand range A2?
32.7%



i think one of these last 2 sims is pretty close to what you wanted, you will see the final sim is rather similar to the result I got using 4 40% hands.

Last edited by monikrazy; 07-31-2012 at 12:45 PM.
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Old 07-31-2012, 12:40 PM   #32
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Re: Card Removal and Other Sims

So when PPT uses the same ranges, it automatically factors that in, right? I guess I'm just not seeing the advantage of having the likelihood vs. having the equities from PPT.
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Old 07-31-2012, 12:47 PM   #33
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Re: Card Removal and Other Sims

And then technically you should factor what Utg is gonna donk there, but its pretty wide I suppose. Would be sweet if you could assign him a range of hands that have x% equity vs. our ranges and then see how we did against that, but don't imagine that's possible.
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Old 07-31-2012, 12:52 PM   #34
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Re: Card Removal and Other Sims

I suppose you could use your result to figure out a rough folding % to use in an EV calculation. It's more mathy than I can do on a phone though (I think).
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Old 07-31-2012, 12:53 PM   #35
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Re: Card Removal and Other Sims

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So when PPT uses the same ranges, it automatically factors that in, right? I guess I'm just not seeing the advantage of having the likelihood vs. having the equities from PPT.
card removal is probably most helpful in situations like the previous example, where hero has a decision with several opponents left to act and is not able to put them on a very specific range from pre-flop

perhaps we do not know opponent tendencies either, maybe everyone just sat down


Quote:
Originally Posted by Leroy2DaBeroy View Post
And then technically you should factor what Utg is gonna donk there, but its pretty wide I suppose. Would be sweet if you could assign him a range of hands that have x% equity vs. our ranges and then see how we did against that, but don't imagine that's possible.
We may actually able be able to do this. I'm not there yet though.
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Old 07-31-2012, 01:01 PM   #36
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So I have been using it to ask questions like:

Given Hero is dealt AAA6 in a 6-max game, what is the odds one of 5 other players was dealt A[2-4] (An Ace, and a 2,3, or 4)

The answer is 24.8%
This one? What adjustments are you making to how you play this hand based on the 24.8% number?

Not trying to be a dick, just hashing out where the value is.
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Old 07-31-2012, 01:05 PM   #37
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Re: Card Removal and Other Sims

Or, assuming we just sat down w/ AA36 hand and factor in unknown utg limp, etc. and results are 35% one of others has A2. Now what? What does that mean for our decision?
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Old 07-31-2012, 01:10 PM   #38
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Re: Card Removal and Other Sims

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This one? What adjustments are you making to how you play this hand based on the 24.8% number?

Not trying to be a dick, just hashing out where the value is.
This is a pure pre-flop simulation independent of any actions. It is up to Hero to decide how he wants to best profit from the information.

How we play it will of course differ for limit vs. pot limit, as we may not be able to isolate successfully in limit. Pot limit we can expect to isolate with greater success, and I would be raising.

Last edited by monikrazy; 07-31-2012 at 01:17 PM.
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Old 07-31-2012, 01:16 PM   #39
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Re: Card Removal and Other Sims

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Or, assuming we just sat down w/ AA36 hand and factor in unknown utg limp, etc. and results are 35% one of others has A2. Now what? What does that mean for our decision?
I posted a couple of responses in that thread, with various simulations. One of the reasons I made this thread was to stop cluttering it with too much math theory.


initially i thought shoving would be the most profitably play but after running a lot of simulations i decided calling and folding to a shove from btn was probably superior

Quote:
based on these simulations: i am starting to suspect that calling the $10 with the option to fold to a shove from btn is the most profitable play.. anyone else in the hand is essentially committed (based on our read from btn he is getting it in all/most turns?) so we probably are not realizing a lot of value by shoving over BTN

stack sizes basically defeat the point of isolating

note: i don't really want to rehash that same hand in this thread, though I will welcome others with related concepts
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Old 07-31-2012, 02:23 PM   #40
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Re: Card Removal and Other Sims

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Originally Posted by Leroy2DaBeroy View Post
And then technically you should factor what Utg is gonna donk there, but its pretty wide I suppose. Would be sweet if you could assign him a range of hands that have x% equity vs. our ranges and then see how we did against that, but don't imagine that's possible.
Something like this can be done.

Spoiler:


- Dan @ PPT

P.S. I'm enjoying watching this thread.
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Old 07-31-2012, 10:00 PM   #41
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Re: Card Removal and Other Sims

thanks for your comments Dan

some real cool stuff for us to work with
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