Quote:
Originally Posted by PokerStars Keith
However, I am curious to know why you rejected Mercury in favor of Black. Was it for purely aesthetic reasons (preference for the look & feel of one over the other)? Or was it for reasons of mechanics / layout? If the latter, what in particular do you like about Black or dislike about Mercury?
Feedback like this will be helpful in tooling our base table models in the future.
Hey Keith,
Thanks for taking the time to respond to my post. I know your very busy so, your detailed and informative answers are always appreciated.
I'm always happy and willing to give constructive feedback on things from my own playing perspective.
I rejected 'Mercury' for 'Black' due to a combination of both aesthetic and mechanics / layout reasons.
Here are pics of both for comparison:
Here are the main things I notice when comparing them to each other (please bear in mind that these are my own personal thoughts and will no doubt differ from alot of other players):
Black - It's an open looking table, which gives a spacious look to it. It's simple / clean and not busy looking. It has good sized player badges and avatars. Bounties are well positioned and easy to see. It has a time bank countdown clock. Overall, everything looks in proportion and is a good easily viewable size.
Mercury - The whole thing looks like it's been squashed / compacted down and stretched. There isn't alot of room within it, which results in it looking very busy. It has smaller avatars and the bounties are positioned not only poorly but, are less clear to see and are in different places depending on your seat position (If you look at the top 2 positions, the bounties are also on top of each other). It doesn't have all the individual icons (like the tile tables icon) to click on - instead you have to click on a 'scroll down' and then choose what you want, which isn't ideal when your trying to do something whilst trying to play. It doesn't have a time bank countdown clock (the numbered one). The one and only thing I do like about it, is the top right info option - showing blind levels and player position.
I've tried using the 'Mercury' theme on a couple of different occasions but, found myself struggling with it (for all the reasons listed above in comparisons, along with some I can't think of right now and have missed mentioning). I personally wouldn't consider using 'Mercury' again in the future, unless some of those things mentioned we're addressed.
Hope this helps in terms of feedback...