Two second concept: a stock market for collectibles.
The idea comes from this thread:
http://forumserver.twoplustwo.com/30...011-a-1046960/
where people talked me out of selling cards on ebay and mentioned that I should work on a website with the code I'd developed instead. I did (
www.mtgprice.com) and it's coming along very well - returning visitor numbers are up 20-40% a week every week for the last several months and I'd getting a lot of chatter from big players (including an offer for an exclusive deal which I've declined so far.)
Anyway, since I'm a finance MBA, I can't stand to see ridiculously inefficient markets (you mean the EMH isn't gospel?) and I've been mulling a larger site over the last several months.
Simply put, I want to create a stock market for collectibles. Right now, the main way to sell collectibles is to sell them on ebay or maybe amazon, or sell them to a dealer who will give you around 40% of retail. The transaction costs are huge, the market is illiquid and pricing information is often lacking. There are also lots of trust issues when trying to sell expensive things on ebay - it's far too easy (as a seller) to be scammed.
I want to build a market with a few key ideas behind it:
1. Realtime pricing information from many sources (I have this at mtgprice.com)
2. The ability to put in limit orders. This is the most important bit - I want to give people the ability to say "I will pay $100 for a mint condition babe ruth rookie card" and have the transaction happen immediately if someone has one for sale and is willing to part with it at that price.
3. I want to improve market liquidity by becoming a market maker - I'll buy and sell illiquid items with a spread that reflects liquidity.
4. I'll solve the trust issue by becoming the conduit through which trade flows. Essentially, I'll warehouse a collectible until it gets sold if there isn't a high enough price for it and then I will mail the items out to people (with insurance, tracking etc. if needed).
5. I'll allow people to short the market by letting people lend items to others with a daily vig.
Main user scenarios:
The user has $200 of cards to sell. They mail them to me and they are added to their account like stocks (to be clear, I'm talking fungible goods here like magic cards, not one-off items). They can then immediately sell them at the market rate (with me acting as a market maker if there are no other bidders) or they can simply hold the virtual representation of the item for a while and trade it later. (Or they can loan them to others for shorting purposes).
Another user has some cards they want to buy. The come to the site and simply buy at market rate then ask for delivery.
Another user knows some interesting information that will affect the price of a card (or other collectible) and places a limit order to buy at a particular price.
Other scenarios like stop losses etc.
Will offer options in the future. (pun intended, and unfunny.)
So - obvious risks of a market maker are there, as are issues with fakes. Can anyone see any other major issues?
My plan is to start with magic cards, build the market, then branch out to other card games, then move into any other collectible space where the items involved are non-unique (i.e. two sealed original edition star wars toy luke skywalkers in mint condition are roughly fungible). If condition matters, then all items in the came condition should be considered identical.
In terms of market size: the trading cards market is a couple of billion yearly and the collectibles market is absurd - something like 100 billion if simply talking about obvious stuff and much more if you add in antiques etc.
Also, any legal issues with the idea? I'm not dealing in securities so the SEC shouldn't get involved, right? And it's not gambling either, I think...
Finally, I will need investors/ an angel/ a bank loan to make this happen quickly enough. I think everything can be bootstrapped on $50k assuming I continue to work for free for the next year. Any advice on that would be appreciated.