Quote:
Originally Posted by Gzesh
To understand gambling as entertainment, you need to understand the variations of the definition of "winners".
What matters to a recreation-motivated player is the quality of the playing experience, primarily as entertainment. This holds true across gambling, be it poker, video poker, DFS or sports betting.
Briefly, consider video poker, where a player gets to make something like 600 choices per hour and gets 600 outcomes, some "winning" and some "losing". The key is to provide a recreational player with frequent enough winning experiences to make the gambling fun, wins which are closely tied to the decision making itself engage the player more than wins which arise more remotely in time.
The Fantasy sports evolution, already in progress, will move away from the weekly liquidity model and towards ingame decisions by the customers, with frequent decisions and reinforcement by frequent "wins".
Quote:
Originally Posted by CanadaPete
Most of the arguments for daily fantasy bring legal would not allow picking the outcome of one play. It centers on legal carve outs for fantasy sports games...so I don't think there is a scenario where you could bet on the outcomes of individual plays unless you live in a place where sports gambling is legal.
interesting comments
below is the definition for Fantasy Sports from the UIEGA carve out. Just how far could the sites push this? Could it really morph into in game decisions ? what other forms of online gaming where the win / loss was based on this carve out could develop?
Quote:
‘‘(ix) participation in any fantasy or simulation
sports game or educational game or contest in which
(if the game or contest involves a team or teams)
no fantasy or simulation sports team is based on the
current membership of an actual team that is a
member of an amateur or professional sports organization
(as those terms are defined in section 3701 of
title 28) and that meets the following conditions:
‘‘(I) All prizes and awards offered to winning
participants are established and made known to
the participants in advance of the game or contest
and their value is not determined by the number
of participants or the amount of any fees paid
by those participants.
‘‘(II) All winning outcomes reflect the relative
knowledge and skill of the participants and are
determined predominantly by accumulated statistical
results of the performance of individuals (athletes
in the case of sports events) in multiple realworld
sporting or other events.
‘‘(III) No winning outcome is based—
‘‘(aa) on the score, point-spread, or any
performance or performances of any single
real-world team or any combination of such
teams; or
‘‘(bb) solely on any single performance of
an individual athlete in
What you describe about in game decisions reminds me of the Internet Sweepstakes biz model that popped up in many states where slot parlors were opening all over the place under the guise of the "no purchase needed to win" sweepstakes laws.
In North Carolina, it took the State 5+ years to shut them down. Problem was it took 1-2 years for the state / local prosecutors to win a case, and then technology providers to the slot parlors a few weeks to update their software to skirt around the rulings/findings of each court case they lost. Then the 1-2 year cycle just started all over. it was whack a mole where the mole moved at light speed and the whacker moved in slow motion.
I wonder if the same whack a mole could develop here. Barring an amendment to the carve out at the federal level, then I would assume this will end up in each state court where each State's Attorney General will have to interpret UIEGA themselves and then decide to take action or not.
With DFS looking more and more like a state run lottery, I assume some state Attorney Generals will be getting pressure from their Lottery Departments as the Lottery Depts likely see DFS as DIRECT competition.