Quote:
Originally Posted by Avaritia
You are good with words, but used too many of them in your post.
Cliffs:
-Tournament tanking is problem
-OP doesn't like shot clock idea
-Offers solution to more streamline (and destigmatize) the current clock calling process
The problem is your clock calling process is still far too complex, and would still take / waste a significant amount of time per occurrence.
thank you for your comments. I think if we really boil it down, it's actually not that complex at all. Pretty much, everyone gets a plastic card, and if someone is taking too long, you can simply throw it in to call time on that person. When two people throw in their cards, the dealer announces that the clock has been called, and then gives staller a minute to make the decision.
We don't even really need the other part with decreasing time bank for subsequent clocks. Because if you try to abuse the system by taking exactly a minute for every decision, all the players will just throw in their cards for your big decisions too as punishment.