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02-25-2015 , 01:15 PM
Quote:
Originally Posted by BobboFitos
I think playing the BGH is better by a bit. You have a natural curve, so play to it. You have keeper which wants to be played on 4 for the free juggler kill.

The BGH if left alone also contests all animal companions.

Spoiler:
Opponent equipped an eaglehorn bow. Smashed the BGH. Keeper was played on 4 to end the Juggler and then the 5/5 shade was revealed.
this is certainly incorrect against the current common hunter builds. my arguments in the other post stand additionaly the keeper will have a lot of other targets later on like shredders, maybe a huffer, maybe a savannah.
i dont like the diea of taking unnecessary damage against the hunter here after all the this game will be a damage race you can jump in with a significant advantage right here and put the hunter on the spot.
look at it from the hunters perspective after you cleared he sits there with no board at a life dissadvantage against a growing shade thats not a spot you want to be in.
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02-26-2015 , 03:58 PM
Thoughts on these 2 spots?





Oh and him uncloaking the shade was pretty lol
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02-26-2015 , 04:07 PM
1. Silence shade
2. Silence shredder, wrath it for 3, hit face.
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02-28-2015 , 11:02 PM


Struggled with this one. Secret is mirror entity. Opponent has already played Boom, but not antonidas or loatheb. Card in his hand is a spare part.
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02-28-2015 , 11:26 PM
I'd play Dotc. charge it into his dotc. you can't give him either of the other 2; toshley wrecks you (5/7 body, plus the spare part will synergize with him) and auctioneer allows him to cycle the spare part and actualyl draw multiple cards, and then he can simply trade it in as well
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02-28-2015 , 11:28 PM
for twentys' puzzles, 1st one is 100% kotg and silence his shade. seems so far and away best play.

2nd one is really complicated. i dont know what to do. bort's line seems OK.
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03-01-2015 , 05:30 PM


What's the play?
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03-01-2015 , 05:36 PM
Hero power the sergeant and wrath the mad scientist sticks out as the best. Maybe I'm being greedy not using swipe though,given this is likely one of the best situations you will have for it.

I leave the shade to grow whatever I choose though, imo.

You curve nicely into five and have a tonne of solid options on six already.
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03-01-2015 , 05:41 PM
KOTG silence Mad Scientist. Attack Mad Scientist with shade.
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03-01-2015 , 05:43 PM
silence scientist, hit it with shade
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03-01-2015 , 05:47 PM
Quote:
Originally Posted by bortlicense
KOTG silence Mad Scientist. Attack Mad Scientist with shade.
This was my first thought too.
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03-01-2015 , 06:09 PM
My thought was swipe science go face
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03-01-2015 , 06:30 PM
agreed with bort & dkgo
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03-02-2015 , 03:55 AM
Is this an ez wrath? or can we play the 5 drop?

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03-02-2015 , 04:23 AM
I wrath. Mana is awkward tho
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03-02-2015 , 05:52 AM
Wrath all day there
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03-02-2015 , 01:53 PM
nah 5 drop as a taunt.
pre muster for battle i would have just charged the druid into the kniffe juggler we cant do that now because it would play perfectly into his muster.
the paladins turn becomes real akward unless he has a true silver in hand.
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03-06-2015 , 07:19 PM
Micro decision 101:



We're playing against mech mage, obviously. We can either pass, coin a cultist, play pyro, or make a pyro play with pyro-coin-shield. What's best!?

Edit: Action was he played a cogmaster, we played chow, he frostbolted the chow, it's our turn now.
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03-06-2015 , 08:42 PM
I'd coin out the cultist. I want to keep the pyro for more value later.
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03-06-2015 , 08:59 PM
No way I am passing against mech mage, I for sure want to develop my board. And I don't like giving him a free Pyro to kill with a 1 drop. So either Coin cultist or Pyro coin PW:S.

I think I go Coin cultist because it seems to contest his possible T3's better with Pyro still in hand with PW:S and I think we can def afford 3 damage to face especially with Holy Fire in hand. He doesn't get much tempo if he goes Clockwork ping. We might just be able to kill and heal a Warper or get lucky and get a Clockwork gnome with it. If he goes Warper Annoy-o-tron it is a little annoying, but we might be able to draw another spell to get through it. We could also deal with a spider tank next turn more easily and keep the circle for AoE or to heal a decent board up.

Just seems like it leaves better options to me.
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03-06-2015 , 09:18 PM
I like cultist here but i dont have much priest exp
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03-07-2015 , 05:11 AM
What we did:
Played Pyro/coin/shield.

Why we did it:
Clearing the board while developing your own board tends to be good.

The other plays all have merit, and I'm not sure what we chose is best, but it worked out.
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03-07-2015 , 05:46 AM
I like the cultist line
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03-07-2015 , 09:31 AM
Worrying about a warper annoy turn is missing that he turn two used frost bolt because his hand is entirely bunged up with higher cost minions and or spells.

I don't hate the pyro line at all but I think you can get a little greedy and coin cultist. We wont have many bad turn 3s and his board isn't likely to get much worse for us unless he peals off annoyatron,even then it's not that bad.
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03-07-2015 , 01:21 PM


from the finals of the 2+2 tournament. 3 very different options, all completely viable. hexing shredder, playing shredder, creeper + totem.
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