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02-23-2012 , 01:51 PM
Quote:
Originally Posted by bbfreak
i dont understand either why there is no 9man 15$ hyper
traffic at 30$ isn't enough, again bad decision....
Not that hard to figure out...they didn't want to kill $15 turbo 9man action. They run about 7-10x as frequently as a $30 9man turbo pending on the time of day, so why not add $30 9man hyper

Be happy they added any levels at all
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02-23-2012 , 02:26 PM
dont tell me how to feel
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02-23-2012 , 03:50 PM
Quote:
Originally Posted by Rusemandingo
dont tell me how to feel
+1

jdawg listen to urself, seriously u got a problem.if u think getting crumbs is fine then keep the thinking and dont actually voice it here.

walmsley,

if u want to be friends with me, which is obviously the only fulfilling lifechoice for you, you will have to stop ignoring me my dear.

at least do something and please make them lolsevendolares plo hypers 4 times reggable at a time as it is for that game with 2 cards.maybe that will improve volume a little bit and i will tilt less because im 1tabling for hours bec im busting so quickly.

that plo section is so frustratingly leftover to die

Last edited by fgatorsusuck; 02-23-2012 at 03:51 PM. Reason: just kidding, nothing stops me from tilting
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02-23-2012 , 05:03 PM
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02-23-2012 , 05:42 PM
Clown, can you find incentives to drive the traffic in the reg/turbo speed PLO
instead? A hyper plo sng makes no sense...in short stack nl it's easier
to make a mistake and much more enjoyable to sweat in a hyper format.

I would be happy for something ([promotion) to drive deep plo sngs properly into the market but
save the PLO hypers for the sportsbook.
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02-23-2012 , 06:20 PM
Can you please stop 4 or 5 people from the same country in 6 man sit and goes ?
I played some games tonight and in 1 it was 4 from Spain, it was a hell and i knew i was ****ed from the beginning, as soon as 1 of them got short the other ones let him up to equal all the ****ing game, i was hoping for AA but never came...it was a robbery stars.
Will never play 6 man again.
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02-23-2012 , 06:28 PM
Quote:
Originally Posted by Lasse Ekman
Can you please stop 4 or 5 people from the same country in 6 man sit and goes ?
I played some games tonight and in 1 it was 4 from Spain, it was a hell and i knew i was ****ed from the beginning, as soon as 1 of them got short the other ones let him up to equal all the ****ing game, i was hoping for AA but never came...it was a robbery stars.
Will never play 6 man again.
Email stars with the tournament ID, if there actually was something shady going on they'll take action.
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02-24-2012 , 10:48 AM
Quote:
Originally Posted by Lasse Ekman
Can you please stop 4 or 5 people from the same country in 6 man sit and goes ?
I played some games tonight and in 1 it was 4 from Spain, it was a hell and i knew i was ****ed from the beginning, as soon as 1 of them got short the other ones let him up to equal all the ****ing game, i was hoping for AA but never came...it was a robbery stars.
Will never play 6 man again.
email stars, I had something similar with 2 spaniards and Stars acted on it.
And sick brag playing with 4 spaniards. Jelly as **** .
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02-24-2012 , 02:19 PM
Quote:
Originally Posted by Lasse Ekman
I played some games tonight and in 1 it was 4 from Spain
Deal me in!
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02-24-2012 , 07:40 PM
Quote:
Originally Posted by Gramps
Jackpot SNGs, displayed in the lobby in green. I.e. $6.52 + $.48 + $1 with the $1 distributed back entirely to the players.

The $1 goes to instant win prizes you can get when you win the SNG, hit quads or a straight flush, lose a bad beat, etc.
This is a really good idea imo, It is interesting and fair for everyone. Maybe like if you hit a royal flush you get half the prize pool, straight flush 1/4 of prize pool etc etc. Bad beat jackpots seem to work nicely to, but whatever it is, every $ needs to go back into the player base.

Just my 2c
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02-24-2012 , 08:25 PM
Quote:
Originally Posted by Pokernubz
Deal me in!
I not want a refund, i want stars to stop this ****, the whole game was so sick, it should not be possible, the funny thing was that i registered first in 6 games 7 dollars 6 man, and yes then i have them after me, could not believe it when all i saw was spain, makes me wonder...
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02-25-2012 , 09:47 AM
Hi PS Walmsley

What are the chances of a SnG happy hour appearing in the near future?
It seemed to work and be very popular with the cash game promotion in January, so much so that I played CAP in these hours and spotted other SnG regs playing this format.

I think it is something that would please the regs and encourage new players to take part in.

One of the major grievances with the hyper turbo’s delay was that it wasn’t trialled and analysed, a short promotion with a look at the results I think would be good for both Stars and players alike.
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02-26-2012 , 08:58 PM
Quote:
Originally Posted by PS Walmsley
In response to player demand, we are introducing six new hyper speed Sit & Gos.

6-Max $3.32 + $0.18
6-Max $14.41 + $0.59
6-Max $96.49 + $3.51

9-Max $1.39 + $0.11
9-Max $28.77 + $1.23
9-Max $96.32 + 3.68

We will monitor the impact of these new Hypers on our Turbo liquidity over the coming weeks. A decision will be made by mid-March as to whether or not to make any additional changes to the Hyper offering.
I cant comment on the 9max sngs and how this has affected the volume but i am a HS 6m sng player and just wanted to say that since the inclusion of the 100$ hypers at 6m there has seemed to me to be a considerable dropoff in the turbo volume at 100-500. Just letting stars know what someone who plays those games has noticed. I dont know if the march review means possibly taking out the 100s that were added or not but would be nice to know

thanks
simpledude16
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02-27-2012 , 01:01 AM
Stars, if you take back the $100 6max hypers, I'll jump of a bridge, you don't want that on your conscience do you?

Let the people speak! It's what the Majority of SNG player want to play. If people are going to Hypers over turbos there is nothing wrong with that. Ignorant people argue "it's not poker" but in all honesty there is MUCH more skill in hypers than reg spead or Turbo SNG, and that's coming from someone who has made a living at all 3.

A few years back there were no hyper/super tubos on any sites, now they're all over the place and booming in popularity. Things change. Markets speak. Be part of the revolution. 200s please <3
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02-27-2012 , 01:05 AM
Quote:
Originally Posted by JayC170
Thanks stars

here's to dropping 40k at the 100's!
QFT. Confirmed Fish ITT
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02-27-2012 , 01:13 AM
Quote:
Originally Posted by OMGBarackObama
in all honesty there is MUCH more skill in hypers than reg spead or Turbo SNG, and that's coming from someone who has made a living at all 3.
this is an absurd comment to say that hypers have more skill than turbos and regspeed (not saying that they arent a skillful game)
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02-27-2012 , 01:19 AM
Hahhahaha OMGBarackObama.

What a bunch of ridiculous crap are you typing in your post. To think that hypers require more skill than turbo or even reg-speed is cracking me up, are you really that naive or trying to mislead people here with pretending you play 200s?

Congratulations that u make 1k per month at 15s and I hope you spend it well, but now please **** off.

Of course there is skill in hypers, but not as much as in turbo/reg. That's because in hypers, the skillset is almost entirely the same for the whole SNG. Where as if you play turbo's you have to deal with some other stuff than arranging your raise/call, raise/fold shove ranges and occasional limping spots. Dont bring up postflop coz a 5yo can understand how to play a 20bb stack at the flop.

I could teach anyone with half a brain how to beat this hypers.

I know stars isn't as stupid as you are, and they will also listen to the turbo/reg speed regs.
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02-27-2012 , 01:58 AM
It's a new game and probably ~5,000 (?) of the $100 6-max hypers will go off the first week. After a few weeks, some people may tire and go back to other games. Or they may decide they like them better and stick with hypers.

The 9-max Hyper traffic at $30 and $100 definitely picked up a lot over the weekend, at least during peak hours. May have been all SNG/MTT regs, but they were running!

Also, the rake on the $100 hypers is just over half what Stars charges for $100 Turbos, which should help keep the games going even when it's a regfest for long stretches.
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02-27-2012 , 05:46 AM
Quote:
Originally Posted by Gramps
It's a new game and probably ~5,000 (?) of the $100 6-max hypers will go off the first week. After a few weeks, some people may tire and go back to other games. Or they may decide they like them better and stick with hypers.

Also, the rake on the $100 hypers is just over half what Stars charges for $100 Turbos, which should help keep the games going even when it's a regfest for long stretches.
Agree with all of this and will also comment with simpledude that even though $100-500 turbo traffic has dropped a bit, there's still plenty of fish playing the non hyper turbo HS stts as I've mixed in a few 100-300 turbos with my hyper sessions.

Missed the first 2 days after the $100 hypers were added as I was still grinding on another site but am pretty sure I still have the most games played of anyone at them and think that they will be a successful addition without killing other formats too much. At certain points during primetime, I'd see 6+ 6reg games start in a row and at off peak time, I've seen some super soft games, but that happens in $200+ 6man turbos as well; just tonight I got a $300 to pop with 3 huge fish and 2 $200's with 3 fish as well.

I think the rake could be lowered a tad on these new hypers, but I won't complain about that much as I'm just super stoked that they were finally added; I'll most likely leave PS again if they are somehow taken off the lobby and I'm planning on 1.5-2mil vpp's from the $100 hypers as of now
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02-27-2012 , 06:04 AM
Quote:
Originally Posted by haagel
Hahhahaha OMGBarackObama.

What a bunch of ridiculous crap are you typing in your post. To think that hypers require more skill than turbo or even reg-speed is cracking me up, are you really that naive or trying to mislead people here with pretending you play 200s?

Congratulations that u make 1k per month at 15s and I hope you spend it well, but now please **** off.

Of course there is skill in hypers, but not as much as in turbo/reg. That's because in hypers, the skillset is almost entirely the same for the whole SNG. Where as if you play turbo's you have to deal with some other stuff than arranging your raise/call, raise/fold shove ranges and occasional limping spots. Dont bring up postflop coz a 5yo can understand how to play a 20bb stack at the flop.

I could teach anyone with half a brain how to beat this hypers.

I know stars isn't as stupid as you are, and they will also listen to the turbo/reg speed regs.
You're right, hypers are easy, no one should put much thought into them. Few tenths or a % on an ROI can't matter that much over the long run. I've also never played as high as $15s, so all my experience is at micros. Do you offer coaching? I wanna move to medium buy-in reg speeds and be a boss like you.
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02-27-2012 , 06:18 AM
walmsley,
if you wouldnt mind to just drop a line on my suggestions concerning plo hypers it would feel so awesome.

just like i wasnt talkin to myself
the old suggestion-feedback thing...
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02-27-2012 , 07:01 AM
Quote:
Originally Posted by simpledude16
this is an absurd comment to say that hypers have more skill than turbos and regspeed (not saying that they arent a skillful game)
You know, I should have phrased what I was trying to say differently. I wasn't trying to take anything away from Reg speed or Turbo Speed grinders, and I apologize if I offended anyone. I've played those games, and occasionally still do, and understand the skill they take. Obviously I hope for all the games to coexist, I'm just saying if traffic moves naturally it doesn't mean hypers have any less right to draw the traffic.

My point about relative difficulty is off topic and could have been left out, but since I made it, I'll just clarify for anyone who is raging over it. I simply find that hypers offer less room for mistakes if you want to be profitable pre-rakeback. In nonturbos, I believe the achievable ROIs are 8-11%, therefore a player with 2% worth of leaks can still make a good living, even if he never learns what his leaks are and addresses them. In Turbos the achievable ROI is lower, and therefore that same 2% worth of errors becomes a greater proportion of that player's potential earnings. It hypers, it's even more unforgiving. The achievable ROI for the BEST regs is probably somewhere between 2-2.5%, if even that high at the $100 level or higher. So a player making 2% worth of errors in these games could be losing their entire profit margin pre-rakeback. There is a common misconception that Hypers are "easy" but in reality, they require a ton of skill.

To your credit you pointed out that they require skill, and I appreciate that. I think a lot of regs believe they "dumb down" the game,and that is the ignorant criticism I was attempting to address with my quickly and poorly worded comment. The edges in hypers are so thin, the differences and details of spots become much more important, and a leak that could be ignored in a slower structure b/c of the other opportunities to accumulate chips cannot be ignored in a hyper or the results over a massive sample become catestrophic. There are A TON of good poker players, players who have won a lot of money in various forms of poker, who over significant samples of hypers can't crack a 1% ROI. It's because the margin for error is very small, and many don't know what their errors might be, how to spot them or how to fix them. And the variance only adds to the confusion. There are elite players who beat these games by only 1% more than the majority of others, but that 1% is FREAKING HUGE over a sample. These players are some of the hardest working players in the SNG game today. They simply can't afford not to be.

If you saw someone who was only breaking even in a regspeed after rakeback, you'd probably note them as bad. How can a reg with a significant sample not beat the game pre-rakeback. They must make fundimental errors. You see otherwise good players, who are really trying, stuck in this spot over thousands upon thousands of games in hypers, blaming variance b/c they simply thought the games were easy and can't fathom what they're doing wrong.

Hypers are not easy. Hypers are not easier. Hypers don't dumb down poker or ruin the game. These misconceptions are one reason why so many people are attracted to hypers, but so few people are really good at them.

I hope all the games can flourish, and I think promotions for all types is a good idea. I just don't wanna hear any "ZOMG, all in, all in, it's not poker!" arguments. To your credit you never made one, and I felt obligated to give this explanation for my comment since you took exception to it in an educated manor.

/derail
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02-27-2012 , 07:01 AM
How can be hypers more skillf ulll then regspeed or turbo?? It is a subset of a turbo, everything what hypers have for u to get skill, turbos have too, and more. I'm not saying hypers are gamblefests, but to state the skill required is bigger is nonense. Particular spots come up more often then in 6max turbos so you need a different kind of skillset, tweaked, not a better on.
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02-27-2012 , 07:21 AM
Quote:
Originally Posted by Mecastyles
How can be hypers more skillf ulll then regspeed or turbo?? It is a subset of a turbo, everything what hypers have for u to get skill, turbos have too, and more. I'm not saying hypers are gamblefests, but to state the skill required is bigger is nonense. Particular spots come up more often then in 6max turbos so you need a different kind of skillset, tweaked, not a better on.
I really don't wanna derail this thread any further. Perhaps it is true that there are technically more things to get prefect in a slower structure to be playing absolutely every spot perfectly in a sng. However, no one plays every spot perfect, and the point was I was trying to make is that you can afford to be a lot further off from the ideal of "every spot perfect" and still have a much better ROI due to the higher ROI you get in slower structures from your fundamentals, where as in faster structures these tiny mistakes that everyone strives to minimize actually take a much larger % away from the overall winrate you get from your fundamentals.

From a theory perspective, it probably is harder to play a slower sng exactly perfect in all spots, but from a practice standpoint, I think the attention to detail is higher and the acceptable margin of error much lower just to make any profit at all. Tiny fractions of a % off your winrate grow in importance as the winrate they are coming off of shrinks and the sample you play in a given period of time expands.

Anyway, I don't really mind if people agree or not. I just wanted to intelligently clarify my point for those who were offended by how harshly it was originally worded. Was not my intent. Lets get this discussion back on the topic of how we can make the PS STT experience better for all.
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02-27-2012 , 08:15 AM
lol at discussion, its comes down to what you/recreational players like.
IT IS SIMPLE!
if you like going right into business you play hypers
if you like long lasting foreplay you play turbos
if you like 4 hour tantric sex b4 ejaculation you play reg speeds.

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