Quote:
Originally Posted by lawdude
Callip is exactly right-- most of the time it works out OK, but when it goes wrong, it can go catastrophically wrong. Which is why you should not solve your problems with violence.
To clarify my exact position, it's not that all physical contact is violence and all violence is bad. Rather, it's a cost benefit of all your options.
If someone bursts into the casino, runs into the poker room, and grabs your chips, your best course of action is going to grab their hand and wrestle them to the ground. There's really no doubt that robbing you is their intent and it's clear that reason is futile.
Compare that to a dealer pushing the pot to someone else. It's possible you're wrong (and in the OP there was confusion as to whether the Villain had actually cheated or just pulled an epic slowroll) so the intent is unclear, and there's the overall assumption that everyone is submit to the authority of the dealer / floor / supervisor so overall reason works quite well (in this case it didn't, but let's not be results-oriented).
It would have been different if OP had personally seen Villain cheat, tried to stop it verbally, and the dealer was intent on pushing the pot in clearly the wrong direction. But that wasn't the case - confirmation that Villain had actually cheated didn't happen until well after events transpired.
To that end, and I suggested it earlier, a reasonable use of "force" would be to insist that security prevent Villain from leaving until the matter had been reviewed from the cameras. It was bad policy on the casino's part to continue action, really bad policy to let someone leave with disputed money. And I don't know exactly what the laws are in AC but there is specific legal justification for detaining people suspected of a crime in other jurisdictions. Let the security guards take the legal liability.