Quote:
Originally Posted by capone0
This combo deactivates Reno, Kazakus until you draw whatever you copy.
Well Kazakus is on the board, once you draw your 2nd kazakus there will only be 1 copy remaining in your deck, meaning it's active again.
Reno is almost irrelevant in the mirror. Most games are decided by dying to fatigue, a few are decided by potion blowouts (reanimate 3 minions + 4 health bonus potion and opponent doesn't have the resources to fight through it for example). almost none come down to face damage.
Ice block usually tanks the first wave of face damage if that is attempted and then you heal out of range and opponent can't win because he used tooo many resources. That's why you usually keep your burn for board control and fatigue, wait untill fatigue would kill them through ice block and then burn them into range without popping the ice block.
Sure deactivating reno has some tiny risk because it opens up the burn gameplan, but the point at which you attempt this combo is usually when you have 0-3 cards in your library, so reno is quickly active again.