I think I hate that card. If it's good then games get a lot more repetitive.
I'm not really sure how you're supposed to make him good. I don't see how to use him as a psuedo-tutor in a combo deck.
Like, maybe you could throw him in mid-range hunter and now your draws are all Highmanes and Call of the Wild or whatever. If you're using him in a fair way, then your deck needs to 1) not reliably spend all its mana turns 7+ 2) have expensive cards in it 3) not play very long games
For those of who forgot about what the adapt features are:
Full list of adapts:
1) Deathrattle: "Summon two 1/1 Plants."
2) +3 Attack
3) Can't be targeted by spells or Hero Powers.
4) Divine Shield
5) Windfury
6) Taunt
7) +3 Health
8) +1/+1
9) Stealth until your next turn
10) Poisonous
I'm not sure what the adapt things look like but I guess it can be come that then?
Quote:
Originally Posted by capone0
For those of who forgot about what the adapt features are:
Full list of adapts:
1) Deathrattle: "Summon two 1/1 Plants."
2) +3 Attack
3) Can't be targeted by spells or Hero Powers.
4) Divine Shield
5) Windfury
6) Taunt
7) +3 Health
8) +1/+1
9) Stealth until your next turn
10) Poisonous
I'm memeing but presumably you could get +3 attack and +3 health making it a 4 mana 7/7