Quote:
Originally Posted by (.)(.)(.)(.)(.)(.)
Sorry sir, but that was a sincere bump.
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Fair enough, but I wouldn't expect someone to dig through the forums that deeply for an apparently old and ignored thread. I'll try to answer them sufficiently then.
1. It's an algebra exercise.
WR +/- 2 SD/((#H/100)^1/2) for 95% CI
If we want to know we'll be above a certain winrate with 97.5% certainty (97.5% is used here because a -2SD event or worse will only happen 2.5% of the time while a +2SD event or better will occur 2.5% of the time. So a 95% CI means the probability of both extreme events don't occur. Now we are just concerned with the low end extreme event, hence using 97.5% certainty.) If you rather truly use 95% certainty here you need to change 2SD to 1.645SD in the math here.
MWR = minimum desired win rate to 97.5% certainty
MWR = WR - 2 SD/((#H/100)^1/2)
Now solve for hands played:
H = 100*[2SD/(WR - MWR)]^2
(note how similar this is to OP's formula B

)
So given OP's stats, the number of hands he needs with a WR of 8.45bb/100 to yield a long term WR of 5bb/100 with 97.5% certainty given a SD of 81.082bb/100 is:
H = 100*[2*81.082/(8.45-5)]^2 = 220,938 hands
for 95% certainty MWR > 5bb/100:
H = 100*[1.645*81.082/(8.45-5)]^2 = 149,066 hands
2. for cash games, these are typical RoR calculators found at sites like this:
http://www.evplusplus.com/poker_tools/risk_of_ruin/
For tourneys, this method could also be used, but it's less robust, and simulation of tourney results given expected ROIs/finish distributions are more accurate. Info can be found in this thread:
http://forumserver.twoplustwo.com/25...20/index2.html
3. This is much more difficult, imo. I have to give it more thought to deal with it properly. But if we just naively assume that the WR of the larger 40k sample is TRUE WR, then you can estimate the probability fairly easily if given the SD. In reality, this is a stretch because the test sample is not significantly smaller than the sample we are assuming to be the long-term winrate.
TWR = True Win Rate/100
SWR = Sample Win Rate/100
SD = Standard Deviation/100
H = hands in sample
x = number of deviations from TWR
SWR*(H/100) = TWR*(H/100) + x*SD*(H/100)^0.5
x = (H/100)^0.5*(SWR-TWR)/SD
Probability of x event occurring (or worse) = NormDist(x)
(where NormDist(x) determines the probability a normal distribution has a z-score the value of x or lower)
A Normal Distribution calculator can be found here:
http://stattrek.com/tables/normal.aspx
So for the example given:
TWR = 10bb/100
SWR = 3bb/100
SD = 82.085bb/100
H = 3000
x = (H/100)^0.5*(SWR-TWR)/SD
x = (3000/100)^0.5*(3 - 10)/82.085 = -0.4671
NormDist(-0.4671) = 0.3202
So having a WR of 3bb/100 or lower is 32% likely over 3k hands if the player has a true win rate of 10bb.
Cliffnotes: Variance is a bitch.