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View: A simple idea to stop endless tanking in tournaments/or action tracking View: A simple idea to stop endless tanking in tournaments/or action tracking

10-30-2016 , 03:27 AM
Quote:
Originally Posted by oldsilver
There are many times that players face genuinely difficult decisions and these should be separated from the mainstream check/fold plays in rhythm that form 95% of play.
No they shouldn't.

Putting people to a difficult decision is part of the game. Make them decide in one minute just like online.
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10-30-2016 , 11:08 AM
You can't expect the online machine kids to make a decision in the same time live as online when they don't have their HUDs.
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10-30-2016 , 12:20 PM
Quote:
Originally Posted by d0nkSTRIKER
each seat should have an airbag built into it that goes off after 20 seconds. if a person is ejected into the air, they have until hitting the ground to act or their hand is dead.

/thread
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10-30-2016 , 12:20 PM
Quote:
Originally Posted by bjsmith22
While the intentions behind your idea are fine, you seem to fail to realize a central part of why poker is on the decline today compared to what it was 10 years ago, and thus also fail to see that your idea isn't really a good one.

That is, the bolder you make the line between "serious competition for money" and "casual gambling for fun", fewer and fewer recreational players are going to be willing to put their dollars at risk in order to be able to play.

So while making hard-ass, competition-style rules might make the game more enjoyable for the players who remain, those same rules are likely to make the game a lot less popular.
+1
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10-30-2016 , 12:47 PM
Quote:
Originally Posted by YorkyPuds
Dusk Till Dawn in the UK have decided to trial a 20-second shot clock in their nightly tournaments (£15-£50 buy-in) that seems to be going down quite well at the moment. They're allowing each player a one-off 60-second timebank for difficult decisions.

http://uk.pokernews.com/news/2015/03...ents-16976.htm

Didn't the Aussie Millions do something similar? How did that go down?
Bumping this post form 2015. Anyone know how the trial in Nottingham went?
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10-31-2016 , 05:41 AM
Quote:
Originally Posted by LektorAJ
No they shouldn't.

Putting people to a difficult decision is part of the game. Make them decide in one minute just like online.
The thing is people enjoy the game under the [usually 2s/action, occasionally 3mins/action] format.

Moving to [15s-60s/action] (assuming clocks get abused, which they do in every online tourney) is not necessarily preferable, and probably fewer hands per hour.

I don't have a solution though. I wonder if it involves special cases of calling a floor to (discretely?) monitor a player, who's average time over x hands could earn them a penalty.

You couldn't staff it to occur too often, but maybe the penalty could be big enough to make the EV material.

How does cricket handle it? That's something to do with average rates and penalties.
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10-31-2016 , 09:04 AM
Like in golf, if flight (table in poker terms) falls behind, set the group on clock till they catch up.

E.g. If my table is playing 7-8 hands per hour vs average of 12-15, we are all on the clock.

Possible solution?
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10-31-2016 , 09:12 AM
Quote:
Originally Posted by SFC176
Like in golf, if flight (table in poker terms) falls behind, set the group on clock till they catch up.

E.g. If my table is playing 7-8 hands per hour vs average of 12-15, we are all on the clock.

Possible solution?
Unfairly penalises someone like me who will make most decisions in 1 second but wants 2-3 mins for 1 or 2 decisions per day imo.

Other than a chess style clock I can't think of a practical solution to this issue. As many others have said, it's the constant taking of 30-60 seconds for trivial decisions that is slowing the game down and how do you police that? If you instantly called the clock every hand they would still have 60 seconds to act.
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10-31-2016 , 09:44 AM
If it's stalling for ICM reasons which may well be the case for Kassouf then going "orbit for orbit" might lead to more hands, particularly at the final two tables.

To speed things up generally, maybe try to introduce a new norm that everyone looks at their cards at the same time - e.g. dealer chucks the last card to the BTN and says "look at your cards". Of course some people won't and will instead look at a couple of the other players to try to get reads, but the flipside of getting those 2 reads is that when they finally look at their own hand, all 8 of the other players get a chance for a read on them - so it's probably not a good strategy. If everyone looked at their cards directly after deal you could get a chain of 5 or 6 people folding in a second each rather than 10 seconds each.
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10-31-2016 , 07:56 PM
Quote:
Originally Posted by LektorAJ
dealer chucks the last card to the BTN and says "look at your cards"
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11-01-2016 , 06:01 PM
Shot clocks will be abused, and the tankers will take all time allotted. The result will be that the game will still be too slow.

And the current system of calling the clock does nothing to stop those tankers who take 30-60 seconds on every street, every hand.

The solution must be to give more discretion to floors. Let's say that there is habitual tanker. Players complain and request floor. Floor must exercise discretion and assertively monitor for delays. "Players, we have a complaint there are excessive playing delays at this table, and we are monitoring the situation ". Floor should even block tankers folded cards and peek, to see what took so long to fold UTG. Or for example, floor sees someone taking five seconds before even looking at their hand....ok, if table was already warned....one round penalty, delay of game. Floors must exercise power under rule 1 and use logic and discretion not just timers and clocks.
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11-01-2016 , 07:37 PM
Quote:
Originally Posted by SFC176
Like in golf, if flight (table in poker terms) falls behind, set the group on clock till they catch up.

E.g. If my table is playing 7-8 hands per hour vs average of 12-15, we are all on the clock.

Possible solution?
Table participants change. Golf groups don't.
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11-01-2016 , 07:41 PM
Quote:
Originally Posted by ATrainBoston
Shot clocks will be abused, and the tankers will take all time allotted. The result will be that the game will still be too slow.

And the current system of calling the clock does nothing to stop those tankers who take 30-60 seconds on every street, every hand.

The solution must be to give more discretion to floors. Let's say that there is habitual tanker. Players complain and request floor. Floor must exercise discretion and assertively monitor for delays. "Players, we have a complaint there are excessive playing delays at this table, and we are monitoring the situation ". Floor should even block tankers folded cards and peek, to see what took so long to fold UTG. Or for example, floor sees someone taking five seconds before even looking at their hand....ok, if table was already warned....one round penalty, delay of game. Floors must exercise power under rule 1 and use logic and discretion not just timers and clocks.
Totally this.
Any rule should never include actual time.(minutes or seconds) It should only include the words 'reasonable time'.
It would then work for all tournaments. 2 hour levels or 20 minute levels.
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11-01-2016 , 08:17 PM
Quote:
Originally Posted by ATrainBoston
Shot clocks will be abused, and the tankers will take all time allotted. The result will be that the game will still be too slow.

And the current system of calling the clock does nothing to stop those tankers who take 30-60 seconds on every street, every hand.

The solution must be to give more discretion to floors. Let's say that there is habitual tanker. Players complain and request floor. Floor must exercise discretion and assertively monitor for delays. "Players, we have a complaint there are excessive playing delays at this table, and we are monitoring the situation ". Floor should even block tankers folded cards and peek, to see what took so long to fold UTG. Or for example, floor sees someone taking five seconds before even looking at their hand....ok, if table was already warned....one round penalty, delay of game. Floors must exercise power under rule 1 and use logic and discretion not just timers and clocks.
like this
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11-02-2016 , 01:05 AM
the only reasonable way that works so the game isnt ruined. and giving tankers two minutes to tank when they know they are folding anyway is wrong. is to just have the floorman warn him once or twice and if he continues ask him to not come play anymore in that room. simple as that.

it isnt harsh or wrong it is right and in the interest of all the other customers there.
they will throw you pout for fighting or making a mess but not for stalling why not.

find a nice way of telling them we want a fun game that moves along and those that purposely slow it down are not welcome here. if they continue its over. whether they do it on purpose or thats the way they chose to play poker.
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11-02-2016 , 01:13 AM
Not saying it would for sure work but imo it's a stoke of genius to just have the idea, because it's so simple yet not obvious at all. Seems like at the very least it has enough merits that it's worth considering, so all the people ragging on chainsaw for sharing it (or the manner in which he shared it) seem pretty foolish to me.

If someone is tanking forever, it's annoying to everyone else. But if when the hand is over they have to show, then it's less annoying because you at least can see what they're thinking about. I can see how that would outweigh the mentioned downsides (that would exist to some extent anyway) for a lot of people, myself included. Not sure if on average for everyone it would be best the have this rule, though. Also I could easily be underestimating the downsides, but I think others are underestimating the upsides too.
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11-02-2016 , 04:20 AM
just make tanking player have to add 1 BB to the pot every X seconds.
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11-02-2016 , 01:51 PM
Quote:
Originally Posted by MastaAces
i get the impression allen feels this tweet is his greatest accomplishment.
Well he might not be wrong..
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