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Old 06-15-2012, 01:39 AM   #1
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Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

Villain is 28/25/62 over 120 hands. Raise Turn: 10% (1 of 10)

Merge - $0.05/$0.10 (6 max) - Holdem - 4 players
Hand converted by PokerTracker 3

jmakin24 (BB): $2.41
NoNoneAny (UTG): $2.93
doodahman (BTN): $3.36
roadster808 (SB): $1.71

roadster808 posts SB $0.02, jmakin24 posts BB $0.05

Pre Flop: ($0.07) roadster808 has J 7

fold, fold, roadster808 raises to $0.10, jmakin24 calls $0.05

Flop: ($0.20, 2 players) 9 7 Q
roadster808 bets $0.05, jmakin24 calls $0.05

Turn: ($0.30, 2 players) J
roadster808 bets $0.10, jmakin24 raises to $0.20, Hero??

Turning 2 pair against aggression from Villain who has shown aggression 1 of 10 times on the Turn.

Last edited by roadster99; 06-15-2012 at 01:43 AM. Reason: Content!
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Old 06-15-2012, 03:35 AM   #2
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Re: Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

Quote:
Originally Posted by roadster99 View Post
Villain is 28/25/62 over 120 hands. Raise Turn: 10% (1 of 10)

Merge - $0.05/$0.10 (6 max) - Holdem - 4 players
Hand converted by PokerTracker 3

jmakin24 (BB): $2.41
NoNoneAny (UTG): $2.93
doodahman (BTN): $3.36
roadster808 (SB): $1.71

roadster808 posts SB $0.02, jmakin24 posts BB $0.05

Pre Flop: ($0.07) roadster808 has J 7

fold, fold, roadster808 raises to $0.10, jmakin24 calls $0.05

Flop: ($0.20, 2 players) 9 7 Q
roadster808 bets $0.05, jmakin24 calls $0.05

Turn: ($0.30, 2 players) J
roadster808 bets $0.10, jmakin24 raises to $0.20, Hero??

Turning 2 pair against aggression from Villain who has shown aggression 1 of 10 times on the Turn.
Looks like a standard calldown UI.
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Old 06-15-2012, 03:41 AM   #3
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Re: Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

What did he have that one time he raised?. I don't think it is standard for villains at 5c/10c to semibluff turn (calling stations galore at micros, so not worth it), so calldown is standard, as lawdude said.
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Old 06-15-2012, 04:29 AM   #4
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Re: Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

Standard calldown, imo.
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Old 06-15-2012, 09:11 AM   #5
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Re: Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

If that J has indeed improved him, you're almost certainly either chopping or losing. Calldown in the hopes that he's got a draw, JT, maybe a J with a big kicker that he didn't 3-bet preflop for some reason.
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Old 06-15-2012, 09:32 AM   #6
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Re: Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

If the villain is one of the players who never 3bets from the BB HU could he be waiting til the turn to raise KQ AQ or do you think he would have raised the flop with TPGK? What do you think his read is on you? How likely are you dbl barrel a steal attempt? Standard calldown IMO
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Old 06-15-2012, 11:42 AM   #7
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Re: Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

The more I think about this, the more against certain opponents i could see folding this.
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Old 06-15-2012, 04:03 PM   #8
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Re: Merge - $0.05/$0.10 (6 max) - Holdem

Quote:
Originally Posted by nyrugby View Post
If the villain is one of the players who never 3bets from the BB HU could he be waiting til the turn to raise KQ AQ or do you think he would have raised the flop with TPGK? What do you think his read is on you? How likely are you dbl barrel a steal attempt? Standard calldown IMO
1. I'm not too sure. He's a pretty aggressive player so far, so I would like to think that he fast plays his made hands. There's only 120 hands we've played. For example, my sample size shows that he's folded the BB to a SB steal 50% of the time. 1 of 2 hands. He's folded the BB to a BTN steal 1 of 5 times, but folded the SB to a steal 7 of 7 times. So I'm still not really locked into putting him on a defending range. But I could estimate that it most likely isn't just crap.

2. He probably reads me as too loose and exploitable aggression. Or maybe that's just how I see myself...

3. It depends on both the Villain and my table image. If they have a high Fold to Flop/Turn CBet number, I'll fire 2. Or if they show signs of timidness vs HU play. TBH, I'm still trying to wrap my head around HU play as well, so sometimes when I'm stuck I'm a 2 barrel type of player.

I mean, my hand needs some sort of SD value so if he's defending against a weak steal attempt by me and the flop doesn't go my way, I'll almost always CBet flop, but then slow way down (x/f most likely) if called. I'm probably "turning my hand face up" but I'm not going to just jam bets onto the felt w/ATC hoping to fold someone with aggression. I've seen too many guys do that and end up stacking themselves because they just don't know how to slow down.

For example, in an earlier hand I 3! some guy & he capped! PF. We were HU. He then just jammed it every street. I had happened to flop a 2 pair (AQo) and got some action in on the flop. The turn completed a FD & also paired the low card, so I called down. But he turns over 57o. Which had absolutely no piece of the board. And I'm sitting here wondering, what is this guy doing? I really don't want to be that type of guy.

Quote:
Originally Posted by A_Schupick View Post
The more I think about this, the more against certain opponents i could see folding this.
Quote:
Originally Posted by Rooksx View Post
If that J has indeed improved him, you're almost certainly either chopping or losing. Calldown in the hopes that he's got a draw, JT, maybe a J with a big kicker that he didn't 3-bet preflop for some reason.
These thoughts crossed my mind. It was one of those hands where I had that, "Damn. He has it..." type of feeling. RIO, right? But I kind of wanted to SD here.

How's this for a River card:

River: ($0.70, 2 players) 8

Quote:
Originally Posted by bellatrix View Post
I don't think it is standard for villains at 5c/10c to semibluff turn (calling stations galore at micros, so not worth it), so calldown is standard, as lawdude said.
I think you make a great point here. What's funny is that I've subconsciously realized this because I have been playing in situations recently where I've truly noticed it. I don't know why it seems like, "Aha!" when reading it on paper (or I should say, "on screen"). It's similar to another quote by I read by lawdude:

Quote:
Originally Posted by lawdude View Post
You should bet/fold a wide range of made hands against fish. They call with crap, wait for the turn with monsters, and don't bluff-raise.
It's so basic but I feel like I have the blinders turned on too often.

I appreciate the feedback, guys & gals!

P.S. Apologize for the names posted. I use PT for my HH review. I had forgotten to apply the "don't show names" option when posting this.
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Old 06-18-2012, 10:47 AM   #9
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Re: Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

Haha sick, first time I've read this board in a year and first thread I open features moi. don't mind my name being posted i only donk around micros these days so if anyone wants to try to exploit me for 60c or whatever go wild


I remember playing you, but I do not remember this hand. I had you as a solid laggy type, IIRC. I will say this though - and you can exploit this as much as you want - I'm pretty predictable in these spots at this limit. If I were you playing myself with your reads, I'd say I always have some sort of Qx hand here. Knowing myself and how I play, I probably have Q9 or Q7 b/c im definitely 3banging QJ and better here like 99% of the time. J9 is probably likely too, I won't always raise flop with 2nd pair. The only hand you beat in my range is QT which sometimes I will flat pre depending on my mood. With your read though IDK if you'd know that. Sometimes I'll flop raise with 2 pair depending on opponent.

that all said i definitely call down with your reads

Last edited by jmakinmecrzy; 06-18-2012 at 10:54 AM.
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Old 06-18-2012, 11:01 AM   #10
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Re: Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

Quote:
Originally Posted by jmakinmecrzy View Post
If I were you playing myself with your reads, I'd say I always have some sort of Qx hand here.
Was roadster so aggro that you wanted to wait until the turn with TP or why wouldn't you raise top pair? especially given this:

Quote:
I won't always raise flop with 2nd pair.
Why not?

You realize your flop raising range starts to become extremely polarized.
Do you semibluffraise turns (e.g. JT, 86, etc.) or do you find that it makes little sense at the micros, since they don't usually fold?
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Old 06-18-2012, 11:13 AM   #11
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Re: Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

Quote:
Originally Posted by bellatrix View Post
Was roadster so aggro that you wanted to wait until the turn with TP or why wouldn't you raise top pair? especially given this:
certainly possible

Quote:
Why not?

You realize your flop raising range starts to become extremely polarized.
Do you semibluffraise turns (e.g. JT, 86, etc.) or do you find that it makes little sense at the micros, since they don't usually fold?

if i think a player is at all capable of folding turn I will raise flop with a lot of air on dryish boards if i flat pre, but i don't think that's always profitable this low because players just spazz out so much on the most random crap imaginable. i've been looking at WTSD %s on players who bet turn, they are like 90%+ on almost everyone. lol.


I find at these limits it doesn't matter how obvious your range is, the player that is actually capable of noticing and playing accordingly is like a rare unicorn and usually easily identifiable

i can't remember if i placed roadster in that category but i definitely remember his SN and being frustrated with him
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Old 06-19-2012, 12:20 AM   #12
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Re: Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

Quote:
Originally Posted by jmakinmecrzy View Post
If I were you playing myself with your reads, I'd say I always have some sort of Qx hand here. Knowing myself and how I play, I probably have Q9 or Q7 b/c im definitely 3banging QJ and better here like 99% of the time. J9 is probably likely too, I won't always raise flop with 2nd pair. The only hand you beat in my range is QT which sometimes I will flat pre depending on my mood. With your read though IDK if you'd know that. Sometimes I'll flop raise with 2 pair depending on opponent.

that all said i definitely call down with your reads
If it matters (and since this thread had become a bit dead) you Turned it. The river made absolutely no difference in your hand.

Quote:
Originally Posted by jmakinmecrzy View Post
i can't remember if i placed roadster in that category but i definitely remember his SN and being frustrated with him
Wow. That's quite a compliment. Thank you.

Last edited by roadster99; 06-19-2012 at 12:25 AM. Reason: Content!
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Old 06-19-2012, 12:22 AM   #13
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Re: Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

Quote:
Originally Posted by bellatrix View Post
You realize your flop raising range starts to become extremely polarized.
Do you semibluffraise turns (e.g. JT, 86, etc.) or do you find that it makes little sense at the micros, since they don't usually fold?
What surprises me (I'm not sure if surprised is the right word) is that at the micro levels, this type of thinking probably doesn't even take place. I'll admit that I don't think of this very often. What a true difference in ability.

Last edited by roadster99; 06-19-2012 at 12:24 AM. Reason: Content!
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Old 06-19-2012, 10:04 AM   #14
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Re: Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

Quote:
Originally Posted by roadster99 View Post
If it matters (and since this thread had become a bit dead) you Turned it. The river made absolutely no difference in your hand.

well now you've got my curiosity piqued. Please, please, please tell me I had J9 and not KT because if I had KT i played it like a ****ing fish. I didn't have PT configured that day so I can't check.
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Old 06-19-2012, 11:07 AM   #15
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Re: Merge - $0.05/$0.10 (6 max) - Holdem - 4 players[

Quote:
Originally Posted by jmakinmecrzy View Post
well now you've got my curiosity piqued. Please, please, please tell me I had J9 and not KT because if I had KT i played it like a ****ing fish. I didn't have PT configured that day so I can't check.
Huh? In that you didn't 3bet pre (yeah sure, but not "****ing fish" level bad) or what do you mean?
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