Quote:
Originally Posted by AngusThermopyle
But accidents do happen, so you should always protect your hand, even when tabled.
I think the bigger danger is in people overprotecting their tabled hands than underprotecting.
At least in Texas Hold'Em, the vast majority of the time (99.99%, or the other way around, a mistake happens every 10k hands or 400 hours or so) you could table your hand and walk away and everything would be fine. Of course it really sucks when something goes wrong, and you'll wish you had kept a death grip on your cards, but there's often a very good recourse - the cameras - when everything blows up.
The real problem is in people who keep a death grip on their cards all the time, especially from certain seats or in certain stuations where it's logistically hard to push a pot to someone who refuses to let go of his cards. The dealer and player end up doing a 10 second dance where both insist that the other act first. It's way less costly but happens way more frequently.
Dealers often need to bring tabled hands closer to the middle so someone on the other side of the table can see, or to highlight whether a kicker plays, or to have a lane to push the mountain of chips through, or whatever. Interfering with that costs more than it's worth.
Also, a little off topic, but a lot of the problems that people face with getting their hands mucked are self-inflicted. People call, rather than aggress, really strong hands; and then they make their opponents show before silently turning over a stronger hand. The dealer interprets the cues - call, wait, silence - and is primed to assume that a weaker hand was shown. If you are the last aggressor, and fastroll with a big **** eating grin on your face, it's way more likely that the dealer is puzzled by you tabling four high than being puzzled by you tabling the nut flush.