Quote:
Originally Posted by Buzz
You're more familiar with high stakes games than I am, but my experience in low stakes games is this is exactly the kind of situation in which players bluff. That is, the board pairs on the river with no low, straight, or flush possible, when there was an obvious draw for at least one of these. In this particular case, there was an immediate low draw (two low ranks on the flop) and after the turn, two straight draws... all of which missed on the river. I know opponents who routinely bluff in this situation.
I can easily believe that and it's a good point.
Quote:
Originally Posted by Buzz
I guess you're talking about Villain, but given that Villain is a weak player. isn't it possible he's not playing as he should?
I agree that it is very possible, even likely. Some of my comments were coming more from the angle on how I think villain should play, not how I think he plays and how Hero should react to that. So my approach was more of a theoretical one than a practical one as I think it's the correct approach to take if you want to improve your game.
Quote:
Originally Posted by Buzz
Hero has done most of the betting up to this river. Do you mean Hero should raise Villain's river bet?
No, there is no more money left to raise.
I meant only what I literally said - as played (flop+turn), Hero is the player who should do most of the betting and villain should mostly be starting with a check.
Quote:
Originally Posted by Buzz
I don't understand. Perhaps we're not thinking about the same thing.
I was talking about which hands villain should be calling after he checks and Hero bets.
Quote:
Originally Posted by Buzz
I follow. But I think folding here is a poor choice. Villain, by betting, offers Hero a chance to make a mistake by folding... and Hero bites.
As you know, I agree that calling is better than folding. The only slight disagreement I think we have is whether the bluff by villain is a decent one or a bad one. From what I gather, you think it's a decent one because
Quote:
Originally Posted by Buzz
It's a chance for Hero to go wrong.
and while this has some truth in it, Hero has a very simple cure for it in this spot.
Call with a hand you were going to value bet with anyway when checked to. Think about it, it leads to the same result as you betting and him calling, the difference is only that now he can have some bluffs, too. So it's actually more favorable for Hero than "villain checks, hero bets, villain calls". Of course, Hero happens to be pretty high in his range and has a hand he can comfortably call with. It would be more interesting if Hero had like A359T (pair of nines with an ace kicker), but that's another story.
Doug Polk talks about a spot in WSOP ME HU on one of his recent videos.
https://www.youtube.com/watch?v=90yy1_tBAtQ
I recommend everyone to watch it in full, but I think the important part starts from 9:50 onwards. Basically the point is that you don't need to play a lot of guessing games if you understand ranges and game theory well enough to simply call with optimal hands / frequencies in any spot, in any game.
Quote:
Originally Posted by Buzz
Exacty! And don't you think this is a good place for a bluff against a Hero who is likely to fold to a bluff? Do you see my point?
I absolutely do see your point. Still, even after it worked, I think it's simply a bad play for the reasons I've presented.
Quote:
Originally Posted by agnostia
great post.
Thanks. I'm happy to hear that, since I put quite a lot of work into that post.
Quote:
Originally Posted by agnostia
and yes, i am a little bit of a nit ... but it works really well.
It does, and it should! I didn't mean "nit" as in criticism per se, more of an observation. I think in games when you outmatch the opposition in technical skill by miles (like I think you do in the game you play) the correct way to play is rather nitty. They will pay you off anyway. But sometimes I think you take it too far and could improve your win rate by making more bold plays.