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I WILL HUNT YOU DOWN! (Huntard Omni-Thread) I WILL HUNT YOU DOWN! (Huntard Omni-Thread)

03-28-2015 , 02:33 PM
I'll try as posted for now, but I see myself replacing glaive or cult for a 2nd eaglehorn pretty quickly.
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03-31-2015 , 03:57 PM
SenX version looks much better to me.
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04-14-2015 , 08:51 PM
People are sleeping on face hunter right now. The meta is diverse, and Mr. Face exploits diversity. I haven't played much this month and just went from rank 10 to 5 in about 2.5 hrs. Lots of shaman and zoolock to feast on. The warrior and druid frenzy of week 1 BRM seems to have cooled off a little bit, making it safe for us soulless exploiters to exploit.

Currently playing the x2 explosive, x0 snake, x0 leeroy, x2 quick shot variation. I removed x1 abusive sergeant and x1 glaive to add x2 quick shot.

We'll see how rank 5+ goes shortly. I like my chances vs the oncoming slew of rogues.

ps that midrange deck I tried above wasn't great. Too many one-offs to be consistent. SenX is better definitely, but I do not recommend it in the current meta.
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04-23-2015 , 07:17 PM
I tried to give all you aspiring face hunters a heads up 9 days ago. The meta is zoo heavy with a healthy serving of midrange paladins. Take advantage whilst you still can. Dreams come true, I'm living proof.



The victorious decklist:



If you don't have a Leeroy, subbing in a 2nd arcane golem is 98.5%-100.5% as good.

Last edited by wombat4hire; 04-23-2015 at 07:45 PM. Reason: decklist
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04-23-2015 , 10:35 PM
Quickshot is better than Glaivezooka? Glaivezooka was half the reason for Worgen to be in the deck.
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04-24-2015 , 06:27 PM
In a vacuum, quickshot is better than Glaivezooka. Actually, **** the vacuum. Quickshot is better than most of the deck and is an auto-include. It is the best class card released in Blackrock. I tried to remove the wolfriders first but didn't work out so well. Their 3 damage bursts are more effective than you think.

Let's look at Glaivezooka alone. Is it a high value 2 drop? Yes. But the issue is that you are playing it in a face hunter deck where every card has an insanely high value. My ideal mulligan includes an Eaglehorn. If I mulligan an Eaglehorn the GZ is a pretty terrible play on turn 2. There are so many games where I will go face turn 3-4-5 with my Eaglehorn. If that happens it's a win. If I play GZ on turn 2, I am not playing Eaglehorn until at least turn 5-6-7, and I have probably lost my secret control, so I am only getting value turns 5+6. I am loathe to play Eaglehorn on turn 4 unless I have a 1 drop in my hand (rare on turn 4...it means I'm topdecking it). And that is the perfect scenario, start with a GZ and draw an Eaglehorn. I feel I am getting way more value just playing a 2 drop creature instead. Juggler, Mad Scientist, Haunted Creeper will probably be in my hand.

In summary, GZ is a good card, but RIGHT NOW it is not worth the spot that snake trap is taking up.

Snake trap is amazing currently. No one plays around it, no one expects it. It rapes zoolock, who will try and trade for board control. The combo with juggler is big if you can pull it off, but its value as a beast for kill command is just as good. People will lazily leave a snake on the board more than you think. Again, no one expects it, so it throws them off their plan. This will often give you an extra turn to maximize damage, resulting in an easy victory. It also takes some stress away from missing your Mad Scientist deathrattles if you already have an explosive trap in hand.

Worgen is the best turn 1 play, hands down. I am also happy to see a leper gnome in my starting hand, but worgen is better. Two reasons: it doesn't die to turn 2 hero powers, and leper gnome has late game free value. A late game 1 drop worgen? 50% chance to die to aoe and do nothing. A late game 1 drop leper? 50% chance to die to aoe and do 2 damage. If you are doing face hunter right, most of your games will come down to your options you have left yourself on turn 7. Two damage is huge.

I mentioned this in the Hearthstone?!megathread but not here...having 6 one drops is the most important. When I re-added in the 2 abusives about a week ago I had a big upsurge. Getting a turn 1 play is the most important part of the deck. You can win if you pass turn 1 but it's only if your opponent has a rough start.

Last edited by wombat4hire; 04-24-2015 at 06:39 PM. Reason: more wall of text. I love my hunter.
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04-25-2015 , 04:02 AM
I played a bit of face hunter the last couple days. I am still unsure the value of quick shot. Most often for me it has been 2 mana deal 3 damage and that is because as you near the end of the game you are generally trying to put together some combo of card to end the game in one turn. This means when you play quick shot you don't draw because you are holding cards to help you end the game. I totally agree with wombat that having 6 ones is the most important part. Nothing that I have noticed swings a game more as hunter then having a one drop when your opponent does not. I do suck at constructed so maybe I am utilizing quick shot incorrectly.
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04-25-2015 , 10:03 AM
Your goal as face hunter is to get as much face damage in as efficiently as possible on turns 1-6, then have a finisher combo for 6-11 damage on turn 7-8. Three damage for two mana with the opportunity to draw a card is a great option to have late game. Prior to quick shot, having a beast+KC in your hand was a near necessity for a clean kill. Not the case anymore.

It also can be used in a pinch effectively to remove a pesky taunt, or another extremely high value kill, like an innervated turn 2 shredder.

Even without the card draw, it is a frost bolt. With the card draw it is borderline OP since a face hunter will typically have an empty hand by turn 7-8 when it is do or die.
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05-10-2015 , 12:41 AM
Hunter 4 life
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05-12-2015 , 08:13 AM
Been playing midrange lately. I think it's the best deck in the game. That is all!
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05-12-2015 , 10:36 AM
Quote:
Originally Posted by BobboFitos
Been playing midrange lately. I think it's the best deck in the game. That is all!
Do you run your version with Cult Master? If you curve out, MRH is a great deck, if you don't you typically run out of cards or are dead.
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05-12-2015 , 11:05 AM
Cult master is sometimes hard to get value out of, but I do agree that you need some kind of draw.

I run 1 or 2 loot hoarders.

I'm curious, do you guys run dbl houndmaster?
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05-12-2015 , 11:31 AM
Quote:
Originally Posted by laser16
I do suck at constructed so maybe I am utilizing quick shot incorrectly.
If you're holding on to it in order to harness the draw mechanic, you're doing it wrong. It's a great card to topdeck, but you should see the card draw as a bonus rather than an integral part of the card mechanic.

One of the most important parts of hand management (in arena or constructed) is knowing when to drop a card even though you will not be able to benefit from its battlecry, deathrattle, etc. While the answer in arena is "almost always," the answer in constructed is not far off. Tempo and board control are just too important.
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05-12-2015 , 12:28 PM
No cult master. No draw. Just an insane curve with an even more insane hero ability.
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05-12-2015 , 01:28 PM
Do you have a decklist for your midrange build?
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05-12-2015 , 01:40 PM
Quote:
Originally Posted by gusmahler
Do you have a decklist for your midrange build?
Not at home so cant just SS but:
2 spinners

2 juggler
2 scientist
2 freeze
1 owl
1 snake

2 companion
2 bows
2 unleash
2 kcs

2 shredder
1 hound

2 belcher
Loatheb

2 highmane
Boom
Rag

Hmm im forgetting 2
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05-12-2015 , 01:52 PM
2 haunted creepers
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05-12-2015 , 01:52 PM
Quote:
Originally Posted by BobboFitos
Not at home so cant just SS but:
2 spinners

2 juggler
2 scientist
2 freeze
1 owl
1 snake

2 companion
2 bows
2 unleash
2 kcs

2 shredder
1 hound

2 belcher
Loatheb

2 highmane
Boom
Rag

Hmm im forgetting 2
Haunted creeper?
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05-12-2015 , 05:11 PM
Quote:
Originally Posted by capone0
Do you run your version with Cult Master? If you curve out, MRH is a great deck, if you don't you typically run out of cards or are dead.
The only draw midrange needs is webspinner.

Quote:
Originally Posted by bortlicense
Cult master is sometimes hard to get value out of, but I do agree that you need some kind of draw.

I run 1 or 2 loot hoarders.

I'm curious, do you guys run dbl houndmaster?
I'd sub those with webspinners. I run standard SenX when I play midrange - 1 houndmaster.

Quote:
Originally Posted by BobboFitos
Not at home so cant just SS but:
2 spinners

2 juggler
2 scientist
2 freeze
1 owl
1 snake

2 companion
2 bows
2 unleash
2 kcs

2 shredder
1 hound

2 belcher
Loatheb

2 highmane
Boom
Rag

Hmm im forgetting 2
Looks like the original SenX deck -abusive -UTH +Rag +snake trap. How is Rag treating you? I love snake trap, but I'd feel naked with only 1 UTH.
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05-12-2015 , 05:30 PM
Deck is working out great! I'm running 2 unleashes though.
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05-12-2015 , 06:01 PM
Ah, I misread "1 hound" as UTH. You meant houndmaster obv.
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05-12-2015 , 06:01 PM
I can't for the life of me build a decent deck, also I suck in general :P
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05-12-2015 , 06:06 PM
Aren't you only a week or two into the game? Just netdeck like a champ. The decklist in post #7 is really strong again. It's also very intuitive, and relatively cheap to build. You'll constantly be the aggressor, so there are less opportunities for misplays.
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05-12-2015 , 06:13 PM
Yeah, I need a bunch of those cards. I might just collect dust from one of my legendaries and make some webspinners and haunted creepers.
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05-12-2015 , 06:17 PM
Wait I can't disenchant legendary cards. Oh well.

Guess I need to get Naxxramas (the solo adventure).
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