Quote:
Originally Posted by drzen
Okay, I'll bite. I would be willing to put that effort in, but what do you suggest for a course of action, Cheese? What should I be studying for those five hours exactly? I think this is what most people struggle with and I'd like a decent answer from someone who thinks they know it.
I'm the last person to ask. I'm horrible at making myself review/study. I caught myself shoving J9o with 1600 chips 4 handed at T200 (on the bubble) yesterday and realized that I should probably sit down and play with the thing for a few hours again.
That said, I have taken plenty of time to sit down and make up excel spreadsheets with different chips stacks to get a "feel" for ICM vs. different calling ranges. I play a ton of tables so more often than not I'm just assigning default ranges to opponents. If I see a reg or a loose donk or I have a note, I'll adjust my push/call range accordingly.
Here's a crappy .xls sample of something that I made a long time ago for shoving 3 handed ITM... just an example... sorry things don't format correctly.
Blind / Hero Stack/ SB Stack / SB-Call% / BB Stack / BB Call % / -% I should shove....
200/400/50 6000 4000 20% 33+, A4o+, A2s, KJ+, KTs+ 3500 25% 22+, A2+, Kto+, K8s+, QTs+ 12.8% (44+, A8o+, A7s+, KQs+) BB overcall is 14% (A4s+, A8o+, KJs+, 44+)
300/600/50 6000 4000 20% 33+, A4o+, A2s, KJ+, KTs+ 3500 25% 22+, A2+, Kto+, K8s+, QTs+ 16.3% (33+, A7o+, A4s+, KQ, KJs+)
400/800/50 6000 4000 20% 33+, A4o+, A2s, KJ+, KTs+ 3500 25% 22+, A2+, Kto+, K8s+, QTs+ 42.1% (22+, A2+, K9o+, K3s+, Q9o+, Q5s+, J8o+, J7s+, T8o+, T6s+, 98o+, 96s+, 75s+, 65s+
Adjust all the factors, overcall %, etc. Now make yourself the calling BB to a BTN Shove. Now change stack sizes and make yourself the short stack on the button.
Its been a little while since I've put in long hours studying, but maybe next time I do, I'll put a little thought into setting up some sort of studying structure and then post my results-- won't be anything groundbreaking, but could help the noobs. ZeroPointMachine's recent post was a pretty good example of how to play with SNGWIZ.