Quote:
Originally Posted by CloseTwin
This program could easily exist, but it's not necessarily an accurate hand range. This program has to assume one specific range for all opponents.
I.E. If someone only ever opens one hand, this program will be pretty sure it's aces. If someone opens the percentage equivalent of 2 hands, it's a good guess that it's AA and KK, although it might be AK. Alternatively, it might be a player who only waits for AA but plays a suited connector once in awhile out of boredom.
I assume a homebrew program is not sophisticated enough to take into account all past showdowns and weight the range accordingly. It might make use of the data, but that data itself does not accurately reflect opening ranges, because strong hands get shown down more often than weak ones. This is just one troublesome problem with assuming a range.
Basically, people will be getting the same thing a HUD offers. If they open 11%, plug that 11% into a program that'll display the top 11% of hands. The only possible difference is that this program will use showdown data, but again, will it treat that 86o open from the CO as a freak or assume that 86o is always a part of their range? Will the program assume they open trash hands like that 13% of the time they get dealt them?
I don't think it really changes anything.
I hope you are right, and I brought up alot of the same points, but how hard would it be for the programmer to weight hands that go to showdown 10x more then hands that don't?
I also brought up the fact that player's game's change over time, but how hard would it be to weight newer hands more than older hands?
The ranges it was giving where very long and exact. It wasn't simply stuff like AJ+, 88+. They seemed very specific, so they must be looking at showdown hands not just opening percentages.