Open Side Menu Go to the Top
Register
How to interpret these Nash calculator results? How to interpret these Nash calculator results?

05-28-2017 , 05:24 PM




So from the attached I'm assuming PU means "Push" all in?
If so does this seem like a correct range for 6 max hypers? I'm thinking jamming KTs, QJs and KQo for 25bb's UTG isn't optimal?

CA I'm assuming means "call all in" and then MP means call an all in from UTG with 3% and these ranges get lower as you move round as there is less chance of an overcall?

Sorry seems a really stupid question but just want to make sure I've got this right!

Last edited by KipperFanning; 05-28-2017 at 05:31 PM.
How to interpret these Nash calculator results? Quote
05-28-2017 , 05:55 PM
No image appeared for me. have you got a working link?

EDIT: When including images in IMG tags, you need to post the direct link to the PNG files.

How to interpret these Nash calculator results? Quote
05-28-2017 , 06:06 PM
If you only have the options push or fold (no minraising), then in the situation you put into HRC, the shoving range is correct. The Ax/Kx hands contain blockers to the incredibly tight calling and overcalling ranges that arise due to ICM considerations in SNGs.
e.g. If villains can only call with JJ+/AK, then jamming 99 makes little sense, since it's crushed by the calling range and contains no blockers to it. Jamming KTs makes more sense, since you reduce the frequency that you get called by KK/AK, and you have an overcard to QQ/JJ.

The overcall (OC) ranges are even tighter, since if you're jamming TT+, ATs+, A5s, KTs+, AJo+, KQo and the second player only calls with JJ+/AK, then the third player needs a helluva strong hand (KK+) to be a favourite vs both players.
How to interpret these Nash calculator results? Quote

      
m