Quote:
Originally Posted by salsa4ever
I would suggest calling to hit a set if you have the odds, or just folding.
This. If you can limp for one bet preflop from late position, fine. But if you're in early position or someone raises pre, just muck this hand.
I'm assuming, by the way, a loose low-limit game in which 6 or more players see the flop. How do you win with AA7T in a game like that? You flop a set and hope that either the board pairs or no one makes a straight or flush, in which case you're chopping with the low. Or the board brings exactly KQJ, which is unlikely. Or you make a straight around the 7 and T, which is unlikely and will either mean you're chopping with the low or that a bigger straight is possible. Or the board pairs and your Aces up wins the high or maybe even scoops.
A lot of the equity in this hand isn't realized until the river; but you can't always make it that far. That's what people mean when they refer to preflop equity vs. postflop playability.
Let's say the board on the turn is 3
5
Q
9
. Someone bets, someone calls, maybe someone else raises. I'm not sure you would even get to the turn here, but if you did, I doubt you're calling even one bet on this turn with bare aces, much less cold-calling a raise.
Now the river pairs the board with a black 3. So the flush draws missed, the low draws missed, the wheel draws missed, the high straight draws missed, and anyone with top two pair on the flop or turn just got counterfeited. As long as no one has a boat or trip 3's, aces up is the best hand. But two things have to happen for your aces to win in this spot: (1) you have to get to the river (I don't with that runout), and (2) you have to be savvy enough to call when the A
2
4
6
decides to bluff, or when the AQxx or KKxx decides to make a thin value bet on the end.
OP, if you want to broaden the range of starting hands you play, I recommend you read Jeff Hwang, Pot Limit Omaha, pages 185-197 (which is in the lengthy section on limit O8). He discusses starting hands in 7 groups, which I have found to be more helpful (and less mechanical) than Hutchison's point count system:
1. A2 Hands
2. A3 Hands
3. A-4-5-X with a suited Ace
4. AA Hands
5. High-Only Hands
6. 2-3 Hands
7. Other Marginal Hands
You can find a PDF of this book online.