Quote:
Originally Posted by MicroBob
More thoughts later....wanted to ask about the vip thing which is pretty confusing. If I'm understandin correctly the distinction between divisions and levels; a player gets 46 tournament tickets for.his first 50 VIP points? That seems strange to me but it says on the site that you get a new ticket for each level (not division). Can you clarify?
Just want to make sure I am understanding the bit about cash stuff for each division vs tournament stuff for each level.
Just to make it as straightforward as possible because a lot of what I am doing with Hero is really new and not the industry norm from our 300 free roll to our 300 level system.
1. There are 300 levels in total. Each level requires a certain number of VIP points to make it to the next level, so level 1 requires 1 VIP, level 2 requires 2 VIP, etc.
2. The rate of leveling through these levels is relatively quick from levels 1-100, but after that, the requirements for VIP points become higher to hit the next level.
The best way to think about this all is like World of Warcraft, or AD&D or DOTA. As you level up in experience (VIP points) you get a new level, but the higher the level, the more experience is required to hit the next level. And when you hit the next level, you usually get some new 'skill' point which you can use to make your hero stronger.
3. In this case, what makes your Hero strong is that you get issues a tournament ticket EVERY TIME you hit a new level. So the amount the tournament ticket is usually the same throughout certain stretches/ranges of numbers. These ranges are called: Divisions or 'Classes' if we use the WOW terminology.
So if you are a Farmer you get a .30 ticket ever time you hit a new level from level 4 to 24 (so 20 x $0.30 tickets for that level.
If you are are a 'Gladiator' Class which starts at level 200-224, you get a $10 sitngo ticket for every level you complete within the Gladiator Class, so you gain a level: you get a $10 ticket, gain another, $10 ticket, etc.
Okay, Clear as mud?
Lets make it even more fun and complicated.
Every time you hit a new class, you get an instant cash amount and a cash bonus amount that has a play through (think free cash and reload cash), cause it s a big deal when you move up. Its like being promoted. So when you hit that level, you get the Award. SO JUST WHEN YOU FIRST HIT THE CLASS, ie. level 50, 100, 150, 200, 250
So this continues so and so forth until you hit level 300, when you get massive bonuses that keep reloading every time to hit the same number. So it's Hero's version of Super Nova Elite, except:
1. The overall VIP system was designed to encourage new players
2. The VIP system is pretty generous at the beginining as it assumes that you will continue to play, so even mirco stakes players can feel like they are getting something always while mass grinders will blow through the initial levels.
3.To be an Elite Spartan, may not give as massive return as a SNE, but throughout the entire process you've been rewarded generously, so it probably evens out to about the same.
THE BOUTIQUE ASPECT
So lets complicate this further shall we?
As a boutique site, since players are grouped into different classes, our objective is to provide Arena tournaments within the Classes as a further reward, so basically the 'Farmer Markets monthly freeroll for $100' or the 'Centurions Barracks plus EV tournament for +3k added to prize pool' etc.
Now how are these further divisions bonus tournaments calculated, basically, in what our players want. So if we have 10 Spartans and they say, 'Dave, we play hard for your fat corporate ass, buy us a rolex and let us play for it'. Then I waddle to my screen, see how much is in the budget that month as a set percentage of the players total contribution as Spartans, and say. 'Ok, I can either put up a half gold submariner or a deep sea diver, which one guys?' They argue a bit and go for the bling and I set up a tournament and they fight for the watch and end up chopping it and I send 3 of them the cash equivalent instead. Or so how this entire boutique thing is envisioned to work out as and is going to be instituted by September.
MOVING FORWARD
So over the last couple of months, I noticed that cash game players don't care about tournament tickets whatsoever, so we will be launching a 'cash game 300 system' as well, exactly the same but it will give out cash rebates instead of tournament tickets so players can choose to specialize as a 'cash game player' or 'tournament player'.
CONCLUSION:
Yes, I did think of this myself and yes I am a really uber geek/nerd actually, but I think to anyone who players a character based role playing game they will get it instinctively. For poker players who are not use to such progressive rewards system, may think it is quite complicated, but actually is it extremely transparent and that is something I really wanted, but once you get into it, you'll always note your progress.
This will be revised on the website for further clarity and the 'cash game specialist VIP system' will be release by mid-next week as well and I'm sure I completely lost another half of you on this. Ah, business talk I'm good at, nerd talk, the nerd takes over. If you just play it will automatically make sense.
Again: the link to the Hero Poker rewards page, I promise by end of next week it will have a great deal more clarity, apologies for my nerdiness as I look at it and it makes perfect sense, but when I read what I write, the nerdiness assumes too much. lol.
http://www.heropoker.com/en/experience/rewards