Quote:
Originally Posted by BGnight
So math and combinatorics proves that raising sets vs complete unknowns when there's exactly one straight (unlikely and no I'm not adding 32 in here) and no flush possibilities is bad?...mmm, ok
It's not like there's a myriad of other variables to consider
I guess I should quit poker as I have no ability to do the math in my head in real time.
It's interesting that your math can make shoving seem bad and it makes for a good thread but in reality it's pretty silly.
You don't do the math at the table in real time. No one does. You do the work away from the table during hand review to better enhance your learning from spots you were unsure about.
For everyone that is all upset about the conclusion we reached I'll re do the work here using a more appropriate range:
Villain's value betting range on the river with only board cards removed. Also lowered KK combos to account for turn check back and removed some A two pair combos due to preflop dynamics and protection for villain's checking range on the river:
67s (4) 4
AA (3) 7
KK (1) 8
88 (3) 11
55 (3) 14
44 (3) 17
AK (9) 26
Bluffing combos assuming balanced range:
x/(x+26) = .31
.69x = 8.06
x = 11.68 ~12 bluffing combos
Villain bets 38 combos total and has to defend 36 % of the time so .36*38 = 13.68 or about 14 combos meaning villain is defending down to 55. Once we take into account our actual hand villain has 8/11 hands that beat us and 3/11 hands he optimally defends that beat us making the shove -EV. In all reality villain is probably over defending down to 44 for 6/14 combos we beat which still isn't enough.
If we want a profitable raise:
Let x be the additional number of calling hands we beat in villain's bet/call range then:
(6+x)/(14+x) >= .5
6+x >= 7+.5x
.5x >= 1
x >= 2
So if villain calls with 2/9 = ~22% of his AK hands then the shove is break even. Since humans are imperfect beings I would argue that if villain defends any AK he will over defend and the shove will be profitable.
How wide will villain have to bet in order to correctly defend AK vs our shove?
Well villain would be defending 26 combos and that would have to be 36% of his range. So let x be added combos to the value range above then:
26/(x+26) = .36
.36x = 26 - 9.36
x = 46.2222 ~46 combos
So villain would have to be betting worse for value + bluffing 46 more combos or about 72 combos total to defend down to AK and make a shove profitable for you.
Given the range estimates in our earlier posts it's reasonable to assume villain can easily have that many combos in his river betting range making the shove a clear good theoretical call.
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